DarSys/WeaponTable

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Design notes:
Small weapons have low damage, but higher rate. Big weapons are slower, but do more damage. Big weapons tend to have less defense, big or choppy weapons have minimum damage. Blunt impact is peircing, swords have good accuracy, spears are balanced, axes have more minimum damage, scythes and staves have good defense.

Rate: x/+y means that although the weapon has rate x, if multiple action magic is channeled through the weapon for attacks, the cap on that effect is modified by y. If the multiple action charm grants things other than attacks, the total cap is not reduced, you are simply prevented from choosing to attack with every action. In addition, the total cap is only increased if ALL of the actions are used for attacks with the weapon in question
Damage: xL/y+z means that the base damage is xL, and minimum damage is y, or Essence+z, whichever is higher. BL damage (bashing-lethal) means that the raw damage is soaked with bashing soak, but after -all- calculations and rolls, half (round down) of the damage is recorded as Lethal, and half (round up) is recorded as Bashing. As usual, charms may change the damagecode. BL damage can be done instead of Bashing damage when pulling a blow, if desired.

In the tables below, italicised text (not to mention a filled in Attune section) indicates an artifact, which also means the Cost is in artifact dots, not resources.

/WarstriderWeaponryTable deserves its own page, really.

Melee Weaponry

When dual wielding, average defense, and add 1. Use that defense value to calculate PDV. When attacking, you may accept a -2 internal penalty to attack to use both weapons, gaining a (splittable) pool with both, treated as a flurry. If you split the pool down further, it must be interleaved.

Material Bonuses

  • Orichalcum: +1 acc, def, rate
  • Moonsilver: +2 acc, def
  • Jade: -1 multi-act penalty, ignore 1pt parry DV penalty
  • Starmetal: +1 acc, +5 dam
  • Soulsteel: +2 acc, drain Essence motes on 1 or more HLs damage

||Weapon Name||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Chopping Sword||1||5L/2||-1||2||Str 2||-||o||2||-||-|| ||Reaver Daiklave||3||9L/3||0||2||Str 3||-||O||2||5||-|| ||Wavecleaver Daiklave||3||7L/3||1||2||Str 2||-||O||2||5||has extra hearstone sockets|| ||Great Sword||1||7L/2||-1||2||str 2||-||2,o,r||2||-||-|| ||Grand Daiklave||2||12L/4||0||2||Str 3||-||2, O, P, R||3||8||-|| ||Knife||1||2L/1-2||-1||3+1||str 1||-||t||-||-||-|| ||Short Sword||1||3L/1-1||1||2||str 1||-||-||1||-||-|| ||Short Daiklave||2||4L||1||3+1||Str 1||-||-||1||3||Can be wielded paired, for art 2, attune 6. If so, add 1 to rate, defense, accuracy|| ||Slashing Sword||2||3L||1||3||str 2||-||-||2||-||-|| ||Grand Reaper||3||9L/2||1||3+1||Str 3||-||2, O, R||3||8||-|| ||Reaper Daiklave||4||4L||1||4+1||Str 2||-||-||2||5||-|| ||Straight Sword||2||4L||1||2||str 2||-||-||2||-||-|| ||Daiklave||3||6L/2||2||3||Str 2||-||O||2||5||-|| ||Axe / Hatchet||0||5L/2||-1||2||str 2||-||t||1||-||-|| ||Grimcleaver||1||11L/4+1||0||2||Str 2||-||O||2||5||-|| ||Club / Cudgel / Baton||1||6BL||0||2||str 1||-||t||-||-||-|| ||Great Axe||1||7L/2+1||-2||2||str 3||-||2,o,r||1||-||-|| ||Grand Grimcleaver||0||14L/5+2||-2||2||Str 3||-||2, O, R||3||8||-|| ||Hammer||1||7BL/2||1||2||str 2||-||o,p||1||-||-|| ||Foehammer||1||14BL/3||1||2||Str 2||-||O, P||2||5||-|| ||Weapon Name||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Mace||1||8BL/2||0||2-1||str 3||-||o,p||1||-||-|| ||Goremaul||1||16BL/4||1||2-1||Str 2||-||O, P||2||5||-|| ||Poleaxe||0||7L/2||0||2||str 2||-||2,o,r||2||-||-|| ||Sledge / Tetsubo||-1||12BL/4||-3||1-2||str 4||-||2,o,p,r||2||-||-|| ||Grand Goremaul||1||19L/5||-1||1-2||Str 4||-||2, O, P, R||3||8||-|| ||Staff||2||7B||2||2||str 2||-||2,r||-||-||-|| ||Battlestaff||3||9B||4||2||Str 2||-||2,r||1||5||can't be made L damage or it breaks|| ||Whip||1||1B||0||2||str 1, dex 3||-||d,r||1||-||easy disarms, can sweep|| ||Javelin||1||3L||1||2||str 1||-||t||2||-||-|| ||Lance||-1||5L/10L||-3||1||str 3||-||l,r||1||-|| higher damage when charging or braced|| ||Short Spear||2||4L||1||2||str 1||-||r||1||-||-|| ||Long Spear||1||4L/7L||2||2||str 2||-||2,l,r||1||-||higher damage when charging or braced|| ||Dire Lance||2||8L/12L||2||2||Str 2||-||2, L, R||2||5||higher damage when charging or braced|| ||Fire Lance||1||4L/7L||2||2||Str 2||-||2, L, R||3||2||20 mote battery, higher damage charging or braced, no material bonus|| || Fire Charge||1||8L/11L||2||2||Str 2||-||2, L, R||3||2||1m cost, lasts until it hits or is parried, successful hit also sets target alight, higher damage charging or braced|| || Fire Streamer||2||10L||-||2||-||150(max)||2, F||3||2||2m cost, uses Archery, considered firewand for charms|| || Fire Fan||5||7L||-||1||-||100(max)||2, F||3||2||5m cost, uses Archery, hits up to 3 targets within 5 yards of each other with one roll||

