Difference between revisions of "BogModAlternateSidereals/Awareness"

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This charm is actually three charms.  Aside from its mins and cost its functionally identical to the Unsurpassed (Sense) Discipline Solar charms.
 
This charm is actually three charms.  Aside from its mins and cost its functionally identical to the Unsurpassed (Sense) Discipline Solar charms.
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<b>Down-the-Road Observation</b><br>
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<b>Cost:</b> 8m; <b>Mins:</b> Awareness 5, Essence 4; <b>Type:</b> Simple<br>
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<b>Keywords:</b> Combo-OK<br>
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<b>Duration:</b> One scene<br>
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<b>Prerequisite Charms:</b> Stargazer's Sight Method
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Though distant Sidereals can see the layout of Heaven's plan on the ceiling of Creation with utter ease.  This charm cancels out any penalties to vision related rolls except for physical obstruction.  If another charm would make a character hard to see or invisable(aside from being dematerialized) this charm causes a contested effect roll off.  As one final perk this charm lets a Sidereal perform Art of Astrology readings without any equipment and it can be done at anytime of the day.  They need only look upward to see the star layout even when deep underground.  This aspect still works in other realms of existance but they only see the stars of that place if they have any at all.
 
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Revision as of 22:40, 18 September 2009

Awareness is the Crow


Improper Endings Detection Method
Cost: 1m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

All things have a proper end so say Heaven's Guardeners. Though they might not admit it they still wish, as does any mortal, that their own end was far away. Luckily their attunement to the way things should be gives them a heads up when someone might try to bring their end around too early. When the Sidereal is about to suffer immidiate damage from an undetected threat they receive warning of it. Before they take that step forward, before they drink their wine, or just before an enemy attack. This charm costs 1m to activate normally but if a Sidereal has no motes left it gives them a point of Limit instead. This charm will not activate if a Sidereal has allready used a charm that turn.


Personal Fate Anticipation
Cost: -; Mins: Awareness 4, Essence 2, House of Endings 2; Type: Permanent
Keywords: College
Duration: Permanent
Prerequisite Charms: Improper Endings Detection Method

Further understanding of the work of Fate in Creation makes it impossible to try to ambush a Sidereal unawares. This charm permently enhances its prerequisite making the use of that charm not count as a charm activation.


Anticipation of Violence Awareness
Cost: 4m; Mins: Awareness 4, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Improper Endings Detection Method

In the troubled times of the Second Age it is a sad fact that most do not die quietly in their beds. For many death comes in the form of violence brought onto them by others. While this charm is active the Vizier is assumed to have made a successful Reading Motivation roll to determine who around them would like to committ violence. Who they want to do it to, or even if they would do it in the setting they are in is not revealed but this heads up can help a Sidereal prepare for events.


God Chosen Awareness
Cost: 5m; Mins: Awareness 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Anticipation of Violence Awareness

Chosen to be the advisors and the wisest of the Exalted the Sidereals must often warn their fellows when they get in over their head and face unexpected threats. This charm functions as a more expensive version of Improper Endings Detection Method except that it triggers when a nearby ally or allies is in danger. The player has the choice of wether or not this charm activates though and if it does then whatever unexpected threat the others face becomes known. A Sidereal with 3 dots in House of Endings can perform this charm without it counting as charm use.


Keen (Sense) Technique
Cost: 3m; Mins: Awareness 3, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Any Awareness Excellency

Keen Sense Technique is actually 3 charms and functionally identical to the Solar charm of the same name.


Stargazer's (Sense) Method
Cost: 3m; Mins: Awareness 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Appropriate Keen (Sense) Technique

This charm is actually three charms. Aside from its mins and cost its functionally identical to the Unsurpassed (Sense) Discipline Solar charms.


Down-the-Road Observation
Cost: 8m; Mins: Awareness 5, Essence 4; Type: Simple
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Stargazer's Sight Method

Though distant Sidereals can see the layout of Heaven's plan on the ceiling of Creation with utter ease. This charm cancels out any penalties to vision related rolls except for physical obstruction. If another charm would make a character hard to see or invisable(aside from being dematerialized) this charm causes a contested effect roll off. As one final perk this charm lets a Sidereal perform Art of Astrology readings without any equipment and it can be done at anytime of the day. They need only look upward to see the star layout even when deep underground. This aspect still works in other realms of existance but they only see the stars of that place if they have any at all.


Aware Ex(1b)

Basic Sense boosters like Lunars and Solars(2b, builds off 1b). Supernatural tracker(3b, builds off 1b).

Vision type charm(4b, builds off 3b). College, everyone gets to notice hidden things charm(5b, builds off 2b and 3b)

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