Difference between revisions of "DarkWolff/RighteousPaladinStyle"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m (*new MA)
m (*formatting fix)
Line 10: Line 10:
  
 
<b>Rapid Redemption Method</b>
 
<b>Rapid Redemption Method</b>
  <b>Cost:</b> 2m
+
  <b>Cost:</b> 2m
  <b>Minimums:</b> Martial Arts 1, Essence 1
+
  <b>Minimums:</b> Martial Arts 1, Essence 1
  <b>Type:</b> Supplemental
+
  <b>Type:</b> Supplemental
  <b>Keywords:</b> Combo-OK, Holy, Stackable
+
  <b>Keywords:</b> Combo-OK, Holy, Stackable
  <b>Duration:</b> Instant
+
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> None
+
  <b>Prerequisite Charms:</b> None
 
None are as swift as the Righteous Paladin, and none are as ardent in their furious hatred of the creatures of darkness. Attacks supplemented by this charm reduce their speed by 1 to a minimum of 3. In addition, creatures of darkness damaged suffer a -1 external penalty while attacking the Exalt’s allies for the rest of the scene. Multiple successful invocations of this charm against an opponent stack.
 
None are as swift as the Righteous Paladin, and none are as ardent in their furious hatred of the creatures of darkness. Attacks supplemented by this charm reduce their speed by 1 to a minimum of 3. In addition, creatures of darkness damaged suffer a -1 external penalty while attacking the Exalt’s allies for the rest of the scene. Multiple successful invocations of this charm against an opponent stack.
  
 
<b>Dispatching the Impious</b>
 
<b>Dispatching the Impious</b>
  <b>Cost:</b> 3m, 1wp
+
  <b>Cost:</b>3m, 1wp
  <b>Minimums:</b> Martial Arts 3, Essence 3
+
  <b>Minimums:</b>Martial Arts 3, Essence 3
  <b>Type:</b> Simple
+
  <b>Type:</b>Simple
  <b>Keywords:</b> Combo-OK, Obvious, Knockdown, Holy
+
  <b>Keywords:</b>Combo-OK, Obvious, Knockdown, Holy
  <b>Duration:</b> Instant
+
  <b>Duration:</b>Instant
  <b>Prerequisite Charms:</b> Rapid Redemption Method
+
  <b>Prerequisite Charms:</b> Rapid Redemption Method
 
The Righteous Paladin is a fearsome combatant to be sure, but even their shining light can be overwhelmed by the endless onslaught of darkness. Activating this charm, the character erupts into a blaze of essence, hurling back his opponents and stunning them. The character rolls Dexterity + Martial Arts as usual, all opponents within (Essence + 3) yards of him must successfully resist knockdown at a difficulty of the number of successes rolled, or fall prone. Creatures of Darkness affected by Dispatching the Impious also delay their action by one tick, though it does NOT effect when their DV refreshes. Speed reductions from multiple invocations of this charm do not stack.
 
The Righteous Paladin is a fearsome combatant to be sure, but even their shining light can be overwhelmed by the endless onslaught of darkness. Activating this charm, the character erupts into a blaze of essence, hurling back his opponents and stunning them. The character rolls Dexterity + Martial Arts as usual, all opponents within (Essence + 3) yards of him must successfully resist knockdown at a difficulty of the number of successes rolled, or fall prone. Creatures of Darkness affected by Dispatching the Impious also delay their action by one tick, though it does NOT effect when their DV refreshes. Speed reductions from multiple invocations of this charm do not stack.
  
Line 32: Line 32:
 
  <b>Type:</b> Permanent
 
  <b>Type:</b> Permanent
 
  <b>Keywords:</b> None
 
  <b>Keywords:</b> None
  <b>Prerequisite Charms:</b> Rapid Redemption Method  
+
  <b>Prerequisite Charms:</b>Rapid Redemption Method  
 
The Righteous Paladins are not only peerless martial artists, but also great altruists. Self sacrificing and loyal, they are always looking out for the well being of their comrades and creation as a whole. Their compassion lends fire to their fighting spirit, spurring on ward into battle. This charm permanently adds Compassion in dice to the Martial Artist’s Join Battle rolls. Additionally, he may convert one of these dice to an automatic success for each ally that fights by his side.
 
