Bassist159/Backgrounds

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Backgrounds

Exposure
Exposure is a background that, like Experience and Knowledge, will likely be off limits to most starting characters in any great amount. It's meant to be supplimental to Lore, implying a knowledge outside of what the character should rightly know by their scores. In short, Exposure means you've seen it or heard of it, where as . Note that higher Exposure scores should likely be coupled with flaws such as Cursed, Dark Fate, Dark Secret, Derranged, Hatred, Nightmares, and Phobia, specifically when dealing with mortals or other simmilarly powered creatures. Exalted have an easier time, but the sort of experiences involving personal interraction with such things as Malfeans or Neverborn would likely cause some lasting distress.

X: You have lived a life like many happy souls in creation, and are not familliar with any of the more frightening sights of the world.
●: Be it an unlucky brush with fate or a very pecuiliar cirumstances in growing up, your character has either personally dealt with (in brief), or heard many (somewhat factual) tales of fantastic and horrifying things. This level of the background offers no bonuses, but may be grounds for allowing the standard Lore rolls when faced with an example of whatever the background pertains to.
●●: You have had several encounters (or perhaps one very long, vivid one) with your bizarrity of choice. When dealing with Lore or other roles involving the unnatural or conspiratorial, you might be eligable for a reduction in penalties, or a small bonus.
●●●: You either were in the close company of your exposure for a short amount of time, or have dealt with them in very delayed bursts over your entire life. Either way, any rolls you make involving knowledge on this group should gain bonuses.
●●●●: There is a chapter of your life, likely one you do not share with people if it has passed, in which you had a near-constant interraction with your related exposure. Definate bonuses to this feild of knowledge should be given. Mortals should have a minor phobia or derrangement at this level.
●●●●●: Encounters with or stemming with this creature are common place, or at least were for some long stretch in your life. A three-die bonus should be minimum at this point, roll penalties not withstanding, and more should be common. Mortals definately have flaws.
Example Varieties: Autocthonia, The Bronze Faction, Celestines (specific one), The Cult of the Illuminated, The Deathlords (Specific one), The Exalted (Specific type), The Lookshy Gens, Gods (specific one), the Gold Faction, The Guild, The Dynast Houses The Immaculate Order, Malfeans (Specific One), Malfeas, Necromancy, Necrosurgery, the Neverborn, Primordials (specific one), the Silver Pact, Sorcery, The Thousand Scales, The Underworld, The Wyld, The Wyld Hunt, Wyld Mutations, Yu-Shan.