Difference between revisions of "Artifacts/BlackFlame"

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(made page...just ideas for now...no stats.)
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=== Ideas ===
 
=== Ideas ===
  
Some kind of warstrider weapon that lengthens the arms to strike targets at a distance.  Not long range, maybe like 8 yards or so.  More of a surprise attack thing.
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Some kind of warstrider weapon that lengthens the arms to strike targets at a distance.  Not long range, maybe like 10 yards or so.  More of a surprise attack thing. Definitely requires moonsilver to be added to the warstrider. 
  
Magical grappling hook (a la Batman).  Thin chain or wire (made of one of the 5MM) is stored elsewhereShoots either hook (to catch on to things) or a small dart (to dig into things)Can real in or outPossible use as weapon (low damage).
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Moonsilver Gloves / Gauntlets that increase the claw damage of lunars, whether the claws are from DBT or the charms that give clawsOr maybe they let the Lunar manifest their claw, but disguise themI actually kinda like that betterI don't know if this has been done before, but I haven't seen it.
  
Moonsilver Gloves / Gauntlets that increase the claw damage of lunars, whether the claws are from DBT or the charms that give claws.  I don't know if this has been done before, but I haven't seen it.
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=== Work in Progress ===
  
Something kind of like a ''Skywolf''-class skyship, except submersible. Maybe base its body shape on a squid for something different.  Slow "battle mode" with tenticals forward, and fast "travel mode" with tenticals at the rear.  Lightning ballista are not possible armaments, but do essence cannons and implosion bows work underwater?  Tiger Shark armor for the mortal "marines".
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''' ''Charybdis''-class Underwave Assault Craft '''<br>
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'''Basics'''  Body shape is based on a squid for something different.  Slow "battle mode" with tenticals forward, and fast "travel mode" with tentacles at the rear. Tiger Shark armor for the mortal "marines".  A hanger the stores ''Resplendent Dolphins'' and possibly some other custom submersibles.  Maybe a warstrider mount or two on the outside of the hull.  Essence turbines like on the ''Skywolf'' but don't drain ambient essence since it doesn't take as much to power the ship, i.e. no need to hold it aloft.<br> 
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'''Weapons''' The two long tentacles will have the big guns (lightning balista, only usable if tentacles are out of water), four more ranged weapons on smaller arms (medium implosion?), two arms will have warstrider fire lances (for setting wood ships and buildings on fire), and the last two will have essence "cutters" for making holes in ships, rocks, ect.  One weapon at the tip of the head, it aims backwards in battle mode, forwards in speed mode.  Lightning ballista are not possible armaments (are they?), but do essence cannons and implosion bows work underwater?  Hmmm....I need to think about that...and I need my WotLA so I can do some research...more later.<br>
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'''Flaws''' The "gunners" are in the command bridge instead of at the site of the weapon.  This is due to there not being enough room in the tentacles for accessways.  Their are controls with which the weapons are aimed, and which hold the hearthstones powering them.  Since the aiming is indirect and not as precise all attacks are made with tenticle mounted weapons are made at +1 Difficulty.  Lightning Ballista don't work underwater (my decision, not supported or refuted by canon), also the water also reduces the range of the essence weapons that do function (again IMO).  And of course a repair rating comparable to ''Skywolf''.
  
  

Revision as of 03:38, 25 July 2007

Nothing much now...just building the framework.

Ideas

Some kind of warstrider weapon that lengthens the arms to strike targets at a distance. Not long range, maybe like 10 yards or so. More of a surprise attack thing. Definitely requires moonsilver to be added to the warstrider.

Moonsilver Gloves / Gauntlets that increase the claw damage of lunars, whether the claws are from DBT or the charms that give claws. Or maybe they let the Lunar manifest their claw, but disguise them. I actually kinda like that better. I don't know if this has been done before, but I haven't seen it.

Work in Progress

Charybdis-class Underwave Assault Craft
Basics Body shape is based on a squid for something different. Slow "battle mode" with tenticals forward, and fast "travel mode" with tentacles at the rear. Tiger Shark armor for the mortal "marines". A hanger the stores Resplendent Dolphins and possibly some other custom submersibles. Maybe a warstrider mount or two on the outside of the hull. Essence turbines like on the Skywolf but don't drain ambient essence since it doesn't take as much to power the ship, i.e. no need to hold it aloft.
Weapons The two long tentacles will have the big guns (lightning balista, only usable if tentacles are out of water), four more ranged weapons on smaller arms (medium implosion?), two arms will have warstrider fire lances (for setting wood ships and buildings on fire), and the last two will have essence "cutters" for making holes in ships, rocks, ect. One weapon at the tip of the head, it aims backwards in battle mode, forwards in speed mode. Lightning ballista are not possible armaments (are they?), but do essence cannons and implosion bows work underwater? Hmmm....I need to think about that...and I need my WotLA so I can do some research...more later.
Flaws The "gunners" are in the command bridge instead of at the site of the weapon. This is due to there not being enough room in the tentacles for accessways. Their are controls with which the weapons are aimed, and which hold the hearthstones powering them. Since the aiming is indirect and not as precise all attacks are made with tenticle mounted weapons are made at +1 Difficulty. Lightning Ballista don't work underwater (my decision, not supported or refuted by canon), also the water also reduces the range of the essence weapons that do function (again IMO). And of course a repair rating comparable to Skywolf.


Comments

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