Difference between revisions of "BogModAlternateSidereals/Dodge"

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<b>Etiquette Breaching Anticipation Technique</b><br>
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<b>Etiquette Breaching Anticipation</b><br>
<b>Cost:</b> 1m; <b>Mins:</b> Dodge 1, Essence 1; <b>Type:</b> Reflexive<br>
+
<b>Cost:</b> 2m; <b>Mins:</b> Dodge 1, Essence 1; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> Combo-OK<br>
 
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> Instant<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> None
 
<b>Prerequisite Charms:</b> None
  
The idea of catching a Vizier by surprise is laughable.  How can one hope to catch unawares those who can detect the subtle changes in Fate around them?  Such as the change between peace and violence.  This charm can be used in response to any unexpected attack making the attack no longer unexpected.
+
The idea of catching a Vizier by surprise is laughable.  How can one hope to catch unawares those who can detect the subtle changes in Fate around them?  Such as the change between peace and violence.  This charm can be used in response to any unexpected attack making the attack no longer unexpected.  This applies to both physical and social attacks.
 
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<b>Auspicious Sidestep</b><br>
 
<b>Auspicious Sidestep</b><br>
 
<b>Cost:</b> 2m; <b>Mins:</b> Dodge 3; Essence 2; <b>Type:</b> Reflexive<br>
 
<b>Cost:</b> 2m; <b>Mins:</b> Dodge 3; Essence 2; <b>Type:</b> Reflexive<br>
<b>Keywords:</b> Combo-OK, Obvious<br>
+
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> Instant<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> None
 
<b>Prerequisite Charms:</b> None
  
Faced with fighting against impossible odds the Sidereal picks an impossible fate for herself and follows it.  Attacks which would normally be undodgeable can be dodged thanks to using this charm.
+
Viziers refuse to believe in the impossible.  Increadibly difficult sure but they know well how with essence and foresight the seemingly impossible is not so.  Attacks which would normally be undodgeable can be dodged thanks to using this charm and she ignores all penalties to her dodge DV.
 
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<b>Peacekeepers Punishment Attack</b><br>
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<b>Auspicious Reversal</b><br>
<b>Cost:</b> -(5m); <b>Mins:</b> Dodge 4, Essence 3, House of Serenity 2; <b>Type:</b> Permanent<br>
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<b>Cost:</b> -(3m); <b>Mins:</b> Dodge 5, Essence 3; <b>Type:</b> Permanent<br>
<b>Keywords:</b> College, Combo-OK, Counterattack<br>
+
<b>Keywords:</b> None<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Duration:</b> Permanent<br>
<b>Prereaquisite Charms:</b> Any Dodge Excellency, Etiquette Breaching Anticipation Technique
+
<b>Prereaquisite Charms:</b> Any Dodge Excellency, Etiquette Breaching Anticipation
  
Knowing the actions of those who would ruin peaceful discourse with sudden violence the Sidereal places themself perfectly to take advantage of their sudden violence.  When she uses Etiquette Breaching Anticipation Technique in response to a surprise attack her next attack against that target is Unexpected.  This charm can not be used in response to a counterattack.
+
Finding that the attempt to take the Sidereal unaware has failed they also find out that they have allowed the Vizier into a position which compromises their own.  When she uses Etiquette Breaching Anticipation Technique in response to a surprise attack she can spend 3m to make her next attack against that target is unblockable and undodgeable wether social or physical.
 
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<b>Cooperative Defense Technique</b><br>
 
<b>Cooperative Defense Technique</b><br>
<b>Cost:</b> 4m; <b>Mins:</b> Dodge 4, Essence 2, House of Serenity 1; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 2m; <b>Mins:</b> Dodge 4, Essence 2; <b>Type:</b> Reflexive<br>
<b>Keywords:</b> College, Combo-OK<br>
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<b>Keywords:</b> Combo-OK<br>
<b>Duration:</b> Instant<br>
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<b>Duration:</b> One tick<br>
<b>Prerequisite Charms:</b> Any Dodge Excellency, Auspicious Sidestep
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<b>Prerequisite Charms:</b> Auspicious Sidestep
  
 
The Joybringers are a social caste.  They work to build friendships, marriages, alliances and all such matters that bring peace and connectedness.  When you are their friend you can trust them to watch your back too and with a twist of fate they can do just that.  Add her Dodge trait rating to the (Dexterity + Dodge) total of a target within Essence yards.  This bonus does not count towards that target's DV cap.
 
The Joybringers are a social caste.  They work to build friendships, marriages, alliances and all such matters that bring peace and connectedness.  When you are their friend you can trust them to watch your back too and with a twist of fate they can do just that.  Add her Dodge trait rating to the (Dexterity + Dodge) total of a target within Essence yards.  This bonus does not count towards that target's DV cap.
 
