Davidl/Viren

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Present Essence Pools: Personal 12/12, Peripheral 31/31
Present Wound Status: -0 -1 -1 -2 -2 -4 Inc

Name: Viren
Concept: Wandering Doctor/Martial Artist, healing the needy while searching for the secrets of the ancients. Haunted by the memory of the loved ones that he neglected, constantly acting to make up for his failure.
Caste: Twilight
Nature: Caregiver (Regains Willpower when recieves tangible proof he has helped another.)
Flaw: Red Rage of Compassion (Sees Innocents suffering, is unable to intervene. Flies into rage, will directly attack most immediate source of suffering)
Image: He resembles an Imperial to some degree- somewhat taller than the average, lean, long straight black hair, usually tied back into a ponytail. He has a narrow face with high cheekbones, deep-set green eyes. He normally is unsmiling, even grim. Commonly wears a green wrap-around tunic, and green pants, tied at the ankle above his sandles. His clothing is sturdy, but well cut and high quality.
Anima:

Attributes: Strength 2, Dexterity 4, Stamina 3, Charisma 2, Manipulation 2, Appearance 3, Perception 4, Intelligence 4, Wits 3

Caste Abilities: Investigation 1, Lore 3, Medicine 5, Occult 5

Favored Abilities: Athletics 2, Dodge 5, Martial Arts 5, Presence 1, Resistance 2,

Other Abilities: Awareness 1, Linguistics 2 (Old Realm, Riverspeak), Melee 2

Backgrounds: Artifact 2 (serpant sting staff), Influence 2 (while not truly famous, his clan was well known, and he is known and respected by medical practicioners), Resources 3 (While he owns no more than he can carry on a horse, he has quite a few small, valuable items, mainly herbs and medicines. He can also prevail on local doctors for resources)
Virtues: Compassion 4, Conviction 2, Temperance 2, Valor 2
Essence: 2, Personal 12, Peripheral 31 (36 max)
Commitment: 5 (Serpent Sting Staff)
Willpower: 6/6, Health -0 -1 -1 -2 -2 -4 Inc
Exp: 6 (14 awarded total)

Base Initiative: 7 (12 in Snake Form, +7 in the first turn of a given combat)
Soak: 1L/3B (1L/8B in Snake Form, 8L/8B with both Snake Form and Essence Fangs and Scales)
Dodge: 11
Attacks:
Serpent Sting Staff: Speed 11 (16 in SF), Accuracy 11, Damage 7L, Defense 13, Rate 5
Fist: Speed 7, Accuracy 10, Damage 2B, Defense 11, Rate 5
Kick: Speed 4, Accuracy 10, Damage 5B, Defense 6, Rate 3
Clinch: Speed 7, Accuracy 9, Damage 2B, Defense 9, Rate 1

Notable Equipment:
Serpent Sting Staff
Assorted medical paraphernalia
Clothing, a horse, spare clothing
Finely drawn portraits of his family
Small sculptures of his family, part of small portable shrine.

Merits and Flaws:

Known Anathema: HeÕs been careless about concealing his powers (his considers the threat an abstraction and less important than helping people), and while the Wyld Hunt doesnÕt know exactly who he is, rumors have started to reach them. (1 pt. Flaw)

Haunted: Some things canÕt rest, if one canÕt let go of them. Viren has lived each day with too many regrets and longings, and the rituals that should be placating and allowing the dead to rest easily, have instead acted as a summoning. Viren does not know what is happening, merely that his dreams of his family are leaving him in a cold sweat. As for what the restless dead want, other to be close to their living loved one, that I donÕt know.

(I said I wanted a kicker for this guy, now I have one.)


Charms:

Dodge:

Reed in the Wind Instant, Supplemental: Every 1 mote = +2 Dodge, max bonus 9

Shadow Over Water Instant, Reflexive: 2 motes = Dodge any known attack at full Dex+ Dodge (11)

Snake Style Martial Art

Serpent Speed: Instant, Reflexive, 3 motes = + Martial Arts (5) to Initiative

Serpentine Evasion: Instant, Reflexive, 3 motes = + Martial Arts (5) to single Dodge attempt

Snake Form: 1 Scene, Simple, 5 motes Martial Arts (5) to Initiative, Bashing soak. Attacking enemies subtract Essence (2) from dice pools. No armor

Essence Fangs and Scales Technique: 1 scene, Simple: 6 motes to do lethal piercing damage unarmed, and soak lethal damage with bashing soak. No armor or out-of-style weapons.

Violet Bier of Sorrows Style

Secrets of Future Strife: Special, Permanent, base initiative is doubled in the first turn of a given combat.

Athletics

Graceful Crane Stance: 1 scene, reflexive, 3 motes

Medical

Body Mending Meditation: One Day, Reflexive 10 motes- heal 10X faster for one day

Touch of Blissful Release: 6 hours, Simple 5 Motes- touch wounded, reduce wound penalties by two, gives -3 dice penalty to actions requiring thought, memory, or coordination.

Grievous Injury Recovery Method: 1 Day, Simple, 10 motes- Must spend day in bed rest, heals Health = Essence (2) + (successes on Stamina+ Endurance (3) roll)

Wound Mending Care Technique: 1 Day, Simple, 10 motes- Subject must spend day in bed rest, heals Health = Essence (2) + (successes on Intelligence + Medicine (9) roll)