Difference between revisions of "Caelene/AmritaVinewalker"

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Nature: Conniver<br>
 
Nature: Conniver<br>
 
Anima: Golden vines sagging heavily with silvered grapes<br>
 
Anima: Golden vines sagging heavily with silvered grapes<br>
Total Experience: 93<br>
+
Total Experience: 109<br>
Unspent Experience: 24<br>
+
Unspent Experience: 40<br>
  
 
Motivation: Become a prominent member of the Guild<br>
 
Motivation: Become a prominent member of the Guild<br>

Revision as of 23:32, 11 February 2007

Name: Amrita Vinewalker
Caste: Eclipse
Concept: Merchant of Exotic Goods
Nature: Conniver
Anima: Golden vines sagging heavily with silvered grapes
Total Experience: 109
Unspent Experience: 40

Motivation: Become a prominent member of the Guild
Intimacies: Joyful March (the leader of a mercenary group), Halta (her home country)

Description: A tall woman of Eastern descent, Amrita is a stunning figure standing at 5'11 with dark brown skin, brilliant green hair and leaf green eyes. She wears rugged but comfortable clothes, fit for traveling but quite stylish at the same time, as well as a brown leather buff-jacket. She usually has a smirk on her face, like she's remembering a little joke. Unless she is riding, she keeps a well-wrapped orichalcum sky-cutter strapped to her back.

ATTRIBUTES
Physical
2 Strength
4 Dexterity
2 Stamina
Social
4 Charisma
3 Manipulation
3 Appearance
Mental
3 Perception
3 Intelligence
3 Wits

ABILITIES
CASTE
3 Bueraucracy
2 Linguistics(Foresttongue; Riverspeak, High Realm)
3 Ride
3 Socialize
FAVORED
4 Thrown
3 Integrity
2 Presence
3 Awareness
1 Larceny
OTHER
3 Resistance
2 Investigation
2 Lore
2 Occult
1 Athletics

BACKGROUNDS
1 Allies (Joyful March, the leader of the Golden Vines)
2 Artifact
3 Familiar (Steady Path, a fine Marukani-bred horse)
3 Resources
2 Backing (Guild)
2 Influence (Guild)
2 Followers (The Golden Vines, a mercenary group of 20 men who helps guard her caravan)

TRAITS
Virtues
3 Compassion
2 Conviction
3 Temperance (Flaw: Overindulgence)
2 Valor

6 Willpower (Current: 6)

03 Essence
13/13 Personal (Current: 13/13)
33/37 Peripheral (Current: 33/37)
04 Committed

Health
0, -1, -1, -2, -2, -4, X


CHARMS
Bureaucracy
Insightful Buyer Technique (2e Core pg. 231)
Dodge
Shadow Over Water (2e Core pg. 237)
Integrity
Essence Overwhelming (2e Core pg.183)
Temptation Resisting Stance (2e Core pg. 200)
Resistance
Durability of Oak (2e Core pg. 206-7)
Spirit Strengthens the Skin (2e Core pg. 207)
Iron Skin Concentration (2e Core pg. 207)
Ride
Master Horseman’s Technique (SST) (2e Core pg. 234)
Socialize
Mastery of Small Methods (2e Core pg. 239)
Thrown
Essence Triumphant (2e Core pg. 184)
Returning Weapon Concentration (2e Core pg. 196)
Summon the Loyal Weapon (custom; see StLB 2e Core pg 189)
Triple-Distance Attack Technique
Cascade of Cutting Terror

ARTIFACTS
Ori Skycutter: Spd 5 Acc +3(10) Dmg +6L(8L) Rate 2 Rng 60 Attune 4

BONUS SPENT (15)
4 Resistance
2 Followers
3 Temperance
1 Backing (Guild)
1 Allies
1 Influence (Guild)
3 Familiar

XP SPENT
10 Iron Skin Concentration
16 Essence 3
4 Resistance 3
8 Thrown Essence Trimphant
8 Triple-Distance Attack Technique
8 Cascade of Cutting Terror
5 Thrown 4

COMBAT
6 Join Battle (wits + awareness)
Defense
5 Dodge DV [(dex + dodge + Essence)/2 - mobility penalty], round up
5 Parry DV [(dex + ability + defense)/2], round up
Armor Penalties
-1 Mobility Penalty
2 Fatigue Value
Soak
7 Bashing (stamina + armor)
5 Lethal (1/2 stamina (round down) + armor)
3 Aggravated (armor)
Move
3 Move (dex - mobility penalty yards/tick)
9 Dash (dex + 6 - mobility penalty)
2 Jump (strength + athletics - mobility penalty)
Social Defense Values
6 Dodge MDV [(Willpower + Integrity + specialty + Essence)/2], round down
4 Parry MDV [(Charisma or Manipulation + Ability + specialty)/2], round up