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<b>Fork-in-the-Road Escape</b><br>
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<b>Deft Spider Shimmey</b><br>
<b>Cost:</b> 2m; <b>Mins:</b> Dodge 4, Essence 2; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 4m; <b>Mins:</b> Dodge 4, Essence 2; <b>Type:</b> Permanent<br>
<b>Keywords:</b> Combo-OK<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Any Dodge Excellency, Auspicious Sidestep
 
 
 
Life is always a series of choices.  Sometimes the choices are simple with the results easy to forsee while sometimes they are complex and the result of choosing on or the other is hard to determine.  The Sidereal makes a Dexterity + Dodge roll at a difficulty of her attackers Essence.  On a success she dodges any attack that doesn't always hit that she is aware of and is dodgeable.
 
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<b>Stepping Off The Path</b><br>
 
<b>Cost:</b> -(2m); <b>Mins:</b> Dodge 5, Essence 2; <b>Type:</b> Permanent<br>
 
 
<b>Keywords:</b> Obvious<br>
 
<b>Keywords:</b> Obvious<br>
 
<b>Duration:</b> Permanent<br>
 
<b>Duration:</b> Permanent<br>
<b>Prerequisite Charms:</b> Fork-in-the-Road Escape
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<b>Prerequisite Charms:</b> Auspicious Sidestep
  
And sometimes of the options available to someone none of them are goodWoe then to the mortal in such a position.  Vizier's though always have another option rather then being slaves to the plans of othersBy paying an additional 2m when using Fork-in-the-Road Escape the Sidereal dodges any attack that she is aware of.  This charm has one of the Flaws of Invulnerability.
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Eight legs allows for surprising degrees of maneuverabilityCoupled with momentary glimpses into the weft of local fate weaves a Sidereal can slip around to avoid any attackThis charm is a dodge even against undodgeable attacks.  This charm has one of the Flaws of Invulnerability.
 
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<b>Failure of Violence Technique</b><br>
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<b>Triumph of Idealism Technique</b><br>
<b>Cost:</b> 6m; <b>Mins:</b> Dodge 5, Essence 4, House of Serenity 3; <b>Type:</b> Reflexive<br>
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<b>Cost:</b> 6m; <b>Mins:</b> Dodge 5, Essence 4, House of Serenity 2; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> College, Combo-OK, Compulsion<br>
 
<b>Keywords:</b> College, Combo-OK, Compulsion<br>
 
<b>Duration:</b> Instant<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Cooperative Defense Technique
 
<b>Prerequisite Charms:</b> Cooperative Defense Technique
  
There is more to peace then merely the absence of violence.  There is also forgiveness and the willingness to put past troubles in the past and move forward together.  This charm must be activated after the first attack in a battle wether that attack hits or misses.  She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll.  Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack.  This compulsion lasts for the rest of the scene, until someone continues violence, or 2 Willpower is spent to break the effect.  This is a form of Unnatural Mental Influence.     
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There is more to peace then merely the absence of violence.  There is also forgiveness and the willingness to put past troubles in the past and move forward together.  This charm must be activated within the first 6 ticks of combat.  She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll.  Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack.  This compulsion lasts for the rest of the scene, unless that person is attacked, or 2 Willpower is spent to break the effect.  This is a form of Unnatural Mental Influence.  The Sidereal is proof against this effect.     
 
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<b>Harmonious Partner Dance Method</b><br>
 
<b>Harmonious Partner Dance Method</b><br>
<b>Cost:</b> 6m, 1wp; <b>Mins:</b> Dodge 5, Essence 3; <b>Type:</b> Simple<br>
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<b>Cost:</b> 5m, 1wp; <b>Mins:</b> Dodge 5, Essence 3; <b>Type:</b> Simple<br>
 
<b>Keywords:</b> Combo-OK, Obvious<br>
 
<b>Keywords:</b> Combo-OK, Obvious<br>
 
<b>Duration:</b> One scene<br>
 
<b>Duration:</b> One scene<br>
<b>Prerequisite Charms:</b> Cooperative Defense Technique
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<b>Prerequisite Charms:</b> Etiquette Breaching Anticipation, Deft Spider Shimmey
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Every movement has another that can add to it and make a harmonious whole.  The Sidereals in all things flow harmoniously to further their goals even if that goal is just keeping from getting stabbed.  While this charm is active the Sidereals own actions do not reduce her Dodge DV and she suffers no onslaught penalties.
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<b>Pursuit of Love</b><br>
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<b>Cost:</b> -; <b>Mins:</b> Dodge 3, Essence 2, House of Serenity 2; <b>Type:</b> Permanent<br>
 +
<b>Keywords:</b> College<br>
 +
<b>Duration:</b> Permanent<br>
 +
<b>Prerquisite Charms:</b> Any Dodge Excellency
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 +
The Vizier's often claim that they know who is intended to be with who.  While they can often divine such things sometimes the arrange the situation to make their claims about a pair correct rather than trusting to fate.  Social attacks to develop intimacies of romantic love in people develop a full strength intimacy if successful.
  
