Difference between revisions of "Braydz/VerdantHunter"

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<b><i>Verdant Hunter</i></b><br>
 
<b><i>Verdant Hunter</i></b><br>
<tt>Artifact &bull;&bull;&bull;&bull;<br>
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<tt>Artifact &bull;&bull;&bull;<br>
 
Green Jade short powerbow with Moonsilver inlays, handle and tips<br>
 
Green Jade short powerbow with Moonsilver inlays, handle and tips<br>
Accuracy +3, Damage +2(+4L), Rate 3, Range 300 yrds<br>
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Accuracy +3, Damage +2(+3L), Rate 3, Range 300 yrds<br>
 
Requires: Strength 3; Commitment 10 motes</tt>
 
Requires: Strength 3; Commitment 10 motes</tt>
  
*Arrows fired from the <i>Verdant Hunter</i> grow all manner of needles and thorns, adding +2L to the bow's normal +2 damage (for a total of +4). These growths dig into the target's flesh, inflicting a -1 wound penalty that is cumulative with successive hits. These penalties remain even after the arrow is removed until a successful extended medicine roll at difficulty (2 + number of hits) is made to extract the spines and prickers.
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*Arrows fired from the <i>Verdant Hunter</i> grow all manner of needles and thorns, adding +1L to the bow's normal +2 damage (for a total of +3). These growths dig into the target's flesh, inflicting a -1 wound penalty that is cumulative with successive hits. These penalties remain even after the arrow is removed until a successful extended medicine roll at difficulty (2 + number of hits) is made to extract the spines and prickers.
*An arrow may be "grown" for use with the <i>Verdant Hunter</i>. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the <i>Hunter's</i> thorn-effect (thus, a successful hit with such an arrow does a pre-soak total of Str+Successes+6L damage).
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*An arrow may be "grown" for use with the <i>Verdant Hunter</i>. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the <i>Hunter's</i> thorn-effect (thus a successful hit with such an arrow does a pre-soak total of Str+Successes+5L damage).
 
*<i>Verdant Hunter</i> cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in.
 
*<i>Verdant Hunter</i> cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in.
  
 
=== Comments ===
 
=== Comments ===

Latest revision as of 15:19, 13 November 2007

Just want to get my ideas up here. Flavor/background text to follow.

Verdant Hunter
Artifact •••
Green Jade short powerbow with Moonsilver inlays, handle and tips
Accuracy +3, Damage +2(+3L), Rate 3, Range 300 yrds
Requires: Strength 3; Commitment 10 motes

  • Arrows fired from the Verdant Hunter grow all manner of needles and thorns, adding +1L to the bow's normal +2 damage (for a total of +3). These growths dig into the target's flesh, inflicting a -1 wound penalty that is cumulative with successive hits. These penalties remain even after the arrow is removed until a successful extended medicine roll at difficulty (2 + number of hits) is made to extract the spines and prickers.
  • An arrow may be "grown" for use with the Verdant Hunter. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the Hunter's thorn-effect (thus a successful hit with such an arrow does a pre-soak total of Str+Successes+5L damage).
  • Verdant Hunter cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in.

Comments