Difference between revisions of "BrilliantRain/ChiaroscuroAndEnvirons"

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(Locations in or near Chiaroscuro)
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=== Nations ===
 
=== Nations ===
  
Delzahn Tribes -  
+
Delzahn Tribes - Riders of the plains North of the Desert Barrier Hills and East of the Claw Hills.  They bow only to the will of the Tri-Khan.
  
Sfumato Nomads -  
+
Sfumato Nomads - Desert Nomads who travel the dunes south of the Barrier Hills. 
  
Xeros - Xeros, Home of the Fox Lords
+
Xeros - The Xeros Alliance is a number of villages which have come together for protection against Delzahn raids, under the auspices of the Fox Lords.  The Hot Springs of the Goddess Volyn are a popular pilgrimage spot for those in need of divine healing.
  
 
   
 
   
 
=== Important Towns ===
 
=== Important Towns ===
  
Rose Red Petra
+
Rose Red Petra - A mining town carved into the walls of the canyon itself.
  
Karim, the Cerulean Oasis
+
Karim, the Cerulean Oasis - A waystation on the road from Chiaroscuro to Cangiante, it is a very popular place to stop.
  
Bari, where the Weavers dwell
+
Bari, where the Weavers dwell - The finest of cotton and woolen cloth comes from this town.
  
 
Ghani - Private town for the most powerful Guildsmen
 
Ghani - Private town for the most powerful Guildsmen
  
The House of the Well -  
+
Underbridge - This town is situated partially underneath the Red Road where it spans the river.
 +
 
 +
The House of the Well - A rumor amongst the abandoned and orphaned of Petra and others.
  
  
 
=== Magical Places and Ruins ===
 
=== Magical Places and Ruins ===
  
Nur, Valley of Light
+
Red Roads - Roads made from Crimson Glass during the First Age, they are unbreakable, firm, level, and the most perfect of roads.  Most southern traders use them when at all possible.
 +
 
 +
Temple of the Five Winds - A tall windswept plateau, an air aspected manse was constructed here long ago.  The Immaculate Order has adopted it for their own use.
 +
 
 +
The Glass Canal - A First Age Canal from Unione to the Sea.  The ship raising mechanisms no longer work, but it ensures the city of an abundant supply of fresh water.
 +
 
 +
Nur, Valley of Light - Said to house many Tombs of the Anathema, the location has been lost for centuries.
  
Rumored Zanria, the House of Lost Lore
+
Rumored Zanria, the House of Lost Lore - Rumors abound of a God's Library, said to contain all knowledge that has been learned and then lost. 
  
  
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The Batin Canyons - stone labyrinths where no man may travel.
 
The Batin Canyons - stone labyrinths where no man may travel.
  
The Painted Mesa  
+
The Painted Mesa -
  
The Glass Canal
+
The Pillar Fields - A giant Lava flow from long ago covered part of the Red Road and formed a field of immense hexagonal columns of basalt.

Revision as of 23:12, 15 January 2016


Locations in or near Chiaroscuro

This is generally known information about these places. (See Map)

City-States

BrilliantRain/Chiaroscuro - The City of Chiaroscuro, Jewel of the South.

BrilliantRain/Cangiante - Cangiante, the Changing City.

BrilliantRain/Unione - Unione, City of Seven Gates


Nations

Delzahn Tribes - Riders of the plains North of the Desert Barrier Hills and East of the Claw Hills. They bow only to the will of the Tri-Khan.

Sfumato Nomads - Desert Nomads who travel the dunes south of the Barrier Hills.

Xeros - The Xeros Alliance is a number of villages which have come together for protection against Delzahn raids, under the auspices of the Fox Lords. The Hot Springs of the Goddess Volyn are a popular pilgrimage spot for those in need of divine healing.


Important Towns

Rose Red Petra - A mining town carved into the walls of the canyon itself.

Karim, the Cerulean Oasis - A waystation on the road from Chiaroscuro to Cangiante, it is a very popular place to stop.

Bari, where the Weavers dwell - The finest of cotton and woolen cloth comes from this town.

Ghani - Private town for the most powerful Guildsmen

Underbridge - This town is situated partially underneath the Red Road where it spans the river.

The House of the Well - A rumor amongst the abandoned and orphaned of Petra and others.


Magical Places and Ruins

Red Roads - Roads made from Crimson Glass during the First Age, they are unbreakable, firm, level, and the most perfect of roads. Most southern traders use them when at all possible.

Temple of the Five Winds - A tall windswept plateau, an air aspected manse was constructed here long ago. The Immaculate Order has adopted it for their own use.

The Glass Canal - A First Age Canal from Unione to the Sea. The ship raising mechanisms no longer work, but it ensures the city of an abundant supply of fresh water.

Nur, Valley of Light - Said to house many Tombs of the Anathema, the location has been lost for centuries.

Rumored Zanria, the House of Lost Lore - Rumors abound of a God's Library, said to contain all knowledge that has been learned and then lost.


Other

The Batin Canyons - stone labyrinths where no man may travel.

The Painted Mesa -

The Pillar Fields - A giant Lava flow from long ago covered part of the Red Road and formed a field of immense hexagonal columns of basalt.