Difference between revisions of "Davidl/Risen"

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<B>Willpower:</B> 7/7<br>
 
<B>Willpower:</B> 7/7<br>
 
<B>Health:</B> -0 -1 -1 -1 -1 -2 -2 -2 Inc<br>
 
<B>Health:</B> -0 -1 -1 -1 -1 -2 -2 -2 Inc<br>
Exp: 7 (7 awarded total)<br>
+
Exp: 10 (10 awarded total)<br>
 
<B>Base Initiative:</B> 6<br>
 
<B>Base Initiative:</B> 6<br>
 
<B>Soak:</B> 4B/2L/0A (11B/11L/0A with max defensive Charms)<br>
 
<B>Soak:</B> 4B/2L/0A (11B/11L/0A with max defensive Charms)<br>

Revision as of 00:47, 15 June 2005

Back to Davidl/PbPHalta

In the Main Thread:
Current Essence Pools: Personal 3/16, Peripheral 30/30
Committed Essence: 2 Personal (Spirit Strengthens the Skin)
Current Temporary Willpower: 6/7
Current Anima Banner: 0 motes
Current Wound Level: -0/ -1/ -1 -1 -1 -2 -2 -4 Inc

Base Initiative: 6
Soak: 4B/2L/0A
Dodge: 10 dice
Attacks:
Grand Goremaul: Speed 16, Accuracy 9, Damage 14L (Piercing), Defense 9, Rate 3
Punch: Speed 6, Accuracy 6, Damage 5B, Defense 7, Rate 5

Name: Mighty Sunrise Incomparable Guardian (Risen)
Concept: Wandering soldier / Mercenary
Caste: Dawn
Nature: Thrillseeker (Willpower regained when surviving life-threatening situations)
Flaw: Foolhardy Contempt (Fighting against losing odds, challenged to 1v1 combat, and opportunities to show bravery. Leads to 3 days of full frontal assaults.)
Limit: 4
Image: Coming soon, just imagine a big guy, wild hair on top. Thinking of looking a lot like Keiji Maeda from Samurai Warriors.

Attributes: Strength 5, Dexterity 3, Stamina 4, Charisma 3, Manipulation 3, Appearance 3, Perception 2, Intelligence 2, Wits 3

Caste Abilities: Archery, Brawl 2, Martial Arts, Melee 5, Thrown 2

Favored Abilities: Dodge 4, Endurance 3, Presence 3, Resistance 3, Athletics 2

Other Abilities: Awareness 2, Survival 2
Backgrounds: Contacts 2, Artifact 3, Mentor 2, Follower 1
Virtues: Compassion 2, Conviction 3, Temperance 2, Valor 3
Essence: 3 ,Personal Essence Pool 16/16, Peripherial Essence Pool 30/30 (38 max)
Willpower: 7/7
Health: -0 -1 -1 -1 -1 -2 -2 -2 Inc
Exp: 10 (10 awarded total)
Base Initiative: 6
Soak: 4B/2L/0A (11B/11L/0A with max defensive Charms)
Attacks:
Grand Goremaul: Speed 16, Accuracy 9, Damage 14L, Defense 9, Rate 3
Punch: Speed 6, Accuracy 6, Damage 5B, Defense 7, Rate 5

Notable Equipment:
Hundred Years Of Sorrow (Grand Goremaul) - 8 motes committed

Merits and Flaws:

Known Anathema: No backgrounds involving fame or influence, hunted but no known location.
Wanted: Death Penatly for murdering friend, currently unknown alias, crime happened long ago.
Enemy: Dragon-Blooded turncoat friend, wants him dead to cover up murder
Nightmares: Bloody nightmares of what might've happened during his Exaltation. (+1 difficulty to regain willpower after sleep, botches lead to -1 on non-reflexive rolls for whole day)
Amnesia: Unknown Exaltation.


Charms:
Resistance:
Durability of Oak Meditation ( 1 scene, Simple, 1 mote per 2 die, may add dice (up to 7) to bashing soak for one scene)
Spirit Strengthens The Skin ( Reflexive, 1 scene, 2 motes 1 Willpower, allows soaking of lethal damage with bashing soak. Incompatible with armor. )

Melee:
Excellent Strike (Instant, Supplemental, 1 mote per die, Adds dice to attack equal to motes spent, no more than 9)
One Weapon, Two Blows (Instant, Extra Action, 2 motes, may make two attacks in same initiative)
Peony Blossom Attack (Instant, Extra Action, 3 motes per attack, Can make up to < Essence> (3) attacks in one turn. Unable to split melee pool for parry)
Retrieve The Fallen Weapon (Instant, Simple, 1 mote, may recall weapon to self if hands are empty, and weapon is seen.)

Dodge:
Reed In The Wind (Instant, Reflexive, 1 mote per 2 dice, adds dice to dodging anticipated attacks, Max 7)
Shadow over Water (Instant, Reflexive, 2 motes, uses full Dodge + Dexterity (10) to dodge one anticipated attack)
Reflex Sidestep Technique (Instant, Reflexive, 2 motes, may dodge any attack, even unanticipated, with pool of 6 (2xessence) )

Athletics:
Graceful Crane Stance (1 Scene, Reflexive, 3 motes, has impeccable balance for rest of scene)

Endurance:
Ox Body Technique (Permanent, no cost, 2 extra -1 wounds)
Essence-Gathering Temper (Insant, Reflexive, 1 mote, may gain temp essence equal to Perm Essence, may not benefit from more than Endurance successes. )

Combinations:
Skull Smashing Shadow Assault (Peony Blossom Attack + Shadow over Water): Full Description Coming Soon, as soon as I remember it.