FlowsLikeBits/Clinches

From Exalted - Unofficial Wiki
Revision as of 06:35, 8 August 2006 by IanPrice (talk) (Interesting.)
Jump to: navigation, search

Simplified Clinches

This is my attempt to make grappling a little more sane. Or at least, a little more resolved as to what happens. The general approach is that a clinch is actually TWO cases, one for initiating, one for contesting. This is designed for 2E, but could be applied to 1e also.

How to Initiate a Clinch

Initiating a clinch uses the standard stats for a clinching weapons. Dex + MA is rolled and the target may defend normally.

However, a clinch differs in step 7 of combat resolution. In step 7, the attacker selects what effect they want from the clinch. These effects are listed on p157, Exalted Second edition. The rest of the steps of combat resolution happen for the purposes of charm activation.

Provided the attacker elects to hold on to their target, the defenders action is immediatly aborted. The defenders next action will be at the same time as the attackers, when

What's next?

= While in a clinch

Restrictions

Movement

A charachter in a clinch may elect to move both themselves and all others in the clinch. They must be strong enough to carry all opponents. Movement is a speed 3, -1 action while clinching. All participants in a clinch may move the entire clinch if they are strong enough, but the controler decides what order the movement is resolved in.



Comments

I like that movement idea. Strong guy may be in a joint lock by little guy, but he can still walk forward, dad-gummit. - IanPrice