Difference between revisions of "ExaltedEssence/HouseRules"

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== Fortitude 3 Increases Soak ==
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Chapter 3 says "Without armor, your Soak is 1, plus another 1 if your Fortitude is higher than 3."
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Chapter 4 says "A character not wearing any armor has a natural Soak of 1 plus an additional 1 if her Fortitude is rated three or higher."
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In general, a value of 3 seems to be the preferred breakpoint for such bonuses. As such, the bonus Soak should be granted at Fortitude 3 (unless / until explicitly clarified)
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''Suggested by [[DrewStevens]]''
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== Personal Milestones ==
 
== Personal Milestones ==
  
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== Resource Resources Build Anima ==
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== Restore Resources Build Anima ==
  
 
Several Anima effects have strongly out-of-combat uses, and are very difficult to reach, especially Iconic effects.  However, casually allowing characters to reach Iconic introduces potentially problematic ramifications.
 
Several Anima effects have strongly out-of-combat uses, and are very difficult to reach, especially Iconic effects.  However, casually allowing characters to reach Iconic introduces potentially problematic ramifications.
  
As a potential solution, add the following to the '''Resource Resources''' action under '''Stunting''' in Chapter 4:
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As a potential solution, add the following to the '''Restore Resources''' action under '''Stunting''' in Chapter 4:
  
 
''Alternatively, when outside of combat, characters may gain a point of anima.''
 
''Alternatively, when outside of combat, characters may gain a point of anima.''

Latest revision as of 20:29, 2 July 2021

Fortitude 3 Increases Soak

Chapter 3 says "Without armor, your Soak is 1, plus another 1 if your Fortitude is higher than 3."

Chapter 4 says "A character not wearing any armor has a natural Soak of 1 plus an additional 1 if her Fortitude is rated three or higher."

In general, a value of 3 seems to be the preferred breakpoint for such bonuses. As such, the bonus Soak should be granted at Fortitude 3 (unless / until explicitly clarified)

Suggested by DrewStevens


Personal Milestones

Per the text, Personal Milestones may be spent to "acquire a new Mode or repurchase a Charm. You may also gain, intensify, or change an Intimacy if the story supports it."

However, very few of the published Charms have purchasable modes or repurchases. Due to the way advancement works, this will leave players with a large amount of unused Personal Milestones.

Per developer commentary, this was to allow space for homebrewers to introduce Charm repurchases and Modes which use Personal Milestones. But with so few examples, the amount of homebrew support for using Personal Milestones has been slow.

To that end: Here's a place to capture alternate methods of using Personal Milestones

  • Allow Personal Milestones to be spent to raise Abilities, at a cost of (Number of Personal Milestones) x (New Dots) - so, buying the first dot is 1 Milestone, buying the second is 2 Milestones, etc.
  • Allow Personal Milestones to be spent to buy Merits that have been acquired in-play, granting them the Sanctity of Merits, at a rate of (Personal Merits) x (Number of Dots).
  • Allow Personal Milestones to treat any Charm which can be purchased multiple times and which has been purchased at least once. For example, Ox-Body Technique.

Suggested by DrewStevens


Restore Resources Build Anima

Several Anima effects have strongly out-of-combat uses, and are very difficult to reach, especially Iconic effects. However, casually allowing characters to reach Iconic introduces potentially problematic ramifications.

As a potential solution, add the following to the Restore Resources action under Stunting in Chapter 4:

Alternatively, when outside of combat, characters may gain a point of anima.

Suggested by DrewStevens