The Righteous Paladins are not only peerless martial artists, but also great altruists. Self sacrificing and loyal, they are always looking out for the well being of their comrades and creation as a whole. Their compassion lends fire to their fighting spirit, spurring on ward into battle. This charm permanently adds Compassion in dice to the Martial Artist’s Join Battle rolls. Additionally, he may convert one of these dice to an automatic success for each ally that fights by his side.
  
Line 41: Line 41:
 
  <b>Keywords:</b> Form-type, Obvious, Holy
 
  <b>Keywords:</b> Form-type, Obvious, Holy
 
  <b>Duration:</b> One scene
 
  <b>Duration:</b> One scene
  <b>Prerequisite Charms:</b> Dispatching the Impious, Heavenly Intuition
+
  <b>Prerequisite Charms:</b> Dispatching the Impious, Heavenly Intuition
 
The Righteous Paladin is a powerful and loyal ally, and an especially fearsome opponent to those who are the enemies of Creation. He seeks not only to defeat his foes, but to ensure the survival of his comrades. Adopting the gallant stance of the noble knight errant, the Righteous Paladin issues his challenge. The Martial artist adopts to stance of the Righteous Paladin, and is momentarily wreathed in brilliant white. While this Charm is active he may reflexively spend 1 mote, once per tick, to redirect an attack aimed at one of his allies towards himself, provided his ally is within (Essence x 4) yards. Additionally, the Martial Artist may now Parry Lethal Unarmed. Against Creatures of Darkness this form shows its true power, allowing him to soak Lethal damage from such beings with his full Stamina and add his Compassion to his Martial Arts for all purposes while in combat against them.   
 
The Righteous Paladin is a powerful and loyal ally, and an especially fearsome opponent to those who are the enemies of Creation. He seeks not only to defeat his foes, but to ensure the survival of his comrades. Adopting the gallant stance of the noble knight errant, the Righteous Paladin issues his challenge. The Martial artist adopts to stance of the Righteous Paladin, and is momentarily wreathed in brilliant white. While this Charm is active he may reflexively spend 1 mote, once per tick, to redirect an attack aimed at one of his allies towards himself, provided his ally is within (Essence x 4) yards. Additionally, the Martial Artist may now Parry Lethal Unarmed. Against Creatures of Darkness this form shows its true power, allowing him to soak Lethal damage from such beings with his full Stamina and add his Compassion to his Martial Arts for all purposes while in combat against them.   
  
Line 50: Line 50:
 
  <b>Keywords:</b> Combo-OK, Holy
 
  <b>Keywords:</b> Combo-OK, Holy
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> Righteous Paladin Form
+
  <b>Prerequisite Charms:</b> Righteous Paladin Form
 
There is no force on earth that can withstand the valorous battle prowess of a Righteous Paladin. With fists wreathed in shining Solar Essence, these heroes can cut a swath through the forces of darkness wherever and whenever they arise to threaten creation. Activating this charm causes the form weapon or fist of the Martial Artist to shine with the essence of righteousness as he strikes his foe. Attacks supplemented by this charm double their raw damage and, against creatures of darkness, count 10s twice on damage rolls.   
 
There is no force on earth that can withstand the valorous battle prowess of a Righteous Paladin. With fists wreathed in shining Solar Essence, these heroes can cut a swath through the forces of darkness wherever and whenever they arise to threaten creation. Activating this charm causes the form weapon or fist of the Martial Artist to shine with the essence of righteousness as he strikes his foe. Attacks supplemented by this charm double their raw damage and, against creatures of darkness, count 10s twice on damage rolls.   
  
