Braincraft

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Revision as of 12:17, 29 July 2006 by Braincraft (talk)
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This is all I've got for now:

braincraft's Revised Weapons Tables for 2e

||Note||Rules|| ||B||Weapon is a Brawling weapon. You may use the Martial Arts|| || ||ability with this weapon.|| ||C||Weapon can be used to clinch. Clinch weapons may never have a|| || ||Rate greater than one.|| ||D||Weapon is designed for disarm maneuvers. The difficulty of such|| || ||maneuvers is reduced by two when using this weapon.|| ||M||Weapon is a Martial Arts weapon. You must have a rating in the|| || ||Martial Arts ability equal to the number following this notation|| || ||to effectively use this weapon. You suffer a penalty to accuracy|| || ||and defense equal to the difference if your rating is lower.|| ||N||Weapon is a Natural weapon. You must use the Martial Arts ability|| || ||with this weapon, and it cannot be disarmed as a normal weapon.|| ||O||Weapon is Overwhelming. The number after the slash in the damage|| || ||column is added to the minimum damage roll after soak, and to the|| || ||maximum ping successes of the attack.|| ||P||Weapon is piercing, ignoring half of worn armor value, rounded down.|| ||2h||Weapon requires the use of two hands to wield without a stunt.|| ||R||Weapon has reach and can hit mounted opponents without penalty.|| ||T||Weapon can be thrown using the Thrown ability.||

||Blades||Speed||Accuracy||Defense||Damage||Rate||Str Min||Notes|| ||Knife||5||+1||-1||+2L||3||*||T|| ||Short Sword||5||+1||+1||+3L||3||*|| || ||Slashing Sword||5||+2||+1||+4L||2||**|| || ||Straight Sword||5||+1||+2||+4L||2||**|| || ||Chopping Sword||5||+1||+1||+5L||2||**|| || ||Great Sword||6||+1||+0||+8L/+1||2||***||O, 2h, R||

||Other Common Arms||Speed||Accuracy||Defense||Damage||Rate||Str Min||Notes|| ||Hatchet/Thomahawk||5||+1||+0||+3L||2||*||T|| ||Axe||5||+1||+0||+6L||2||**|| || ||Great Axe||6||+0||+0||+9L/+1||2||***||O, 2h, R|| ||Poleaxe||6||+0||+1||+8L/+1||2||***||O, 2h, R|| ||Scythe||6||+1||-1||+9L/+1||2||***||O, 2h, R|| ||Club/Baton||5||+1||+1||+4B||2||*||T|| ||Staff||5||+1||+2||+5B||2||*||2h, R|| ||Hammer/Mace||5||+1||+0||+8B||2||**|| || ||Sledge/Tetsubo||6||-1||-2||+11B/+2||1||****||O, 2h, P, R|| ||Light Spear/Javelin||5||+1||+1||+3L||2||*||R, T|| ||Long Spear/Lance||5||+1||+2||+4L||2||**||2h, R||

||Brawling Weapons||Speed||Accuracy||Defense||Damage||Rate||Notes|| ||Clinch||6||+0||+2||+0B||1||N/A||C, N, P|| ||Kick||5||+0||-1||+3B||2||N/A||N|| ||Punch||5||+1||+2||+0B||3||N/A||N|| ||Cestus/Gauntlet||5||+0||+2||+3B||3||*||B|| ||Heavy Boot||5||+0||-1||+5B||2||*||B|| ||Razor Harness||6||+0||+0||+3L||1||*||B, C, P||

||Exotic Weapons||Speed||Accuracy||Defense||Damage||Rate||Notes|| ||Whip||5||+1||+0||+1B||2||*||C, D, R|| || -while clinching||6||+1||+0||+1B||2||*||C, D, R|| ||Hook Sword||5||+1||+2||+3L||2||**||D|| ||Sai||5||+0||+2||+2L||3||**||D|| ||Tiger Claws||5||+2||+1||+2L||3||**||M**|| ||Khatar||5||+1||+2||+2L||3||**||M**|| ||Tonfa||5||+1||+2||+3B||3||**||M**|| ||Wind-Fire Wheel||5||+0||+1||+2L||3||*||D, M**|| ||War Fan||5||+0||+2||+1L/+3B||3||*|| || ||Seven-Section Staff||5||+0||+2||+6B||2||**||M***, R|| ||Nunchaku||5||+1||+0||+5B||3||**||M***|| ||Fighting Chain||5||+0||+2||+4B||2||**||C, M**, R|| || -while clinching||6||-1||+2||+3B||1||**||C, M**, P, R||

Comments

I always felt that the 1e mundane weapons tables were more point-balanced than the 2e, or the artifact weapons of either edition. This is my attempt to even things out, and also account for some weapons that I felt were unfairly absent. The value I used for Piercing is based on the average lethal soak of most normal worn armors, so it might be a little cheap, and the value I used for Bashing damage was pretty unfair to bashing users. I feel that this is fine, since it makes nonlethal weapons a real sacrifice, much like not summoning demons. Anyway, you are now able to create the Teenage Lunar Ninja Turtles. - braincraft