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Revision as of 09:03, 3 April 2010

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The Incarnadine Stalwart Master Style

There are those who believe that any tool is a prop; a crutch that, in a dangerous situation, can be taken away. The greatest reflection of this is the Incarnadine Stalwart, which teaches the principle of Self-Reliance. Practitioners of the Style focus on the Self, taking away the tools that others use against them and becoming a bastion against the world.

No Charm in this Style may be used if the character is wielding a weapon or wearing armor. In addition, this Style cannot be used as long as the character is attuned to an artifact.

The Scripture of the Self: There once was a Maiden alone...

Discarding Weakness</b>

<b>Cost: Special Mins: Martial Arts 5, Essence 4 Type: Special 
Keywords: None
Duration: Permanent
Prerequisites: None

...who had cast aside the tools of her life...

The character prepares herself to embody self-reliance. As a reflexive action, the character may reduce the attunement cost of an artifact to 1 mote. If she does so, the artifact provides no benefits to her, and is not considered to be attuned for the purposes of Charms in this Style. In addition, the character immediately gains a number of motes equal to the motes that are no long committed to the artifact. As a Simple action with Speed 5, the character may spend 1 mote per artifact to commit an artifact's full cost again, gaining its benefits normally.

Understanding Strength</b>

<b>Cost: 5 motes per dot, 1 Willpower Mins: Martial Arts 5, Essence 4 Type: Simple (Speed 3) 
Keywords: Combo-OK
Duration: One Scene
Prerequisites: Discarding Weakness

...to prepare for what was to come.

The character draws upon her soul to increase her power. The character's Strength, Dexterity, and Stamina are increased by 1 for each 5 motes spent, up to a maximum bonus of the character's Essence or to double their initial ratings, whichever is lower.

Blood Is As Iron</b>

<b>Cost: 8 motes, 1 Willpower Mins: Martial Arts 5, Essence 4 Type: Reflexive 
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisites: None

Her fists were stronger than any sword...

The character prepares her limbs to match any steel. She reduces the Speed of unarmed attacks by 1, increases Accuracy and Defense by her Essence score, and increases Damage by her Willpower. In addition, she may block lethal damage unarmed and deal either Lethal or Bashing damage, at her choice.

Skin Is As Stone</b>

<b>Cost: 6 motes, 1 Willpower Mins: Martial Arts 5, Essence 4 Type: Reflexive 
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisites: None

Her sinews were firmer than the finest plate...

The character's body becomes hardened and stronger than armour. The character adds her Willpower + Essence to her Bashing and Lethal soak, her Essence to her Aggravated soak, and her Essence to her Hardness.

Power Through Simplicity</b>

<b>Cost: 5 motes Mins: Martial Arts 5, Essence 5 Type: Reflexive (Step 1)
Keywords: Combo-OK, Obvious
Duration: One Scene
Prerequisites: Blood Is As Iron

Weapons turned aside as she struck...

The character's blows are anathema to tools. The character makes a single attack, which cannot be parried unless the defender is unarmed. The attack ignores armor soak.

Endurance Through Understanding</b>

<b>Cost: 2 motes Mins: Martial Arts 5, Essence 5 Type: Reflexive (Step 7)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisites: Skin Is As Stone

...and as her foes struck back...

The character's body makes a mockery of attacks against her. This Charm completely negates damage bonuses on a single roll against the character from weapons or artifacts.

Incarnadine Stalwart Master Form</b>

<b>Cost: 10 motes Mins: Martial Arts 5, Essence 5 Type: Simple (Speed 4)
Keywords: Form, Obvious
Duration: One Scene
Prerequisites: Power Through Simplicity, Endurance Through Understanding

...she stood revealed in her power.

The character gains the power of the Stalwart Master. For the duration of the scene, any internal or external penalties inflicted on her by any source (except for multiple action penalties and opponent DVs) are halved, rounding down. In addition, the character may spend Willpower to heal health levels of Bashing or Lethal damage; one Willpower heals one damage, and the character may spend Willpower once per tick on this effect.