Caelene/InnocentWisdom

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Name: Innocent Wisdom
Caste: Twilight
Concept: Mechanical Prodigy
Anima: Two figures standing beside him, faces shrouded
Total Experience: 0
Unspent Experience: 0

Motivation: Find out what happened to my parents
Intimacies: Memory of parents, Sand (his hearth cat familiar)

ATTRIBUTES
Physical
2 Strength
3 Dexterity
2 Stamina
Social
3 Charisma
3 Manipulation
3 Appearance
Mental
3 Perception
5 Intelligence
3 Wits

ABILITIES
CASTE
3 Craft (First Age) (Repair +2) (Prodigy +1)
2 Craft (Water) (Prodigy +1)
2 Investigation
4 Lore (First Age +2)(Prodigy +1)
1 Medicine
3 Occult
FAVORED
2 Awareness
3 Linguistics(Foresttongue; Riverspeak, Old Realm, High Realm)
4 Martial Arts
2 Resistance
2 Survival
OTHER
1 Athletics
1 Dodge
2 Integrity
1 Ride
1 Socialize
2 Stealth

BACKGROUNDS
1 Allies (Shining Smile, scavenger lord and friend of Wisdom's parents)
3 Artifact
3 Familiar (Kadagni, a hearth cat)
1 Resources

TRAITS
Virtues
4 Compassion (Flaw: Heart of Tears)
2 Conviction
2 Temperance
1 Valor

6 Willpower (Current: 6)

03 Essence
15/15 Personal (Current: 15/15)
28/36 Peripheral (Current: 28/36)
8 Committed

Health
0, -1, -2, -2, -4, X


CHARMS
Craft

  • Essence Triumphant
  • Object-Strengthening Touch
  • Durability-Enhancing Technique

Lore

  • Essence Triumphant

Martial Arts

  • Leaping Mantis Technique
  • Iron-Arm Block
  • Mantis Form
  • Joint-Locking Technique

Medicine

  • Flawless Diagnosis Technique

Occult

  • Spirit-Detecting Glance

ARTIFACTS
Blue Jade Yo-Yo: Spd 5 Acc +0(9) Dmg 3L/1B(5L/3B) Rate 2 Attune 8

MERITS/FLAWS
Small (3F)
Child (3F)
Amnesia (Moment of Exaltation) (1F)
Prodigy (Craft) (2M)
Prodigy (Lore) (2M)

BONUS SPENT (21)
Spec: Craft (FA) 1
Martial Arts 1
Essence 7
Athletics 2
Integrity 4
Socialize 2
Spec: Lore 1
Occult 1
Artifact 1
Lore 1

COMBAT
5 Join Battle (wits + awareness)
Defense
4 Dodge DV [(dex + dodge + Essence)/2 - mobility penalty], round up
4 Parry DV [(dex + ability + defense)/2], round up
Armor Penalties
n/a Mobility Penalty
n/a Fatigue Value
Soak
2 Bashing (stamina + armor)
1 Lethal (1/2 stamina (round down) + armor)
0 Aggravated (armor)
Move
3 Move (dex - mobility penalty yards/tick)
9 Dash (dex + 6 - mobility penalty)
3 Jump (strength + athletics - mobility penalty)
Social Defense Values
5 Dodge MDV [(Willpower + Integrity + specialty + Essence)/2], round down
? Parry MDV [(Charisma or Manipulation + Ability + specialty)/2], round up