Difference between revisions of "DariusSollumanLunarsRevised/RevisedLunarPoison"

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Poison Charms.  A Lunar is capable of self-manufactoring a vast array of toxic substances. They have a library of them, similiar to their Heart's Blood. It includes the venom of any poisonous creature they can assume the form of, as well as any poisons they have ingested and survived through.<br>
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Poison Charms.  A Lunar is capable of self-manufacturing a vast array of toxic substances. They have a library of them, similiar to their Heart's Blood. It includes the venom of any poisonous creature they can assume the form of, as well as any poisons they have ingested and survived through.<br>
Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. Creating a poison from scratch requires you to spend an experience point, then make a Perception + Survival roll to gather the ingrediants, and an Intelligence + Medecine roll to actually make the poison. The total successes provided may be distributed to build the poison as follows:<br>
+
Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. Creating a poison from scratch requires you to spend an experience point, then make a Perception + Survival roll to gather the ingrediants, and an Intelligence + Medicine roll to actually make the poison. The total successes provided may be distributed to build the poison as follows:<br>
 
0 for Difficulty 1 (on the Stamina + Resistance roll)<br>
 
0 for Difficulty 1 (on the Stamina + Resistance roll)<br>
 
1 for Difficulty 2<br>
 
1 for Difficulty 2<br>
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Divide the Failure damage by 3 and round down for the successful damage.<br>
 
Divide the Failure damage by 3 and round down for the successful damage.<br>
 
1 per two hours the poison lasts.<br>
 
1 per two hours the poison lasts.<br>
1 per -2 penelty it imposes while it lasts.<br>
+
1 per -2 penalty it imposes while it lasts.<br>
 
Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.<br>
 
Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.<br>
  
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  <b>Prerequisite Charms:</b> None
 
  <b>Prerequisite Charms:</b> None
  
A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. This effect can be selectively deactivated, such that a Lunar can enjoy recreational drugs without worrying that someone has slipped coral snake venom into their drink.
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A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. This effect can be selectively deactivated, such that a Lunar can enjoy recreational drugs without worrying that someone has slipped coral snake venom into their drink.
  
 
<b>Rose Red Lips</b>
 
<b>Rose Red Lips</b>
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  <b>Prerequisite Charms:</b> None
 
  <b>Prerequisite Charms:</b> None
  
Transforms a Lunar's saliva into a poison, which rapidly looses potency when exposed to the air. Their saliva may be used to taint food or drink, although this requires more than a casual spit. It is most useful for a kiss- a prolonged kiss from the Lunar adminsters the poison.
+
Transforms a Lunar's saliva into a poison, which rapidly loses potency when exposed to the air. Their saliva may be used to taint food or drink, although this requires more than a casual spit. It is most useful for a kiss - a prolonged kiss from the Lunar adminsters the poison.
  
 
<b>Adder Fang Method</b>
 
<b>Adder Fang Method</b>
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  <b>Prerequisite Charms:</b> Rose Red Lips
 
  <b>Prerequisite Charms:</b> Rose Red Lips
  
Greatly extends the Lunar's canines, turning them into hollow snake fangs. This is relatively easy to conceal (Perception + Awareness, difficulty of the Lunar's Manipulation), and allows the Lunar to make a bite attack against anyone whom they control a clinch against.<br>
+
Greatly extends the Lunar's canines, turning them into hollow snake fangs. This is relatively easy to conceal (Perception + Awareness, difficulty of the Lunar's Manipulation), and allows the Lunar to make a bite attack against anyone whom they control a clinch against.<br>
Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. This increases the difficulty of resistance by 1.
+
Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. This increases the difficulty of resistance by 1.
  
 
<b>Venom Spitting Technique</b>
 
<b>Venom Spitting Technique</b>
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  <b>Prerequisite Charms:</b> Adder Fang Method
 
  <b>Prerequisite Charms:</b> Adder Fang Method
  
Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. This attack has a base damage of only the Exalt's Essence, and is soaked with only the target's natural soak. It may not be parried.<br>
+
Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. This attack has a base damage of only the Exalt's Essence, and is soaked with only the target's natural soak. It may not be parried.<br>
 
If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect.
 
If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect.
  
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  <b>Prerequisite Charms:</b> Rose Red Lips
 
  <b>Prerequisite Charms:</b> Rose Red Lips
  
The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. This poison cannot be made to last for more than the Lunar's Charisma in turns. However, while it is active, a simple touch adminsters a dose of the poison, as does a blow from the weapon which deals damage. Clinching the Lunar is a tremendously bad idea- it automatically inflicts three doses of the poison for each turn the pair remain clinching.
+
The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. This poison cannot be made to last for more than the Lunar's Charisma in turns. However, while it is active, a simple touch adminsters a dose of the poison, as does a blow from the weapon which deals damage. Clinching the Lunar is a tremendously bad idea- it automatically inflicts three doses of the poison for each turn the pair remain clinching.
  
