DarSys/WarstriderWeaponryTable

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Design notes:
Small weapons have low damage, but higher rate. Big weapons are slower, but do more damage. Big weapons tend to have less defense, big or choppy weapons have minimum damage. Blunt impact is peircing, swords have good accuracy, spears are balanced, axes have more minimum damage, scythes and staves have good defense.

Rate: x/+y means that although the weapon has rate x, if multiple action magic is channeled through the weapon for attacks, the cap on that effect is modified by y. If the multiple action charm grants things other than attacks, the total cap is not reduced, you are simply prevented from choosing to attack with every action. In addition, the total cap is only increased if ALL of the actions are used for attacks with the weapon in question
Damage: xL/y+z means that the base damage is xL, and minimum damage is y, or Essence+z, whichever is higher. BL damage (bashing-lethal) means that the raw damage is soaked with bashing soak, but after -all- calculations and rolls, half (round down) of the damage is recorded as Lethal, and half (round up) is recorded as Bashing. As usual, charms may change the damagecode. BL damage can be done instead of Bashing damage when pulling a blow, if desired.

In the tables below, italicised text (not to mention a filled in Attune section) indicates an artifact, which also means the Cost is in artifact dots, not resources.

||Weapon Name||Accuracy||Damage||Defense||Rate||Minima||Range||Tags||Cost||Attune||Notes|| ||Fire Lance||1||8L/14L||2||2||Str 2||-||2, L, R||4||5||40 mote battery, higher damage charging or braced|| || Fire Charge||1||16L/22L||2||2||Str 2||-||2, L, R||4||5||2m cost, lasts until it hits or is parried, successful hit also sets target alight, higher damage charging or braced|| || Fire Streamer||2||10L||-||2||-||250(max)||2, F||4||5||4m cost, uses Archery, considered firewand for charms|| || Fire Fan||5||7L||-||1||-||175(max)||2, F||4||5||10m cost, uses Archery, hits 10 yard diameter area, unparriable||