Arafelis/RevisedCasteAbilities

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Zenith:

The priests of the Zenith caste travel tirelessly to the far edges of Creation to bring the word of the Unconquered Sun. No barrier will stop them and no distance is too great to cross.

Their Caste abilities are Endurance, Presence, Resistance, Sail, and Ride.

Dawn:

The warriors of the Dawn caste engage their enemies wherever they are found, relying on their grasp of tactics and the might of their bodies to wage war wherever the enemies of Creation rear to strike. No enemy is too powerful, nor will they escape combat once engaged.

Their Caste abilities are Athletics, Archery, Brawl, Dodge, and Melee.

Night:

The watchers of the Night caste seek out the darkness in which corruption hides from the light. None escape from their keen insight and shrewd cunning.

Their Caste abilities are Larceny, Stealth, Thrown, Awareness and Investigation.

Eclipse:

The diplomats of the Eclipse caste move amongst shadows and light to negotiate with any willing to come in peace, and rebuff those who harbor deciet. No living child of Creation may fall so far they cannot be shown light, and even its enemies may come one day to know the glory of the Sun.

Their Caste abilities are Socialize, Bureacracy, Survival, Performance and Martial Arts.

Twilight:

The savants of the Twilight caste bring the staff of learning to those who wish to walk as human. No lore is hidden nor encrypted so deeply it cannot be brought to those in need, and none in need with an honest seeker's heart will be left to the darkness of ignorance.

Their Caste abilities are Craft, Occult, Lore, Linguistics and Medicine.

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