Line 59: Line 59:
 
  <b>Keywords:</b> Combo-OK, Holy, Crippling
 
  <b>Keywords:</b> Combo-OK, Holy, Crippling
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> Righteous Paladin Form
+
  <b>Prerequisite Charms:</b> Righteous Paladin Form
 
The flames of Sol’s anger blossom around the Paladin’s weapon as he strikes his foe. Channeling the power of the sun itself into unworthy flesh, the sun’s essence scalds their form and withers the site where the blow landed. If the character inflicts two or more levels of damage with an unarmed attack, he may reflexively spend 1wp to enhance the attack. Doing so sets the max damage of the attack to 2L, and provides an amputation Crippling effect (Exalted p. 152) of the martial artist’s choice where a portion of his opponent’s body was withered by the flames of purity and excellence. Exalted victims of this charm can recover with a full day of rest; the affected body part is not actually severed, merely rendered useless. Creatures of darkness are doubly affected, causing the Crippling Effect to be permanent unless healed with magic capable of restoring lost limbs.   
 
The flames of Sol’s anger blossom around the Paladin’s weapon as he strikes his foe. Channeling the power of the sun itself into unworthy flesh, the sun’s essence scalds their form and withers the site where the blow landed. If the character inflicts two or more levels of damage with an unarmed attack, he may reflexively spend 1wp to enhance the attack. Doing so sets the max damage of the attack to 2L, and provides an amputation Crippling effect (Exalted p. 152) of the martial artist’s choice where a portion of his opponent’s body was withered by the flames of purity and excellence. Exalted victims of this charm can recover with a full day of rest; the affected body part is not actually severed, merely rendered useless. Creatures of darkness are doubly affected, causing the Crippling Effect to be permanent unless healed with magic capable of restoring lost limbs.   
  
 
<b>Unrepentant Reprimand</b>
 
<b>Unrepentant Reprimand</b>
  <b>Cost:</b> 3m per attack
+
  <b>Cost:</b> 3m per attack
  <b>Minimums:</b> Martial Arts 4, Essence 3
+
  <b>Minimums:</b> Martial Arts 4, Essence 3
  <b>Type:</b> Extra Action
+
  <b>Type:</b> Extra Action
  <b>Keywords:</b> Combo-OK
+
  <b>Keywords:</b> Combo-OK
  <b>Duration:</b> Instant
+
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> Righteous Paladin Form
+
  <b>Prerequisite Charms:</b> Righteous Paladin Form
 
Convinced of his enemy’s conviction to do evil, the Righteous Paladin reprimands his enemy with an attack of blinding speed. This Charm is a magical flurry of two or more Martial Arts-based attacks. Each attacks costs three motes, including the first, and the Exalt cannot buy a number of attacks higher than his Martial Arts rating. The Charm allows the Exalt to make these attacks regardless of his Weapon’s Rate, without multiple action penalties, and with a DV penalty equal to the high penalty for any one attack.
 
Convinced of his enemy’s conviction to do evil, the Righteous Paladin reprimands his enemy with an attack of blinding speed. This Charm is a magical flurry of two or more Martial Arts-based attacks. Each attacks costs three motes, including the first, and the Exalt cannot buy a number of attacks higher than his Martial Arts rating. The Charm allows the Exalt to make these attacks regardless of his Weapon’s Rate, without multiple action penalties, and with a DV penalty equal to the high penalty for any one attack.
  
Line 77: Line 77:
 
  <b>Keywords:</b> Combo-OK, Counterattack
 
  <b>Keywords:</b> Combo-OK, Counterattack
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> Limb Searing Blow, Heaven’s Peerless Assault, Unrepentant Reprimand
+
  <b>Prerequisite Charms:</b> Limb Searing Blow, Heaven’s Peerless Assault, Unrepentant Reprimand
 
The Righteous Paladin never accepts the aggressions of villains and fiends without a fight. Invoking this charm, the Martial artist may make a counterattack with his full dicepool against any attacker who strikes him. If Rally the Righteous is active, he may also invoke this Charm to make a counter attack against any opponent who dares to strike one of his allies, provided that ally is within Essence x 3 Yards.   
 
The Righteous Paladin never accepts the aggressions of villains and fiends without a fight. Invoking this charm, the Martial artist may make a counterattack with his full dicepool against any attacker who strikes him. If Rally the Righteous is active, he may also invoke this Charm to make a counter attack against any opponent who dares to strike one of his allies, provided that ally is within Essence x 3 Yards.   
  
