Difference between revisions of "BogModAlternateSidereals/Lore"

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The secrets of the universe come quickly to the Viziers so that they can share what is right with others.  Each hour of purely study or research based work counts as Essence hours worth of work instead.  This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things.  This charm may explicitely be comboed with charms from other abilities.
 
The secrets of the universe come quickly to the Viziers so that they can share what is right with others.  Each hour of purely study or research based work counts as Essence hours worth of work instead.  This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things.  This charm may explicitely be comboed with charms from other abilities.
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<b>First Principals Teaching Technique</b><br>
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<b>Cost:</b> 10m, 2wp; <b>Mins:<b> Lore 4, Essence 2; <b>Type:</b> Simple<br>
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<b>Keywords:</b> Touch, Training<br>
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<b>Duration:</b> One week<br>
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<b>Prerquisite Charms:</b> Bar-Room Bodhissatva Phrases
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Jupiter is jealous of the secrets she has.  Few know she is generous with knowledge that the time has come to be known.  This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame.  In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize.  This charm increases that trait for each member of the unit by one dot, to a maximum of 4.  The Sidereal can train with the group or as a solo character, increasing her own traits.  She cannot increase others' traits past her own.
 
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Any Ex(1)
 
Any Ex(1)

Revision as of 02:46, 9 November 2009

Lore is the Treasure Trove.


Bar-Room Bodhissatva Phrases
Cost: -; Mins: Lore 2, Essence 2; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Any Lore Excellency

Even the most mundane phrases of the Viziers can lead to enlightenment. The Sidereal can count as a mentor for others in any mundane attribute or skill regardless of her level in the trait.


Many Assistants Research Study
Cost: 8m; Mins: Lore 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: One project
Prerequisite Charms: Any Lore Excellency

The secrets of the universe come quickly to the Viziers so that they can share what is right with others. Each hour of purely study or research based work counts as Essence hours worth of work instead. This is helpful for the initial parts of Artifact design as well as developing sorcery as well as more mundane uses of such things. This charm may explicitely be comboed with charms from other abilities.


First Principals Teaching Technique
Cost: 10m, 2wp; Mins:<b> Lore 4, Essence 2; <b>Type: Simple
Keywords: Touch, Training
Duration: One week
Prerquisite Charms: Bar-Room Bodhissatva Phrases

Jupiter is jealous of the secrets she has. Few know she is generous with knowledge that the time has come to be known. This charm involves training a unit over the course of a week by spending at least 5 hours educating them over that time frame. In each week of training the Sidereal picks one of the following to train: Intelligence, Perception, Bureaucracy, Crafts(Air, Earth, Fire, Water, Wood), Lore, Linguistics, Occult, Medicine and Socialize. This charm increases that trait for each member of the unit by one dot, to a maximum of 4. The Sidereal can train with the group or as a solo character, increasing her own traits. She cannot increase others' traits past her own.


Any Ex(1)

Sim to solar bur charm, reduces studying progress(2, builds off 1). College, can act as a mentor for any skill(3, builds off 1).

Educationy charm(4, builds off 3). Essence awakener(5, builds off 3). Seals a thing from being learned, college(6, builds off 2). Extra motes, boosts from supporting and advising a group sincerely(5, builds off 3).


Any Ex(1b)

Horoscope Breaker(2b, builds off 1b). Don't have to be at the loom to do astrology(3b, builds off 1b).

Big future understander(4b, guilds off 2b and 3b)


Fateful Ex(1c)

Intent revealer(2c, builds off 1c)

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