Martial Arts Weaponry

Material Bonuses (same as Melee)

  • Orichalcum: +1 acc, def, rate
  • Moonsilver: +2 acc, def
  • Jade: -1 multi-act penalty, ignore 1pt parry DV penalty
  • Starmetal: +1 acc, +5 dam
  • Soulsteel: +2 acc, drain Essence motes on 1 or more HLs damage

||Weapon Name||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Fighting Chain||-1||6B||2||2||str 2, dex 4, ma 4||-||m,r||1||-||no sweep penalty|| ||Fighting Chain (clinched)||-1||4B||-||1||str 2, dex 4, ma 4||-||c,m,p,r||1||-||-|| ||Dire Chain||0||8B||2||2||Str 2, Dex 4, Ma 4||-||M, R||1||3||no sweep penalty|| ||Dire Chain Clinch||1||6B||-||1||Str 2, Dex 4, Ma 4||-||C, M, P, R||1||3||-|| ||Hook Swords||0||3L/-1||3||3||str 1, dex 3, ma 3||-||d,m||3||-||already paired|| ||Hooked Daiklaves||1||5L||5||3||str 1, dex 3, ma 3||-||d,m||3||8||already paired|| ||Khatar||1||2L||2||3||str 1||-||m||2||-||already paired|| ||Slayer Khatar||2||2L||3||3||Str 1||-||M||2||0(1)||mortal usable, double damage against objects, already paired, 1 mote total attune to gain material bonus|| ||Razor Harness||-1||3L||-||1||str 1||-||c,p||3||-||-|| ||Bloodspike Harness||3||9L||-||1||Str 2||-||C, P||2||5||-|| ||Sai||0||2L/1-1||2||3||str 1, dex 3, ma 3||-||d,m||2||-||already paired|| ||Sai (Clinched)||2||1BL||-||1||str 1, de 3||-||c,d,r||2||-||-|| ||Chakra Fang||1||4L/1-1||3||3||str 1, dex 3, ma 3||-||d,m||2||6||already paired|| ||Chakra Fang (Clinched)||3||3BL||-||1||str 1, de 3||-||c,d,r||2||-||-|| ||Weapon Name||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Seven-Section Staff||-2||7BL||3||2||str 1, dex 4, ma 4||-||m||2||-||no sweep penalty|| ||Serpent Sting Staff||0||10BL||4||3||Str 1, Dex 4, MA 4||-||M, P||2||5||no sweep penalty|| ||Tiger Claws||2||3L||0||3||str 1||-||m||2||-||-|| ||Razor Claws||4||5L||2||3||Str 1, Dex2||-||M||2||6||already paired|| ||Wind-Fire Wheel or War Fan||2||1L/1-1||2||3||str 1, dex 3, ma 3||-||m||2||-||already paired|| ||Razor Crescent||3||3L/1-1||4||3+1||str 1, dex 3, ma 3||-||m||2||4||already paired, no hearthstone sockets|| ||Clinch||0||0B||-||1||str 1||-||c,n,p||-||-||-|| ||Kick||0||3B||-2||2||str 1, dex 2||-||n||-||-||-|| ||Iron Boots||0||6B||-3||2||str 2, dex 2||-||m||2||-||already paired|| ||God Kicking (Footwear)||1||8B||-1||2||Str 2, Dex 2||-||M, P||1||4||already paired, no hearthstone sockets|| ||Punch||1||0B||2||3||str 1||-||n||-||-||already paired|| ||Offhand Punch||0||0B||1||2||str 