Difference between revisions of "Braydz/VerdantHunter"
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<b><i>Verdant Hunter</i></b><br> | <b><i>Verdant Hunter</i></b><br> | ||
− | <tt>Artifact | + | <tt>Artifact •••<br> |
Green Jade short powerbow with Moonsilver inlays, handle and tips<br> | Green Jade short powerbow with Moonsilver inlays, handle and tips<br> | ||
− | Accuracy +3, Damage +2(+ | + | Accuracy +3, Damage +2(+3L), Rate 3, Range 300 yrds<br> |
Requires: Strength 3; Commitment 10 motes</tt> | Requires: Strength 3; Commitment 10 motes</tt> | ||
− | *Arrows fired from the <i>Verdant Hunter</i> grow all manner of needles and thorns, adding + | + | *Arrows fired from the <i>Verdant Hunter</i> grow all manner of needles and thorns, adding +1L to the bow's normal +2 damage (for a total of +3). These growths dig into the target's flesh, inflicting a -1 wound penalty that is cumulative with successive hits. These penalties remain even after the arrow is removed until a successful extended medicine roll at difficulty (2 + number of hits) is made to extract the spines and prickers. |
− | *An arrow may be "grown" for use with the <i>Verdant Hunter</i>. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the <i>Hunter's</i> thorn-effect (thus | + | *An arrow may be "grown" for use with the <i>Verdant Hunter</i>. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the <i>Hunter's</i> thorn-effect (thus a successful hit with such an arrow does a pre-soak total of Str+Successes+5L damage). |
*<i>Verdant Hunter</i> cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in. | *<i>Verdant Hunter</i> cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in. | ||
=== Comments === | === Comments === |
Latest revision as of 15:19, 13 November 2007
Just want to get my ideas up here. Flavor/background text to follow.
Verdant Hunter
Artifact •••
Green Jade short powerbow with Moonsilver inlays, handle and tips
Accuracy +3, Damage +2(+3L), Rate 3, Range 300 yrds
Requires: Strength 3; Commitment 10 motes
- Arrows fired from the Verdant Hunter grow all manner of needles and thorns, adding +1L to the bow's normal +2 damage (for a total of +3). These growths dig into the target's flesh, inflicting a -1 wound penalty that is cumulative with successive hits. These penalties remain even after the arrow is removed until a successful extended medicine roll at difficulty (2 + number of hits) is made to extract the spines and prickers.
- An arrow may be "grown" for use with the Verdant Hunter. These arrows cost 2 motes each, have the statistics of a broadhead, and gain the Hunter's thorn-effect (thus a successful hit with such an arrow does a pre-soak total of Str+Successes+5L damage).
- Verdant Hunter cannot be "partially" attuned to. Any bonuses for Magical Matierals are already factored in.