Vampir/The Speaker Of Unbearable Truths

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Bio

He grew among mere peasants. And because he had nothing do to, he talked to people. But he didn’t talk in the normal sense, he more like showed others that their thinking patterns were incomplete or were based on wrong assumptions. After a while the paranoia among his fellow villagers grew, they accused him of Yozi worship and he had to flee before their wrath. Living in the wild, were the only person you can asked for help is yourself, was very hard. He didn’t die after the first night, but slowly, starvation and dehydration gave way to death. Before his final hour struck, he heard a voice which made him an offer... and he accepted it. During his deathknight training he started hearing voices. At first these were only whispers on the wind, but eventually they turned into screams of eternal pain. That nearly drew him mad. His master saw it, and changed the course of training so that he would learn how to use those voices to his advantage. When the training ended, the Malfeans were satisfied.

Role-playing

You are loyal to your master and obey him without questions. You are mostly happy and friendly, a smile nearly always appears on your face. Your words are truthful but subjective, and the near constant whispers in your head make you seem absent-minded. Anyone who lies to you or doesn't keep his word is your greatest enemy and you will make sure he will die painfully.

Stats

||Name:||The Speaker of Unbearable Truths||Nature:|[Conniver|| ||Player:|[[[Vampir]]||Concept:|[Philosopher|| ||Caste:|[Midnight||Anima:|[Runes made out of ice that surround him followed by a whisper in an unknown language.||

||||||||||||Attributes|| ||||Physical||||Social||||Mental|| |[Strength:||2|[Charisma:||4|[Peception:||3|| |[Dexterity:||2|[Manipulation:||4|[Intelligence:||3|| |[Stamina:||3|[Appearance:||3|[Wits:||3||

||||||||||||||||||||Abilities|| ||||Dusk||||Midnight||||Daybreak||||Day||||Moonshadow|| |[Archery||0|[Endurance:||1|[Craft:||0|[Athletics:||0|[Bureaucracy:||0|| |[Brawl||1|[Performance:||3|[Investigation:||0|[Awareness:||2|[Linguistics:||2|| |[Martial Arts:||0|[Presence:||3|[Lore:||2|[Dodge:||2|[Ride:||2|| |[Melee:||2|[Resistance:||0|[Medicine:||0|[Larceny:||0|[Sail:||0|| |[Thrown:||0|[Survival:||1|[Occult:||3|[Stealth:||0|[Socialize:||2||

  • Specialties
    • Presence (Brainwashing +2)
  • Willpower: 5
  • Essence: 3
    • Personal: 14
    • Peripheral: 23
      • Committed: 12
  • Virtues
    • Compassion: 2
    • Conviction: 3
    • Temperance: 2
    • Valor: 2
  • Charms
    • Brawl
      • Ravaging Strike (Exalted: the Abyssals p161)
    • Melee
      • Elegant Flowing Deflection (Exalted: the Abyssals p170)
    • Performance
      • Haunting Inflection Trick (Exalted: the Abyssals p176)
    • Presence
      • Elegant Tyrant's Majesty (Exalted: the Abyssals p179)
      • Command the Dead (Exalted: the Abyssals p179)
    • Lore
      • Crypt Bolt (Exalted: the Abyssals p191)
    • Occult
      • Shadowland Circle Necromancy (Exalted: the Abyssals p197)
    • Awareness
      • Fivefold Sensory Exercise (Exalted: the Abyssals p204)
    • Linguistics
      • Language Absorbing Method (Exalted: the Abyssals p213)
    • Socialize
      • Exquisite Etiquette Style (Exalted: the Abyssals p220)
    • Necromancy
      • Rune of Sweet Passing (Exalted: the Abyssal p225)
  • Health Levels:
    • -0
    • -1 -1
    • -2 -2
    • -4
    • Incapacitated
    • Soak (B/L/A): 8/8/7

||||||||||||Weapons|| ||Name||Speed||Accuracy||Damage||Defense||Minimums|| |[Whisper in Darkness||+0||+2||+8L||+0|[Strenght 2|| |[Bare Fist||+0||+0||+0B||+0|[Strength 1|| |[Kick||-3||-1||+2B||-1|[Strength 1, Dexterity 2||

||||||||Armor|| ||Name||Soak (B/L)||Mobility||Fatigue|| |[Soulsteel Chain Shirt||5/7||-0||0||

Merits

Taint's Warning (1-pt.): The Speakers Malfean masters often whisper to him about who could be a threat to his mission.

Flaws

Unbidden Oracle (1-pt.): Sometimes the whispers in Speakers head are loud enough to reach Creation through him. He then unwillingly speaks the truth about the inevitable doom of all living things.

Backgrounds

Artifact 3: Items given to him by his Deathlord to better serve him.

Followers 2: The priests at his masters temple.

Familiar 5: Ghost-Blooded Tiger on which he rides.

Whispers 4: No one knows why, but the Speaker has a deep connection to the Malfeans.

Liege 2: Amazed (or afraid) by this strange connection to the Malfeans, his Deathlord master takes his time to monitor Speakers tasks.

Underworld Manse 3: The Speaker is obligated to watch over a death cult that is ensuring his master a steady supply of Essence. This cult is located in a shadowland near his masters citadel. He is also attuned to two of Manses located in his Deathlord possession, which he rarely visits.

Necromancy 1: The voices in his head said to him about the secrets of death... and he had listen carefully.

Equipment

Soulsteel Reaver Daiklave (Whisper in Darkness), Soulsteel Chain Shirt, Soulsteel Hearthstone Bracers, Soulsteel Hearthstone Amulet

Shadow Spawn (Ghost–Blooded Tiger Familiar)
Strength 6 Dexterity 3 Stamina 5
Perception 2 Intelligence 2 Wits 3
Willpower 5
Health Levels -0 -1 -1 -2 -2 -4 Incapacitated
Attacks:
Bite (Speed 6 Accuracy 6 Damage 7L)
Claw (Speed 6 Accuracy 7 Damage 6L)
Dodge pool: 5
Soak (B/L): 5/2
Athletics 2, Awareness 3, Brawl 3, Dodge 2, Intimidation 5, Stealth 3, Survival 3
Inheritance 1
Essence 1
Merits: Longevity, Deceptive Frailty, Deathwalker
Flaws: Affected by Wards
Shadow Spawn’s fur is used up and has a ghostly white color, with void black stripes.

Languages

(Native: Skytongue) Old Realm, Riverspeak