Difference between revisions of "BogModAlternateSidereals/Lore"

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<b>Many Assistants Research Study</b><br>
 
<b>Many Assistants Research Study</b><br>
<b>Cost:</b> 8m; <b>Mins:</b> Lore 3, Essence 2; <b>Type:</b> Supplemental<br>
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<b>Cost:</b> 8m; <b>Mins:</b> Lore 3, Essence 2, House of Secrets 1; <b>Type:</b> Supplemental<br>
<b>Keywords:</b> Combo-OK<br>
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<b>Keywords:</b> College, Combo-OK<br>
 
<b>Duration:</b> One project<br>
 
<b>Duration:</b> One project<br>
 
<b>Prerequisite Charms:</b> Any Lore Excellency
 
<b>Prerequisite Charms:</b> Any Lore Excellency
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Jupiter is jealous of the secrets she has.  Few know she is generous with knowledge that the time has come to be known.  This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame.  In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize.  This charm increases that trait for each member of the unit by one dot, to a maximum of 4.  The Sidereal can train with the group or as a solo character, increasing her own traits.  She cannot increase others' traits past her own.
 
Jupiter is jealous of the secrets she has.  Few know she is generous with knowledge that the time has come to be known.  This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame.  In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize.  This charm increases that trait for each member of the unit by one dot, to a maximum of 4.  The Sidereal can train with the group or as a solo character, increasing her own traits.  She cannot increase others' traits past her own.
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<b>Soul-Enlightening Beneficence</b><br>
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<b>Cost:</b> 15m, 1wp; <b>Mins:</b> Lore 4, Essence 3; <b>Type:</b> Simple(Dramatic Action)<br>
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<b>Keywords:</b> Enlightening, Obvious, Touch<br>
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<b>Duration:</b> Instant<br>
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<b>Prerequisite Charms:</b> First Principals Teaching Technique
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This charm is identical to the one on page 18 of the Scroll of the Monk.
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<b>Mudra of the Hidden Sign</b><br>
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<b>Cost:</b> 2m/difficulty; <b>Mins:</b> Lore 4, Essence 3, House of Secrets 0; <b>Type:</b> Simple<br>
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<b>Keywords:</b> College, Shaping<br>
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<b>Duration:</b> Indefinite<br>
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<b>Prerequisite Charms:</b> Many Assistants Research Study
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Making a short hand sign the Sidereal sets herself up as a gaurdian against something from being known.  For every 2 motes she commits the difficulty of all roles directly related to learning about something is raised by one.  Not every fact can be hidden and the more people that know about it the more unlikely it is that the Sidereal can make it hard for people to learn about it.  If the magnitude of the people who know about a secret is greater then the Vizier's House of Secrets rating.  The Maiden of Secrets herself should not be counted even when she knows the secret in question.
 
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Any Ex(1)
 
Any Ex(1)

Revision as of 03:33, 9 November 2009

Lore is the Treasure Trove.


Bar-Room Bodhissatva Phrases
Cost: -; Mins: Lore 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Lore Excellency

Even the most mundane phrases of the Viziers can lead to enlightenment. The Sidereal can count as a mentor for others in any mundane attribute or skill regardless of her level in the trait.


Many Assistants Research Study
Cost: 8m; Mins: Lore 3, Essence 2, House of Secrets 1; Type: Supplemental
Keywords: College, Combo-OK
Duration: One project
Prerequisite Charms: Any Lore Excellency

The secrets of the universe come quickly to the Viziers so that they can share what is right with others. Each hour of purely study or research based work counts as Essence hours worth of work instead. This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things. This charm may explicitely be comboed with charms from other abilities.


First Principals Teaching Technique
Cost: 10m, 2wp; Mins: Lore 4, Essence 2; Type: Simple
Keywords: Touch, Training
Duration: One week
Prerquisite Charms: Bar-Room Bodhissatva Phrases

Jupiter is jealous of the secrets she has. Few know she is generous with knowledge that the time has come to be known. This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame. In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize. This charm increases that trait for each member of the unit by one dot, to a maximum of 4. The Sidereal can train with the group or as a solo character, increasing her own traits. She cannot increase others' traits past her own.


Soul-Enlightening Beneficence
Cost: 15m, 1wp; Mins: Lore 4, Essence 3; Type: Simple(Dramatic Action)
Keywords: Enlightening, Obvious, Touch
Duration: Instant
Prerequisite Charms: First Principals Teaching Technique

This charm is identical to the one on page 18 of the Scroll of the Monk.


Mudra of the Hidden Sign
Cost: 2m/difficulty; Mins: Lore 4, Essence 3, House of Secrets 0; Type: Simple
Keywords: College, Shaping
Duration: Indefinite
Prerequisite Charms: Many Assistants Research Study

Making a short hand sign the Sidereal sets herself up as a gaurdian against something from being known. For every 2 motes she commits the difficulty of all roles directly related to learning about something is raised by one. Not every fact can be hidden and the more people that know about it the more unlikely it is that the Sidereal can make it hard for people to learn about it. If the magnitude of the people who know about a secret is greater then the Vizier's House of Secrets rating. The Maiden of Secrets herself should not be counted even when she knows the secret in question.


Any Ex(1)

Sim to solar bur charm, reduces studying progress(2, builds off 1). College, can act as a mentor for any skill(3, builds off 1).

Educationy charm(4, builds off 3). Essence awakener(5, builds off 3). Seals a thing from being learned, college(6, builds off 2). Extra motes, boosts from supporting and advising a group sincerely(5, builds off 3).


Any Ex(1b)

Horoscope Breaker(2b, builds off 1b). Don't have to be at the loom to do astrology(3b, builds off 1b).

Big future understander(4b, guilds off 2b and 3b)


Fateful Ex(1c)

Intent revealer(2c, builds off 1c)

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