Difference between revisions of "Abilities/Stealth"

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Revision as of 08:05, 5 April 2010

Stealth governs concealment, hiding and the unexpected. It is used for:

  • 1E caste/aspect ability for: Night, Day, Air, Secrets
  • 2E caste/aspect ability for: Night, Day, Air, Secrets
  • Sneaking/hiding (ex2e.131)
  • Making unexpected attacks (ex2e.155)
  • Hiding in combat (ex2e.156)
  • Concealing a unit (ex2e.163)

Stunt Examples

Charms

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