FrivYeti/HeroicExalts

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Heroic Exalts: Saviours of Creation?

Alright, this is a gradually hardening idea for the Heroic Exalts; the Exalted of 'no god'. My draft concepts are going to flitter about here until they harden up into something, hopefully, awesome.

Posits

1. Autochthon manages to connect to Creation without a war happening. Assume that Yugash gets cowed or something.

2. Autochthon gets woken up.

3. Autochthon discovers Great Curse, fixing will be slow and problematic.

4. Autochthon creates Heroic Exalts to keep other Exalts from tearing world apart while he tries to fix things.

Charms

Heroic Charms are based on their Backgrounds.

Backgrounds: Allies, Artifact, Backing, Cipher*, Contacts, Familiar, Followers, Influence, Library, Manse, Mentor, Reputation, Resources, Savant, Style*.

Cipher: The Heroic Exalted are meant to be grand heroes, but this brings danger. The friends and families of an Exalt can become pawns of dark forces, and a person can be made vunerable by striking at their roots. Autochthon did not wish to force the Heroics apart from society, and so he made... arrangements.

Cipher acts upon the Loom of Fate, blurring the lines that connect the character to others. While these lines are still present, they are difficult to find. Any attempt to uncover details about the character's life, past, information networks, friends, or the like suffer a difficulty penalty equal to the character's Cipher score. The character becomes a mysterious hero.

Style: Gives pool of 'stunt dice'. No more than one per roll may be used. Per day, I think?

/HeroicCharmPosits - Some thoughts in advance on how these Charms may work, as I meander through them.

Castes

There are five Castes of the Heroic Exalted. Each character gains their three Caste Backgrounds, and then may choose two Favoured Backgrounds. (Heroic Exalts will have two Favoured Abilities.)

Advocate Caste: Friends and family, the Advocate Caste are natural gatherers, working to unite groups of people. (Backgrounds: Allies, Contacts, Influence)

Champion Caste: Masters of the self, the Champions act as tireless warriors, defeating evil and acting to protect the people. (Backgrounds: Cipher, Reputation, Style)

Journeyman Caste: Artificers and workers, the Journeymen act to improve the world, fixing it so that people will have a reason to be good. (Backgrounds: Artifact, Manse, Resources)

Regnant Caste: Lords and masters, the Regnant Caste rules, giving people a strong and noble figure to follow. (Backgrounds: Backing, Familiar, Followers)

Scholar Caste: Researchers and mystics, the Scholars seek to understand the world, and use their knowledge for the betterment of society. (Backgrounds: Library, Mentor, Savant)

The Limit Mechanic

Because everyone has a 1-10 limit mechanic.

The Impositions of Autochthon

Comments

Comments from the brainstorming stage of the Heroics are archived here. - FrivYeti