Enchantress/HeroicMortals

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Revision as of 15:42, 27 July 2007 by Enchantress (talk)
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Why the Change?

While I consider heroic mortals to be exceptional I also see them as having a somewhat narrow focus or at least more so than the Exalted ability dots would normally allow. A character with Athletics 5 for example is not just an amazing acrobat but also a champion swimmer, climber, runner and weight lifter. For an Exalt that's to be expected, for a mortal- much less so.

Abilities and the rule of 3

For starting Mortal Characters all abilities are capped at 3 and cannot be raised with bonus points, Attributes are unaffected by this.

Specialties

At character generation Heroic Mortals may purchase all specialties at the rate of a favoured ability (2 for one bonus point).

Feats of Strength and Jumping Distances

Even exceptional mortals cannot lift twice their own body weight or leap buildings with a single bound- when determining what a mortal can lift or jump use (Strength + Athletics) and divide the result by 2.

Increasing Essence

I currently consider the cost of increasing permanent essence as (current essence x 12) and unlike Exalts and natural essence users they cannot increase their essence immediately and require a training time in months equal to their current essence.

Mortal Essence remains capped at 3.