1||-||n||-||-||may incur offhand penalty|| ||Cestus||0||2B||2||3||str 1||-||m||1||-||already paired|| ||Heaven Knuckle||1||5B||2||4+1||str 1||-||M||1||4||already paired, no hearthstone sockets|| ||Fighting Gauntlet||0||5B||2||2||str 2||-||m||2||-||already paired|| ||Fighting Gauntlet(clinched)||-1||3B||-||1||str 2||-||c,p,m||2||-||-|| ||Smashfist Punch||1||7BL||2||3||Str 2||-||M, P||1||6||already paired, one socket|| ||Smashfist Clinch||0||6B||-||1||Str 2||-||C, M, P||1||6||-||


Ranged Weaponry

Material Bonuses (number after slash is for thrown weapon ranges)

  • Orichalcum: +1 acc, damage, +25/10 range
  • Moonsilver: +1 acc, + 50/20 range
  • Jade: +25/10 range, +1 rate
  • Starmetal: +1 acc, +2 dam
  • Soulsteel: +2 acc, +2 damage, against living targets only

Arrows:

  • Frog Crotch arrows inflict +4L damage, but double target's armour soak, and treat armour hardness as 2 greater.
  • Broadhead / Willowleaf arrows inflict +2L damage.
  • Target arrows inflict only +0L damage (no bonus to bow/str) but halve target's armour soak, and treat armour hardness as 2 less.

weakly considering skycutter bonuses for MM thrown weapons, they are:

  • Orichalcum: +1 acc, rate
  • Moonsilver: +1 damage, may collapse/expand size into a small knife as a reflexive action
  • Jade: +10 yds to range, never suffer environmental penalties associated with natural conditions
  • Starmetal: never strike an unintended target, always return to thrower - even on botch
  • Soulsteel: imposes -2 penalty to target's Dodge DV

||Thrown Weapons||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Axe / Hatchet||0||4L/2||-||2||str 2||10||-||1||-||-|| ||Chakram / handful of Shuriken||0||1L/1-1||-||3||str 1||25||-||1||-||-|| ||Club / Baton||0||3B||-||2||str 1||10||-||-||-||-|| ||Javelin||1||3L||-||2||str 1||30||p||2||-||-|| ||Knife||0||2L/1-1||-||3||str 1||15||-||-||-||-|| ||Needle||-1||1L/1-2||-||3||-||10||p||1||-||don't add strength to damage|| ||Sling||-1||2BL||-||1||str 1||40||-||1||-||-|| ||War Boomerang||0||3L||-||2||str 1||20||-||1||-||may return end of turn|| ||Infinite Jade Chakram||0||4L/1-1||-||3||Str 1, Dex 3||30||-||2||5||Returns Instantly - stats do not include jade bonus|| ||Sling of Deadly Prowess||2||4BL||-||2||Str 1, Dex 2||100||-||1||3||-|| ||Sky Cutter||2||5L||-||2||Str 1, Dex 2||40||-||2||4||Might return end of turn - stunts allow use of rate 2 with 1 weapon||

