Difference between revisions of "BogModAlternateSidereals/Stealth"

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<b>Prerequisite Charms:</b> Unseen and Unwatched Steps
 
<b>Prerequisite Charms:</b> Unseen and Unwatched Steps
  
It is the nature that the sun shine so bright as to hide all the stars of the sky.  So it is that the great ignore those who are small.  Any levels of Influence or similar backgrounds a person has count as an internal penalty for looking for a Sidereal if the Sidereal so wishes.  The Sidereal can exempt as many or as few people from this as they want and change who it works on anytime they want reflexively.
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It is the nature that the sun shine so bright as to hide all the stars of the sky.  So it is that the great ignore those who are small.  Any levels of Influence or similar backgrounds a person has count as an internal penalty for looking for a Sidereal if the Sidereal so wishes.  The Sidereal can exempt as many or as few people from this as they want and change who it works on anytime they want reflexively.  This is one of the reasons why Sidereals prefer to be the powers behind thrones rather than sit on them.  It makes finding each other easier while keeping other parties from locating them.
 
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<b>Cunning Distraction Technique</b><br>
 
<b>Cunning Distraction Technique</b><br>
<b>Cost:</b> 2m+; <b>Mins:</b> Stealth 4, Essence 2; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 6m; <b>Mins:</b> Stealth 4, Essence 2; <b>Type:</b> Reflexive<br>
<b>Keywords:</b> Combo-OK<br>
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<b>Keywords:</b> Combo-OK, Compulsion<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
 
<b>Prerequisite Charms:</b> Any Stealth Excellency
 
<b>Prerequisite Charms:</b> Any Stealth Excellency
  
Many are the ways that the Viziers know to turn attention away from themselves and once you lose focus on them you will not regain itThis charm increases the difficult of rolls to spot the Sidereal by 1 for every two motes spent and can not increase the difficulty by more than her Essence.  At Essence 3 a Sidereal can instead increase the cost to resist Stealth charms that require WP to be spent at the same costHowever the WP cost can not more then double what the charms normal cost would be.
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There are many ways that can be used for infiltration and moving without being noticedOne of the most basic is to draw the attention of others to something else.  The Sidereal rolls Manipulation + Stealth and adds additional successes equal to her Essence.  Anyone within 20 yards with an MDV less than her successes finds themselves fixated and distracted upon something the Sidereal chooses.  While distracted all their Perception + Awareness dice pools before any other modifiers are reduced to their EssenceThis effect costs 4 willpower to shake or one willpower if someone else tries to break the distraction.
 
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<b>Cupboard-as-Castle Safehouse</b><br>
 
<b>Cupboard-as-Castle Safehouse</b><br>

Revision as of 01:28, 12 May 2011

Stealth is the Mask.


Unseen and Unwatched Steps
Cost: 5m, 1wp; Mins: Stealth 3, Essence 2; Type: Simple
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None

Fate is quite simply at its heart the idea of continuity and sense. This leads to this leads to this. This is what seperates everything from the true chaos of the wyld. Sidereals have a knack for finding ways to use that to their advantage or to block the system from working right in places to serve their needs. One of the earliest tricks the Chosen of Jupiter learned from her was to make it so that being seen did not lead to being noticed. So long as the Sidereal tries to avoid notice by moving quietly, not trying to draw attention to herself, things like that those around her gain no situational modifiers to notice her. Mechanically this means she can attempt to sneak while out in the open and just directly contest her stealth against others perception even when it should be impossible to do so normally. This charm fails as soon as the Sidereal tries to engage in combat and provides no help from escaping the view of those who are allready aware of her.


Historical Anonymity Practice
Cost: -; Mins: Stealth 4, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Unseen and Unwatched Steps

It is the nature that the sun shine so bright as to hide all the stars of the sky. So it is that the great ignore those who are small. Any levels of Influence or similar backgrounds a person has count as an internal penalty for looking for a Sidereal if the Sidereal so wishes. The Sidereal can exempt as many or as few people from this as they want and change who it works on anytime they want reflexively. This is one of the reasons why Sidereals prefer to be the powers behind thrones rather than sit on them. It makes finding each other easier while keeping other parties from locating them.


