Difference between revisions of "ExaltedEssence/Merits"

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== Supernatural Trait==
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== Supernatural Traits==
 
Your character possesses some unusual or inhuman traits that enhance their natural capabilities in some way. A number of people in Creation are born with magical features stemming from beastfolk heritage, spiritual ancestry, exposure to the Wyld, or being the subject of magical workings. When you take this merit define with the Storyteller the origin of your supernatural traits.  Many supernatural attributes are cosmetic, eyes like embers or hair made of feathers, and carry no cost.
 
Your character possesses some unusual or inhuman traits that enhance their natural capabilities in some way. A number of people in Creation are born with magical features stemming from beastfolk heritage, spiritual ancestry, exposure to the Wyld, or being the subject of magical workings. When you take this merit define with the Storyteller the origin of your supernatural traits.  Many supernatural attributes are cosmetic, eyes like embers or hair made of feathers, and carry no cost.
  

Revision as of 02:13, 26 June 2021

Supernatural Traits

Your character possesses some unusual or inhuman traits that enhance their natural capabilities in some way. A number of people in Creation are born with magical features stemming from beastfolk heritage, spiritual ancestry, exposure to the Wyld, or being the subject of magical workings. When you take this merit define with the Storyteller the origin of your supernatural traits. Many supernatural attributes are cosmetic, eyes like embers or hair made of feathers, and carry no cost.

When you take this merit you may purchase one feature at the appropriate rating. If you purchase this merit at •• or higher you may choose an additional trait at a lower rating and obtain that as well.

• (Tertiary):

  • Define a useful or helpful trait your character possesses; such as a canine sense of smell, the grappling tail of a snake or an unfeeling heart of ice. Gain a 1-die bonus to an ability roll when your supernatural trait is used in a stunt to aid in the use of that ability, this bonus does not count against the maximum bonus.

•• (Secondary):

  • You may possess adaption to a specific hostile environment such as arctic fur or icy skin that keeps you warm in the far north or gills that allow you to breathe underwater.
  • You may possess natural weapons, you add an additional tag to your unarmed attacks such as pulling tentacles or piercing claws, if you choose the ranged tag the base range is Medium.
  • You may possess a feature that helps you excel at unusual forms of conflict, such as inksacs or a deafening screech, you may choose one gambit and reduce the cost of the gambit by 1 (to a minimum of 1) when using your supernatural feature.

•••(Secondary):

  • You may possess tough hide or natural plating equivalent to an armor category of your choice with the Natural, Buoyant and Silent tags.
  • You may possess the ability to secrete a poison, such as from your skin, a ranged (Medium) spit, or on a natural weapon, in which case it applies on a successful Decisive attack, that the traits of tainted food.

•••• (Primary)

  • You may possess a new form of movement such as flight at normal speed from bird wings, the capacity to burrow one range band as a sprint action with spade-like paws or the legs of a horse allowing your character to count as being mounted for the purposes of movement and gambits.

•••••(Primary)

  • Your character possesses a natural affinity for some strange or spiritual magic. Learn a single charm with the eclipse keyword or a custom mode for a universal charm you possess, appropriate to your origin. Once per story you may learn an additional eclipse charm by spending a Minor Milestone and one custom mode by spending a personal milestone.

Created by SylvanVixen