Ambisinister/SparrowsFall

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Revision as of 12:57, 28 April 2007 by GreenLantern (talk) (One idea for you, Ambi)
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Sparrow's Fall
Artifact Level ~ 5
Commitment ~ 8 motes

The story of Sparrow's Fall goes back to the Primordial Wars. In that time, a massive weapon was forged called Coalition's Wrath. Its contruction was an unprecedented work, tying all five Magical Materials into a great harmonic unity. Coalition's Wrath was forged with one purpose in mind: to slay a God. Put to that test, it succeeded and delivered a deathblow to one of the Primordials, but the weapon was sundered in that great being's death throes. The pieces were collected during the aftermath of the fight and placed into storage. Years later, during the height of the First Age, the pieces were taken back out and used to forge new weapons. From Coalition's Wrath's Starmetal remnants Sparrow's Fall was forged.

Sparrow's Fall is a slender, slightly curved, single edged weapon similar to a saber. It possesses an elaborately wrought bell guard stylized to look like a swirling of feathers. Stamped onto the blade is a stylized image of a sparrow. The sword constantly weeps tiny pin pricks of blood all along its length. It is said that the blade possesses a sharp hunger, a desire for purpose, and that it enhances this drive in its wielder. Those who attune to Sparrow's Fall raise their Conviction by one and lower their Compassion by 1. This can result in a rating higher than five. If it would drop the user's Compassion to 0, it remains at 1 and instead raised the difficulty of Compassion related rolls by 1.

Sparrow's Fall true potential is revealed when it is wielded with a purpose. It lends the user strength and clarity; it makes them an unstoppable force in the fulfillment of htat purpose. At any time its wielder may whisper a cause to the blade, spend a willpower, and bind a task or goal to the weapon. This generates an intimacy to the named cause. In addition, when the blade is being wielded in the service of this objective, attacks made with it reduce their DV penalty by 1, the character boosts his MDV by 3, and ignores up to 3 points of internal or wound penalties.

There are dark tales of Sparrow's Fall driving its wielders to abandon everything but the purpose given to the blade. Darker still are the rumors that if a wielder perishes with an unfulfilled task that the blade will take over the body and imprison the ghost, and continue the pursuit of its named goal...

Sparrow's Fall has two hearthstone settings, one in the center of the hand guard, the other in the pommel.

|| ||Spd||Acc||Damage||Defense||Rate||Tag|| ||1E ||-||-||-||-||-||-|| ||1E PC ||-||-||-||-||-||-|| ||2E ||4||+5||+9L||+2||3||P|| Statistics include the Starmetal MM bonus.

Comments

I think something may be missing... any thoughts?-Ambisinister

An effect that doesn't require binding to a task? Some more 'generic' thing that is a bit more generally applicable? -- GreenLantern, just spouting ideas