Cunning Distraction Technique
Cost: 6m; Mins: Stealth 4, Essence 2; Type: Reflexive
Keywords: Combo-OK, Compulsion
Duration: One scene
Prerequisite Charms: Any Stealth Excellency

There are many ways that can be used for infiltration and moving without being noticed. One of the most basic is to draw the attention of others to something else. The Sidereal rolls Manipulation + Stealth and adds additional successes equal to her Essence. Anyone within 20 yards with an MDV less than her successes finds themselves fixated and distracted upon something the Sidereal chooses. While distracted all their Perception + Awareness dice pools before any other modifiers are reduced to their Essence. This effect costs 4 willpower to shake or one willpower if someone else tries to break the distraction.


Cupboard-as-Castle Safehouse
Cost: 8m, 1wp; Mins: Stealth 5, Essence 4, House of Secrets 1; Type: Reflexive
Keywords: College, Combo-OK
Duration: Indefinite
Prerequisite Charms: Cunning Distraction Technique, Historical Anonymity Practice

The strange birth of the Five Maidens sent ripples through time and space and to stranger places. Certain gods empowered by them and her Chosen have put these places to use as secret safehouses. Within these safehouses are food, basic fascilities to rest, even books with information useful about the place they are at. Even better a Sidereal who has Backing or Connections or similar backgrounds can find the safehouses conveniently stocked with things they could aquire with those abilities. A small group of minor spider dieties, who manage and maintain these places have the foresight to collect such things though the lenders of what they aquire still expect proper returns and use from what is borrowed. They also don't stock people.

Almost all cities will have at least one such safehouse and many other places scattered around as well. Using this charm the Sidereal becomes aware of any nearby or at least the closest one and while this charm is active can go to its entrance and slip in, taking up to 25 people with her so long as they all hold hands as they enter. All such safehouses will have a secondary entrance or exit out of sight of the first entrance. Time passes normally in such places as it does in Creation and are considered to be shielded against occult scrying though not Sidereal Astrology.


Green Underthings Secrets
Cost: 4m; Mins: Stealth 4, Essence e; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Cunning Distraction Technique

Venus may have all the attention but rare is the god who has not had...thoughts of her sister. She is said to actually be a maiden as well. Perhaps she has her own version of this charm or inspiration was taken from her either way the Sidereals have many ways to influence events through the bedroom. This charm enhances the mystique and appeal of the Sidereal in the bedroom. Partners do not get bored or lose the magic and things always seem new. There is more to this charm than just that of course.

This charm acts as a perfect defense against any attempt at mental influence while in the bed and by spending an additional willpower when activating the charm works against unexpected mental influences as well. Furthermore attempts to learn things about the Sidereal she does not wish share fail adding her Essence to contested rolls. Finally this mystique means that bedding the Sidereal counts as a scene towards developing a positive intimacy to her(so long as the Sidereal isn't forcing things at least).


Sun-Behind-the-World Understanding
Cost: None; Mins: Stealth 5, Essence 4, House of Secrets 2; Type: Permanent
Keywords: College, Touch
Duration: Permanent
Prerequisite Charms: Cunning Distraction Technique or Unseen and Unwatched Steps

Even the brightest light in Creation vanishes completely from sight every day. A Vizier knowing this charm can use its prerequisite on others now. Doing so requires them to touch the person and they can use either benifit on them.


Veil of Stars
Cost: 5m; Mins: Stealth 3, Essence 3, House of Secrets 1; Type: Reflexive
Type: College, Combo-OK
Duration: One scene
Prerequisite Charms: Any Stealth Excellency

As they must often expand essence in the service of fate and yet remain a mystery to those they interfere with this charm was developed to at least somewhat fascilitate that. When a Sidereal has this charm active Peripheral motes of essence do not necessarily break any stealth charms she has active. Furthermore while retaining the usual caste mark and colours for her caste they lose any distinguishing features.


Earthbound Gaze Traditions
Cost: 10m, 1wp; Mins: Stealth 5, Essence 4, House of Secrets 3; Type: Simple
Type: College, Illusion, Shaping
Duration: One scene
Prerequisite Charms: Fateful Stealth Excellency, Veil of Stars

Taking a deep breath she holds it for moment then exhales slowly and breaths out. As she does so things become suddenly difficult to notice. All around her any Awareness roll that would require a success or more fails. If another charm would contest this effect add the Sidereal's Essence in successes to the contesting roll. The Sidereal herself is immune to this effect. This charm's Illusion effect makes people forget about any weird conflicts that might have come from this effect unless they spend 2 Willpower. The Sidereal is immune to this part of the charm effect. Taking offensive action against a person renders that person immune to this charm for the rest of scene.


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