Difference between revisions of "BogModAlternateSidereals/Archery"

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MM Armor soak reducer breaker charm(6), builds off 5.
 
MM Armor soak reducer breaker charm(6), builds off 5.
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<b>Hawk Feathered Arrow Technique</b><br>
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<b>Cost:</b> 4m; <b>Mins:</b> Archery 3, Essence 2; <b>Type:</b> Supplemental<br>
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<b>Keywords:</b> Combo-OK<br>
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<b>Duration:</b> Instant<br>
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<b>Prerequisite Charms:</b> Any Archery Excellency
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The key to warfare is mobility.  Any immobile point can eventually be overrun.  Thus the Viziers strike quickly then move on to their next attack.  This supplements an archery attack or a flurry of archery attacks to reduce the speed of the attack to 3.  No combination of effects including this charm can reduce the speed of the attack below 3.
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<b>Splitting the Arrow Shot</b><br>
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<b>Cost:</b> 1m; <b>Mins:</b> Archery 2, Essence 1; <b>Type:</b> Suplemental<br>
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<b>Keywords:</b> Combo-OK, Stacking<br>
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<b>Duration:</b> Instant<br>
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<b>Prerequisite Charms:</b> None
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Having found a vulnerable point the Sidereal continues to take advantage of that point with unerring accuracy.  Any hit against a target that would roll damage, has its damage after soak increased by one.  This effect stacks with itself when used with this charm.  So a sidereal of essence 3 who has hit a target 3 times using this charm, regardless of how much damage those hits did on the roll, adds 3 dice to their post soak damage when they use this charm.
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<b>Cunning Arrow Trick</b><br>
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<b>Cost:</b> 3m; <b>Mins:</b> Archery 2, Essence 2; <b>Type:</b> Supplemental<br>
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<b>Keywords:</b> Combo-OK<br>
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<b>Duration:</b> Instant<br>
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<b>Prerequisite Charms:</b> Any Archery Excellency
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Most the secret of being a skilled archer is knowing where your openent will be.  The other part is being able to shoot that spot.  Knowing the twists of Fate as they do and with Essence flowing into their actions a Sidereal has both.  Archery attacks supplemented with this charm ignore anything less then complete cover and negate the bonus of non-magical shields.
 
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Revision as of 21:08, 18 August 2009

Archery is The Quiver


Arch Ex(1)

Bow speed reducer(2), builds off 1. Stackable effect, damage booster on hit targets(3), builds off 1). Covern ignorer and range penalty reducer(4), builds off 1.

Armor Breaker(5), builds off 2.

MM Armor soak reducer breaker charm(6), builds off 5.


Hawk Feathered Arrow Technique
Cost: 4m; Mins: Archery 3, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Archery Excellency

The key to warfare is mobility. Any immobile point can eventually be overrun. Thus the Viziers strike quickly then move on to their next attack. This supplements an archery attack or a flurry of archery attacks to reduce the speed of the attack to 3. No combination of effects including this charm can reduce the speed of the attack below 3.


Splitting the Arrow Shot
Cost: 1m; Mins: Archery 2, Essence 1; Type: Suplemental
Keywords: Combo-OK, Stacking
Duration: Instant
Prerequisite Charms: None

Having found a vulnerable point the Sidereal continues to take advantage of that point with unerring accuracy. Any hit against a target that would roll damage, has its damage after soak increased by one. This effect stacks with itself when used with this charm. So a sidereal of essence 3 who has hit a target 3 times using this charm, regardless of how much damage those hits did on the roll, adds 3 dice to their post soak damage when they use this charm.


Cunning Arrow Trick
Cost: 3m; Mins: Archery 2, Essence 2; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: Any Archery Excellency

Most the secret of being a skilled archer is knowing where your openent will be. The other part is being able to shoot that spot. Knowing the twists of Fate as they do and with Essence flowing into their actions a Sidereal has both. Archery attacks supplemented with this charm ignore anything less then complete cover and negate the bonus of non-magical shields.


Arrow Supplier(1b)

College, energy arrows(2b), builds off 1b.

College, fate bow(3b), builds off 2b.


Enraging enemy charm(1c)

Fire arrow(2c), builds off 1c.

college multi arrow charm(3c), builds off 2c.

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