Difference between revisions of "BogModArmor/GloryOfTheRealmUnending"

From Exalted - Unofficial Wiki
Jump to: navigation, search
m
m
 
Line 12: Line 12:
 
The basic features are also incorporated.  Filtration Baffles give +2 resistance to poison and disease and a 1 hour fresh air supply. The Sensory Visor gives +2 to Awareness roll and for 3 motes gets essence sight.  This permits them to see unmanifested beings, living beings, enchanted objects all as glowing sources and can easily idenfity dragon lines and tell if they power a capped or uncapped manse and what power its at. This sight also pierces sensory limitation effects like fog or darkness unless they are caused by spells or charms and only then if they do not create or summon mundane phenomenon and pierces Dragon Armor cloaking devices.  The suit grants +2 dots to strength for all uses of Strength.  Movement rate is doubled or 10mph while marching.  The Adaptive Camoflage system adds +2 to Stealth while moving and +3 while still.  This defends against Essence Sight.  Also it can be made to change colours for things like parades or such.
 
The basic features are also incorporated.  Filtration Baffles give +2 resistance to poison and disease and a 1 hour fresh air supply. The Sensory Visor gives +2 to Awareness roll and for 3 motes gets essence sight.  This permits them to see unmanifested beings, living beings, enchanted objects all as glowing sources and can easily idenfity dragon lines and tell if they power a capped or uncapped manse and what power its at. This sight also pierces sensory limitation effects like fog or darkness unless they are caused by spells or charms and only then if they do not create or summon mundane phenomenon and pierces Dragon Armor cloaking devices.  The suit grants +2 dots to strength for all uses of Strength.  Movement rate is doubled or 10mph while marching.  The Adaptive Camoflage system adds +2 to Stealth while moving and +3 while still.  This defends against Essence Sight.  Also it can be made to change colours for things like parades or such.
  
The Arm Cannon is designed to connect into this suit.  The suit on its own functions fine without it.  The Cannon if wished with the suit is an additional level 4 artifact.  It functions as a Solar Lens as well as being able to fire balls of solar energy.  The cannon part is simple.  It can fire an energy blast.  They make small bursts maybe a foot wide on connection and are effective against immaterial things as well.  Against creatures of Darkness these blasts are aggravated sources of damage.  The cannon can not be used seperately.
+
The Arm Cannon is designed to connect into this suit.  The suit on its own functions fine without it.  The Cannon if wished with the suit is an additional level 4 artifact.  It functions as a Solar Lens as well as being able to fire balls of solar energy.  The cannon part is simple.  It can fire an energy blast.  They make small bursts maybe a foot wide on connection and are effective against immaterial things as well.  Against creatures of Darkness these blasts are aggravated sources of damage.  The cannon can not be used seperately from the suit of armor.  For purposes of charms count the cannon as a firewand.
  
 
<b>Canon:</b> Speed 5, Accuracy +3, Damage 10L, Rate 2, Range 100 yards
 
<b>Canon:</b> Speed 5, Accuracy +3, Damage 10L, Rate 2, Range 100 yards
  
 
== Comments ==
 
== Comments ==

Latest revision as of 00:15, 1 April 2008

This powerful golden suit of armor is one of the pinnacles of power armor, a suit of Celestial Battle Armor forged for one of the great Solar Godkings of the First Age. It in many ways was the same as any other but it had a few additional features that set it apart. The left arm possessed the capacity to fit a specialized essence cannon onto it and overtop of the hand. Furthermore the suit itself was even more capable of taking care of the user inside. They would not need to leave it to sleep or eat or drink or such mortal functions. The hands could absorb food by transforming it into essence and supplying the body directly that way. The Three Hearthstone Sockest are placed one on each breast and the final one on the forehead. This suit requires 2 level 3 Hearthstones to power or one of level 4. Such a configuration will power both the suit and the arm canon. The pauldrons are especially large and ornate and can generate wings of essence to carry the Solar about. Furthermore the fists can easily destroy even demeterialized foes. The suits bulk and size make determination of the gender of the user impossible and even the voice comes out clearly modified into a non-specific sound though just as forceful as any Solar's is.

Artifact •••••

Soak 17L/17B Hardness 11L/11B Mobility 0 Fatigue 0 Attune 11 or 15 with the Cannon

Gauntlet: Speed 5, Accuracy +2, Damage +5B, Defense +3, Rate 4, Tags N
Boot: Speed 5, Accuracy +1, Damage +6B, Defense -1, Rate 3, Tags N

The Suit posseses the Enhanced Durability feature, the Spirit Bane Feature and the Essence Wings feature. This grants more soak and hardness which are factored in as is the Orichalcum bonus. Essence Wings are 5 motes, 12 foot wingspan, 20 yards per tick for a scene, or for 6 motes 100mph for Permanent Essence hours but limited maneuverability requiring a Dex + Ath roll at diff 1 for sudden course changes. The Spirit Bane feature costs 3 motes and all weapons including the arm essence weapon can now damage non-material foes for a scene.

The basic features are also incorporated. Filtration Baffles give +2 resistance to poison and disease and a 1 hour fresh air supply. The Sensory Visor gives +2 to Awareness roll and for 3 motes gets essence sight. This permits them to see unmanifested beings, living beings, enchanted objects all as glowing sources and can easily idenfity dragon lines and tell if they power a capped or uncapped manse and what power its at. This sight also pierces sensory limitation effects like fog or darkness unless they are caused by spells or charms and only then if they do not create or summon mundane phenomenon and pierces Dragon Armor cloaking devices. The suit grants +2 dots to strength for all uses of Strength. Movement rate is doubled or 10mph while marching. The Adaptive Camoflage system adds +2 to Stealth while moving and +3 while still. This defends against Essence Sight. Also it can be made to change colours for things like parades or such.

The Arm Cannon is designed to connect into this suit. The suit on its own functions fine without it. The Cannon if wished with the suit is an additional level 4 artifact. It functions as a Solar Lens as well as being able to fire balls of solar energy. The cannon part is simple. It can fire an energy blast. They make small bursts maybe a foot wide on connection and are effective against immaterial things as well. Against creatures of Darkness these blasts are aggravated sources of damage. The cannon can not be used seperately from the suit of armor. For purposes of charms count the cannon as a firewand.

Canon: Speed 5, Accuracy +3, Damage 10L, Rate 2, Range 100 yards

Comments