 
<b>Basilisk's Suspire</b>
 
<b>Basilisk's Suspire</b>
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  <b>Prerequisite Charms:</b> Deadly Skin Method
 
  <b>Prerequisite Charms:</b> Deadly Skin Method
  
Basilisk's Suspire infects the very air surrounding the Lunar with the poison. Anyone within Essence + Charisma yards of the Lunar for even a moment suffers the effects of a dose. This airborne evil makes no distinguishment between ally and enemy.
+
Basilisk's Suspire infects the very air surrounding the Lunar with the poison. Anyone within Essence + Charisma yards of the Lunar for even a moment suffers the effects of a dose. This airborne evil does not distinguish between ally and enemy.

Revision as of 00:19, 4 July 2005

Poison Charms. A Lunar is capable of self-manufacturing a vast array of toxic substances. They have a library of them, similiar to their Heart's Blood. It includes the venom of any poisonous creature they can assume the form of, as well as any poisons they have ingested and survived through.
Some Lunars will intentionally craft various drugs and venoms and experiment upon themselves. Creating a poison from scratch requires you to spend an experience point, then make a Perception + Survival roll to gather the ingrediants, and an Intelligence + Medicine roll to actually make the poison. The total successes provided may be distributed to build the poison as follows:
0 for Difficulty 1 (on the Stamina + Resistance roll)
1 for Difficulty 2
2 for Difficulty 3
4 for Difficulty 4
6 for Difficulty 5
1 per two levels of Bashing damage on failure.
1 per level of Lethal damage on failure.
3 per level of Aggravated damage on failure.
Divide the Failure damage by 3 and round down for the successful damage.
1 per two hours the poison lasts.
1 per -2 penalty it imposes while it lasts.
Special effects, such as sleeping poison, attribute damage, or drug-like addictive or hallucinogenic qualities should be negiotated on a case by case basis, and usually take between one and three successes to add.

When using these Charms, you must specify which poison you're using. The original vector of entry for the poison is irrelevant, covered by the magic of the Charm.

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  • /Charms
  • DariusSollumanLunarsRevised

Snake Eating Stomach

Cost: None
Duration: Permanent
Type: Special
Minimum Stamina: 2
Minimum Essence: 1
Prerequisite Charms: None

A Lunar with the Snake Eating Stomach is permanently immune to any poison which they have previously ingested and survived. This effect can be selectively deactivated, such that a Lunar can enjoy recreational drugs without worrying that someone has slipped coral snake venom into their drink.

Rose Red Lips

Cost: 3 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 2
Minimum Essence: 1
Prerequisite Charms: None

Transforms a Lunar's saliva into a poison, which rapidly loses potency when exposed to the air. Their saliva may be used to taint food or drink, although this requires more than a casual spit. It is most useful for a kiss - a prolonged kiss from the Lunar adminsters the poison.

Adder Fang Method

Cost: 4 motes
Duration: One Scene
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Rose Red Lips

Greatly extends the Lunar's canines, turning them into hollow snake fangs. This is relatively easy to conceal (Perception + Awareness, difficulty of the Lunar's Manipulation), and allows the Lunar to make a bite attack against anyone whom they control a clinch against.
Such a bite deals Strength -2 lethal damage; but more importantly, it injects a concentrated volume of poison into the target. This increases the difficulty of resistance by 1.

Venom Spitting Technique

Cost: 3 motes
Duration: Instant
Type: Simple
Minimum Manipulation: 3
Minimum Essence: 2
Prerequisite Charms: Adder Fang Method

Allows the Lunar to spit a glob of venom at anyone within their Essence in yards, using their Dexterity + Archery, Athletics or Thrown. This attack has a base damage of only the Exalt's Essence, and is soaked with only the target's natural soak. It may not be parried.
If the Venom Spitting Technique inflicts even a single level of damage, the poison takes effect.

Deadly Skin Method

Cost: 3 motes per turn, 1 Willpower
Duration: Instant
Type: Simple
Minimum Charisma: 3
Minimum Essence: 2
Prerequisite Charms: Rose Red Lips

The Deadly Skin Method covers the Lunar's skin, including their clothing and wepaonry, in the poison. This poison cannot be made to last for more than the Lunar's Charisma in turns. However, while it is active, a simple touch adminsters a dose of the poison, as does a blow from the weapon which deals damage. Clinching the Lunar is a tremendously bad idea- it automatically inflicts three doses of the poison for each turn the pair remain clinching.

Basilisk's Suspire

Cost: 8 motes, 1 Willpower 
Duration: One Scene
Type: Simple
Minimum Charisma: 4
Minimum Essence: 3
Prerequisite Charms: Deadly Skin Method

Basilisk's Suspire infects the very air surrounding the Lunar with the poison. Anyone within Essence + Charisma yards of the Lunar for even a moment suffers the effects of a dose. This airborne evil does not distinguish between ally and enemy.