Line 85: Line 85:
 
  <b>Type:</b> Permanent
 
  <b>Type:</b> Permanent
 
  <b>Keywords:</b> Holy
 
  <b>Keywords:</b> Holy
  <b>Prerequisite Charms:</b> Unrepentant Reprimand  
+
  <b>Prerequisite Charms:</b> Unrepentant Reprimand  
 
As the Martial Artist Becomes increasingly a master of the Righteous Paladin Style, he gains the ability to augment the basic capabilities of the form charm. This Charm enhances Righteous Paladin Form. When assuming the form of the Righteous Paladin, he may spend and additional 1m to cause the light of his radiant essence to illuminate spirits within Essence x 8 yards of him and make them visible to all. Creatures of darkness thus illuminated are given an aspect of tangibility, allowing them to be attacked by the martial artist as if they were material. Additionally, the Exalt also may further spend 1wp and +2m per ally to extend the benefit of Righteous Paladin Form (as well as the above affect) to your allies while fighting creatures of darkness.   
 
As the Martial Artist Becomes increasingly a master of the Righteous Paladin Style, he gains the ability to augment the basic capabilities of the form charm. This Charm enhances Righteous Paladin Form. When assuming the form of the Righteous Paladin, he may spend and additional 1m to cause the light of his radiant essence to illuminate spirits within Essence x 8 yards of him and make them visible to all. Creatures of darkness thus illuminated are given an aspect of tangibility, allowing them to be attacked by the martial artist as if they were material. Additionally, the Exalt also may further spend 1wp and +2m per ally to extend the benefit of Righteous Paladin Form (as well as the above affect) to your allies while fighting creatures of darkness.   
  
Line 94: Line 94:
 
  <b>Keywords:</b> Combo-Basic, Obvious, Holy, Emotion, Compulsion
 
  <b>Keywords:</b> Combo-Basic, Obvious, Holy, Emotion, Compulsion
 
  <b>Duration:</b> Instant
 
  <b>Duration:</b> Instant
  <b>Prerequisite Charms:</b> Defense of the Virtuous, Rally the Righteous
+
  <b>Prerequisite Charms:</b> Defense of the Virtuous, Rally the Righteous
 
The radiance of the sun has no equal, nor does the intensity of its heat have peer. Through this Charm, the Righteous Paladins invoke a portion of the sun’s radiance, erupting into a great pillar of essence which seers their opponents. The Righteous Paladin Proclaims the glory of the Sun loudly, for all to hear, and opens his arms wide. Activating this charm, the martial artist rolls an attack using his (Charisma + Martial Arts) as his body becomes a conduit for the sun’s glory, erupting into a ball of solar fire, dealing (Essence + 6L) dice of damage against all opponents within (Essence x 3) yards. Calling the Sun cannot be parried, and can only be dodged by effects which would carry the target out of the area of effect (such as Hopping Firecracker Evasion).   
 
The radiance of the sun has no equal, nor does the intensity of its heat have peer. Through this Charm, the Righteous Paladins invoke a portion of the sun’s radiance, erupting into a great pillar of essence which seers their opponents. The Righteous Paladin Proclaims the glory of the Sun loudly, for all to hear, and opens his arms wide. Activating this charm, the martial artist rolls an attack using his (Charisma + Martial Arts) as his body becomes a conduit for the sun’s glory, erupting into a ball of solar fire, dealing (Essence + 6L) dice of damage against all opponents within (Essence x 3) yards. Calling the Sun cannot be parried, and can only be dodged by effects which would carry the target out of the area of effect (such as Hopping Firecracker Evasion).   
  

Revision as of 19:59, 31 March 2009

Back to DarkWolff
Back to DarkWolff/MartialArts
Back to MartialArts

Righteous Paladin Style (CMA)

Righteous Paladin Style is, unfortunately, a rare martial art in these dark times. Once, these brave warriors, shrouded in purity and light, fought back those beings that threatened Creation. The Righteous Paladin learns to bring the power of Heaven against his foes, becoming a protector of the people. The few members of the Immaculate Order who have encountered practitioners of this style view it as heretical; partially due to its reverence for and emulation of the Sun. Pieced together from Enduring Oak’s half-forgotten memories of the First Age, the Righteous Paladin hopes to become beacon of hope in the Time of Tumult. This style Treats polearms, lances, spears, and all weapons with the Reach tag as form weapons.