Every movement has another that can add to it and make a harmonious whole.  A balance between two actions.  With this principal in mind the Vizier keeps the disruptive ways of other from ruining her own inner serenity.  For the rest of the scene the Sidereal ignores her Essence in onslaught penalties.  Furthermore the penalty from Coordinated attacks is limited to (5 - House of Serenity rating).  This can reduce the penalty from Coordinated attacks to 0.
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[[BogModAlternateSidereals]]
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<b>Trapped Fate Thrashings</b><br>
 
<b>Cost:</b> 6m; <b>Mins:</b> Dodge 5, Essence 2; <b>Type:</b> Reflexive<br>
 
<b>Keywords:</b> College, Combo-OK, Counterattack<br>
 
<b>Duration:</b> Instant<br>
 
<b>Prerequisite Charms:</b> Fork-in-the-Road Escape
 
  
Attacked she bundles the fate of the attack up in blue threads of essence like prey caught and cocooned in a spider's web.  Bound with this blue fate its of no harm to anyone anymore.  The Sidereal rolls Wits+Dodge at a difficulty of the targets Essence with a maximum difficulty of 10 - House of Serenity rating.  Success causes the flurry magical or otherwise to end.  Visually the target finishes making all their attacks but they find no mark and harm no bodies.  At Essence 5 the Sidereal can spend an additional Willpower point to render herself immune for the scene to effects which cause continues threat such as environmental damage after risking one turns exposure.
 
  
 
== Comments ==
 
== Comments ==

Latest revision as of 04:34, 22 June 2011

Dodge is from the Constellation of the Ewer.


Etiquette Breaching Anticipation
Cost: 2m; Mins: Dodge 1, Essence 1; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The idea of catching a Vizier by surprise is laughable. How can one hope to catch unawares those who can detect the subtle changes in Fate around them? Such as the change between peace and violence. This charm can be used in response to any unexpected attack making the attack no longer unexpected. This applies to both physical and social attacks.


Auspicious Sidestep
Cost: 2m; Mins: Dodge 3; Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

Viziers refuse to believe in the impossible. Increadibly difficult sure but they know well how with essence and foresight the seemingly impossible is not so. Attacks which would normally be undodgeable can be dodged thanks to using this charm and she ignores all penalties to her dodge DV.


Auspicious Reversal
Cost: -(3m); Mins: Dodge 5, Essence 3; Type: Permanent
Keywords: None
Duration: Permanent
Prereaquisite Charms: Any Dodge Excellency, Etiquette Breaching Anticipation

Finding that the attempt to take the Sidereal unaware has failed they also find out that they have allowed the Vizier into a position which compromises their own. When she uses Etiquette Breaching Anticipation Technique in response to a surprise attack she can spend 3m to make her next attack against that target is unblockable and undodgeable wether social or physical.


Cooperative Defense Technique
Cost: 2m; Mins: Dodge 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One tick
Prerequisite Charms: Auspicious Sidestep

The Joybringers are a social caste. They work to build friendships, marriages, alliances and all such matters that bring peace and connectedness. When you are their friend you can trust them to watch your back too and with a twist of fate they can do just that. Add her Dodge trait rating to the (Dexterity + Dodge) total of a target within Essence yards. This bonus does not count towards that target's DV cap.


Deft Spider Shimmey
Cost: 4m; Mins: Dodge 4, Essence 2; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Auspicious Sidestep

Eight legs allows for surprising degrees of maneuverability. Coupled with momentary glimpses into the weft of local fate weaves a Sidereal can slip around to avoid any attack. This charm is a dodge even against undodgeable attacks. This charm has one of the Flaws of Invulnerability.


Triumph of Idealism Technique
Cost: 6m; Mins: Dodge 5, Essence 4, House of Serenity 2; Type: Reflexive
Keywords: College, Combo-OK, Compulsion
Duration: Instant
Prerequisite Charms: Cooperative Defense Technique

There is more to peace then merely the absence of violence. There is also forgiveness and the willingness to put past troubles in the past and move forward together. This charm must be activated within the first 6 ticks of combat. She then rolls her (Charisma + Dodge) and adds her House of Serenity background as additional successes to the roll. Anyone with an DMDV less then the number of successes rolls suffers a Compulsion to not fight and to forgive the attack. This compulsion lasts for the rest of the scene, unless that person is attacked, or 2 Willpower is spent to break the effect. This is a form of Unnatural Mental Influence. The Sidereal is proof against this effect.


Harmonious Partner Dance Method
Cost: 5m, 1wp; Mins: Dodge 5, Essence 3; Type: Simple
Keywords: Combo-OK, Obvious
Duration: One scene
Prerequisite Charms: Etiquette Breaching Anticipation, Deft Spider Shimmey

Every movement has another that can add to it and make a harmonious whole. The Sidereals in all things flow harmoniously to further their goals even if that goal is just keeping from getting stabbed. While this charm is active the Sidereals own actions do not reduce her Dodge DV and she suffers no onslaught penalties.


Pursuit of Love
Cost: -; Mins: Dodge 3, Essence 2, House of Serenity 2; Type: Permanent
Keywords: College
Duration: Permanent
Prerquisite Charms: Any Dodge Excellency

The Vizier's often claim that they know who is intended to be with who. While they can often divine such things sometimes the arrange the situation to make their claims about a pair correct rather than trusting to fate. Social attacks to develop intimacies of romantic love in people develop a full strength intimacy if successful.

BogModAlternateSidereals


Comments