Difference between revisions of "FrivYeti/Ess6"

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== Essence 6 Charms ==
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=== Socialize Charms ===
 
 
=== Dodge ===
 
 
 
<b><i>Glimmering Sunlight Approach</b></i>
 
<b>Cost: 8 motes, 1 Willpower</b>
 
<b>Duration: One Scene</b>
 
<b>Type: Reflexive</b>
 
<b>Minimum Dodge: 5</b>
 
<b>Minimum Essence: 6</b>
 
<b>Prerequisites: Flow Like Blood</b>
 
The character's body is suffused with sunlight, and characters trying to hit them find it to be nearly impossible as they fade into obscurity beside it. The character glows softly with this Charm active; stealth attempts are at +2 difficulty.
 
For the duration of this Charm, the character is supernally difficult to hit; they gain their Dodge in automatic successes on all dodge attempts. If the character has no dodge action, they may still use these successes. These successes may apply to undodgeable attacks, and may apply to attacks against which the character is not aware. No effect may bypass these successes.
 
 
 
=== Endurance And Resistance ===
 
 
 
<b><i>Skin of the Unconquered Sun</b></i>
 
<b>Cost: 7 motes, 1 Willpower</b>
 
<b>Duration: One Scene</b>
 
<b>Type: Simple</b>
 
<b>Minimum Endurance: 4</b>
 
<b>Minimum Resistance: 5</b>
 
<b>Minimum Essence: 6</b>
 
<b>Prerequisites: Ox-Body Technique (x3), Spirit Strengthens the Skin
 
The character lets the power of the Sun enter their body, suffusing them with holy light. When this Charm is activated, the character gains a number of temporary Health Levels equal to her Essence. These health levels have no wound penalties, and any type of damage affects them evenly. They regenerate at a rate of one level per turn. Healing effects do not affect them. Any damage dealt to the character from any source must damage all these levels before damaging the character herself. The character may not spend these health levels to power Charms.
 
 
 
=== Socialize ===
 
  
 
<b><i>Unconquered Mind Triumphant</b></i>
 
<b><i>Unconquered Mind Triumphant</b></i>

Latest revision as of 01:16, 6 April 2010

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Socialize Charms

Unconquered Mind Triumphant</b>

<b>Cost: 10 motes, 1 Willpower
Duration: One Scene
Type: Reflexive
Minimum Socialize: 5
Minimum Essence: 6
Prerequisites: Knowing the Soul's Price

The character steels her mind against control, letting herself stand unconquered by the will of others. For the duration of the scene, three effects apply. First, all social rolls, Charm-enhanced (or Charm-based) or natural, apply a difficulty penalty equal to the character's Essence. Secondly, if a Charm affecting the character is not rolled, but allows a counter-roll, the character receives a number of free successes on her roll equal to her Essence. Finally, if a Charm or spell is used that neither requires nor allows a roll, the user must roll Willpower + Essence and receive more successes than the character's Essence. This is a perfect effect.