Rapid Redemption Method

Cost: 2m
Minimums: Martial Arts 1, Essence 1
Type: Supplemental
Keywords: Combo-OK, Holy, Stackable
Duration: Instant
Prerequisite Charms: None

None are as swift as the Righteous Paladin, and none are as ardent in their furious hatred of the creatures of darkness. Attacks supplemented by this charm reduce their speed by 1 to a minimum of 3. In addition, creatures of darkness damaged suffer a -1 external penalty while attacking the Exalt’s allies for the rest of the scene. Multiple successful invocations of this charm against an opponent stack.

Dispatching the Impious

Cost:3m, 1wp
Minimums:Martial Arts 3, Essence 3
Type:Simple
Keywords:Combo-OK, Obvious, Knockdown, Holy
Duration:Instant
Prerequisite Charms: Rapid Redemption Method

The Righteous Paladin is a fearsome combatant to be sure, but even their shining light can be overwhelmed by the endless onslaught of darkness. Activating this charm, the character erupts into a blaze of essence, hurling back his opponents and stunning them. The character rolls Dexterity + Martial Arts as usual, all opponents within (Essence + 3) yards of him must successfully resist knockdown at a difficulty of the number of successes rolled, or fall prone. Creatures of Darkness affected by Dispatching the Impious also delay their action by one tick, though it does NOT effect when their DV refreshes. Speed reductions from multiple invocations of this charm do not stack.

Heavenly Intuition

Cost:Minimums: Martial Arts 3, Essence 3
Type: Permanent
Keywords: None
Prerequisite Charms:Rapid Redemption Method 

The Righteous Paladins are not only peerless martial artists, but also great altruists. Self sacrificing and loyal, they are always looking out for the well being of their comrades and creation as a whole. Their compassion lends fire to their fighting spirit, spurring on ward into battle. This charm permanently adds Compassion in dice to the Martial Artist’s Join Battle rolls. Additionally, he may convert one of these dice to an automatic success for each ally that fights by his side.

Righteous Paladin Form

Cost: 5m
Minimums: Martial Arts 4, Essence 3
Type: Simple
Keywords: Form-type, Obvious, Holy
Duration: One scene
Prerequisite Charms: Dispatching the Impious, Heavenly Intuition

The Righteous Paladin is a powerful and loyal ally, and an especially fearsome opponent to those who are the enemies of Creation. He seeks not only to defeat his foes, but to ensure the survival of his comrades. Adopting the gallant stance of the noble knight errant, the Righteous Paladin issues his challenge. The Martial artist adopts to stance of the Righteous Paladin, and is momentarily wreathed in brilliant white. While this Charm is active he may reflexively spend 1 mote, once per tick, to redirect an attack aimed at one of his allies towards himself, provided his ally is within (Essence x 4) yards. Additionally, the Martial Artist may now Parry Lethal Unarmed. Against Creatures of Darkness this form shows its true power, allowing him to soak Lethal damage from such beings with his full Stamina and add his Compassion to his Martial Arts for all purposes while in combat against them.

Heaven’s Peerless Assault

Cost: 2m 
Minimums: Martial Arts 4, Essence 3
Type: Supplemental
Keywords: Combo-OK, Holy
Duration: Instant
Prerequisite Charms: Righteous Paladin Form

There is no force on earth that can withstand the valorous battle prowess of a Righteous Paladin. With fists wreathed in shining Solar Essence, these heroes can cut a swath through the forces of darkness wherever and whenever they arise to threaten creation. Activating this charm causes the form weapon or fist of the Martial Artist to shine with the essence of righteousness as he strikes his foe. Attacks supplemented by this charm double their raw damage and, against creatures of darkness, count 10s twice on damage rolls.

