AutXAutY/Freezing Cloud

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Spend 4 Will. Breathe out out a freezing mist. Everyone in a cone out to close range of you (generally this hits enemies in close range and not allies, but if for some reason you/your allies are stuck in between two groups of enemies there’s a tradeoff between hitting both enemies and not hitting allies). Everyone in the mist must roll to resist a one-time environmental hazard at difficulty (Sagacity) and damage (Essence) health levels. The mist lasts for (Sagacity) rounds, imposing a -3 penalty to attempts to see things through the mist.

   Sorcery (Breath of Mela): Everyone who fails suffers a -3 penalty to all actions for a number of rounds equal to the number of successes they fail by, not stacking with the penalty to vision.
   Necromancy (Breath of the Abyss): Instead of dealing damage, the environmental hazard costs the enemy motes. If they have no motes, it costs them double the damage that would be dealt in power