BogModAlternateSidereals/Athletics

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Athletics is the Banner.


Any Ath Ex(1). Graceful Crane(2). Fateful Ex(3).

Double jump, sid literally jumps twice rather then just double distance.(4), builds off 2. Fall damage reducer and wall climber(5), builds off 3 and 2. Add 10 to Sids Str + Ath totals for feats of Strength(6), builds off 1.

College upgrade, increases number of jumps sid can make.(7), builds off 4. Ground Stomp, causes knockdown(8), builds off 6 and 2.

Terrain shaping fist, first of all lets the sidereal do Feats of Strength destruction actions in combat time with a -1dv miscellaneous action, further sidereal can reshape the ground with a similiar action, provide effect examples and should be useable in mass combat.(9), builds off 8.

Upgrade charm, sidereal can now apply terrain shaping effects to non-land things.(10), builds off 9.


Graceful Crane Stance
Cost: 3m; Mins: Athletics 2, Essence 2; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: None

This charm is identical to the Solar one on pages 222-223.


Sky Touching Toad Technique
Cost: 4m; Mins: Athletics 3, Essence 2; Type: Reflexive
Keywords: Obvious, Combo-OK
Duration: One scene
Prerequisite Charms: Graceful Crane Stance

The Shieldbearers are not bound to the earth as mortal men are. Rather then jump simply farther the Vizier jumps more often even in midjump when they need that extra height. Effectively this means the Sidereal can now jump as a move action and their jumps cover twice the distance. However since they can jump while in the middle of a jump it permits changes in direction normally impossible while midleap.


Star Reaching Leap
Cost: -; Mins: Athletics 3, Essence 3, House of Battles 2; Type: Permanent
Keywords: College
Duration: Permanent
Prerequisite Charms: Sky Touching Toad Technique

Like all the Exalted the Sidereals constantly work for something more and something greater. What is out of reach they reach for. This charm increases the distance that can be jumped by Sky Touching Toad Technique by a factor of 1. Further when not using that charm it increases by 1 the Strength + Athletics total for determining how far the Sidereal can jump. This charm can be purchased a number of times equal to the Sidereal's permanent Essence.


Imperial Goat Method
Cost: 2m, 1wp; Mins: Athletics 5, Essence 3; Type: Reflexive
Keywords: Combo-OK
Duration: One scene
Prerequisite Charms: Sky Touching Toad Technique, Fateful Athletics Excellency

On the slopes of the Imperial Mountain lives the majestic Imperial Goat. Perfectly suited to its environment no one has ever found one that slipped and fell to its death. Neither do the Chosen of the Maiden's lose their footing in this world wether they go up or down. She can climb any surface at her normal movement rate and should never need to check to see if she can maintain her grip. Should she end up falling, say due to being hurled off an airship, the damage she takes is always reduced to a single die of bashing damage(lethal if she lands on something pointy).


Strength-of-Five Prana
Cost: 5m; Mins: Athletics 3, Essence 3; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Athletics Excellency

In battle the many work together as one. While a Sidereal can not always trust to have friends around they can always trust on the strength of their friends no matter how distant they are. This charm adds 10 to the Sidereals Strength + Athletics score for feats of strength. This bonus can exceed the normal dice cap limit.


Perm charm, boosts sids movement when they use a defense with valor flaw of invulnerability(1b)

All round move booster(2b).

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