||'Archery Weapons||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Composite Bow||0||0||-||2||max str 5||100||2,b||3||-||-|| ||Long Bow||1||0||-||2||max str 4||75||2,b||2||-||-|| ||Self Bow||0||0||-||3||max str 3||50||2,b||1||-||-|| ||Firewand||1||12L||-||1/2||-||10||2,f,s||3/1||-||-|| ||Dragon Sigh Wand||2||14L||-||1||-||15||2,f||2||5||2m per shot, inbuilt 12m capacitor|| ||Flame Piece||1||8L||-||1/2||-||8||f,s||2/1||-||-|| ||Dragon Sigh Pistol||1||10L||-||1||-||12||f||1||3||2m per shot, inbuilt 12m capacitor|| ||Crossbow||0||5L||-||1||-||50||2,b||-||-||-|| ||Long Powerbow||2||4L||-||2||Str 1, Dex 2||150||2, B||3||6||-|| ||Short Powerbow||1||3L||-||3||Str 1, Dex 2||100||2, B||2||4||-||

Armour

Material Bonuses

  • Orichalcum: +2L/+2B soak, +1L/+1B hardness
  • Moonsilver: no mobility penalty
  • Jade: no fatigue penalty
  • Starmetal: -1 rolled damage die, +1L/+1B hardness
  • Soulsteel: +2L/+2B soak, +1L/+1B hardness

||Armour Name||Lethal Soak||Bashing Soak||Lethal Hardness||Bashing Hardness||Mobility Penalty||Fatigue||Cost||Attune||Notes|| ||Breastplate||6||4||2||2||0||0||1||2||Can be concealed under heavy jacket or cloak|| ||Chain Shirt||5||3||2||2||0||0||1||2||Can be concealed|| ||Lamellar||8||9||5||5||-1||0||2||3||Can be concealed under heavy jacket or cloak|| ||Reinforced Buff Jacket||7||10||4||6||-1||1||2-3||3||Can be bought as concealed (+1 fatigue)|| ||Reinforced Breastplate||10||9||7||7||-1||1||3||4||-|| ||Articulated Plate||12||12||8||8||-2||2||3||6||-|| ||Superheavy Plate||15||15||10||10||-3||3||4||8||-|| ||Chain Swathing||13||19||9||12||-5||5||4||8||Easier to make, but still superheavy - art 4 in materials needed, art 3 in difficulty, cost, and time|| ||Superheavy Plate||12||12||-||-||-4||3||5||-||-|| ||Chain Swathing||11||14||-||-||-6||5||4||-||-|| ||Reinforced Breastplate||7||6||-||-||-2||1||4||-||-|| ||Plate and Chain||8||10||-||-||-4||3||4||-||-|| ||Articulated Plate||9||9||-||-||-3||2||5||-||-|| ||Reinforced Buff Jacket||5||8||-||-||-2||2||2-3||-||Can be bought as concealed (+1 fatigue)|| ||Lamellar||6||8||-||-||-2||1||3||-||Can be concealed under heavy jacket or cloak|| ||Chain Hauberk||6||7||-||-||-3||2||3||-||-|| ||Chain Shirt||3||1||-||-||0||1||2||-||Can be concealed under normal clothing|| ||Buff Jacket||3||4||-||-||-1||2||1||-||-|| ||Breastplate||4||2||-||-||-1||1||2||-||Can be concealed under heavy jacket or cloak||