Limb Searing Blow

Cost: 4m (+1wp)
Minimums: Martial Arts 4, Essence 3
Type: Supplemental
Keywords: Combo-OK, Holy, Crippling
Duration: Instant
Prerequisite Charms: Righteous Paladin Form

The flames of Sol’s anger blossom around the Paladin’s weapon as he strikes his foe. Channeling the power of the sun itself into unworthy flesh, the sun’s essence scalds their form and withers the site where the blow landed. If the character inflicts two or more levels of damage with an unarmed attack, he may reflexively spend 1wp to enhance the attack. Doing so sets the max damage of the attack to 2L, and provides an amputation Crippling effect (Exalted p. 152) of the martial artist’s choice where a portion of his opponent’s body was withered by the flames of purity and excellence. Exalted victims of this charm can recover with a full day of rest; the affected body part is not actually severed, merely rendered useless. Creatures of darkness are doubly affected, causing the Crippling Effect to be permanent unless healed with magic capable of restoring lost limbs.

Unrepentant Reprimand

Cost: 3m per attack
Minimums: Martial Arts 4, Essence 3
Type: Extra Action
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Righteous Paladin Form

Convinced of his enemy’s conviction to do evil, the Righteous Paladin reprimands his enemy with an attack of blinding speed. This Charm is a magical flurry of two or more Martial Arts-based attacks. Each attacks costs three motes, including the first, and the Exalt cannot buy a number of attacks higher than his Martial Arts rating. The Charm allows the Exalt to make these attacks regardless of his Weapon’s Rate, without multiple action penalties, and with a DV penalty equal to the high penalty for any one attack.

Defense of the Virtuous

Cost: 5m, 1wp
Minimums: Martial Arts 5, Essence 3;
Type: Reflexive (Step 9)
Keywords: Combo-OK, Counterattack
Duration: Instant
Prerequisite Charms: Limb Searing Blow, Heaven’s Peerless Assault, Unrepentant Reprimand

The Righteous Paladin never accepts the aggressions of villains and fiends without a fight. Invoking this charm, the Martial artist may make a counterattack with his full dicepool against any attacker who strikes him. If Rally the Righteous is active, he may also invoke this Charm to make a counter attack against any opponent who dares to strike one of his allies, provided that ally is within Essence x 3 Yards.

Rally the Righteous

Cost:Minimums: Martial Arts 5, Essence 4
Type: Permanent
Keywords: Holy
Prerequisite Charms: Unrepentant Reprimand 

As the Martial Artist Becomes increasingly a master of the Righteous Paladin Style, he gains the ability to augment the basic capabilities of the form charm. This Charm enhances Righteous Paladin Form. When assuming the form of the Righteous Paladin, he may spend and additional 1m to cause the light of his radiant essence to illuminate spirits within Essence x 8 yards of him and make them visible to all. Creatures of darkness thus illuminated are given an aspect of tangibility, allowing them to be attacked by the martial artist as if they were material. Additionally, the Exalt also may further spend 1wp and +2m per ally to extend the benefit of Righteous Paladin Form (as well as the above affect) to your allies while fighting creatures of darkness.

Calling the Sun

Cost: 10m 1wp 1lhl
Minimums: Martial Arts 5, Essence 4
Type: Simple
Keywords: Combo-Basic, Obvious, Holy, Emotion, Compulsion
Duration: Instant
Prerequisite Charms: Defense of the Virtuous, Rally the Righteous

The radiance of the sun has no equal, nor does the intensity of its heat have peer. Through this Charm, the Righteous Paladins invoke a portion of the sun’s radiance, erupting into a great pillar of essence which seers their opponents. The Righteous Paladin Proclaims the glory of the Sun loudly, for all to hear, and opens his arms wide. Activating this charm, the martial artist rolls an attack using his (Charisma + Martial Arts) as his body becomes a conduit for the sun’s glory, erupting into a ball of solar fire, dealing (Essence + 6L) dice of damage against all opponents within (Essence x 3) yards. Calling the Sun cannot be parried, and can only be dodged by effects which would carry the target out of the area of effect (such as Hopping Firecracker Evasion).

Creatures of darkness find this attack to be anathema to their existence, as it ignores any natural soak and hardness they may possess. Furthermore, if their MDV is less than the successes on the initial attack, they are become utterly disgusted with themselves, falling to one knee to prostrate themselves in shame for the Martial Artist’s (Essence) actions. Resisting this unnatural mental influence costs 1wp per action. Spending 3wp resisting the Compulsion effects renders a character immune to its effects (but not the damage) for the rest of the scene.

Comments, Hate Mail, and Fan Letters