ScornMeticulous/RandomTalismanGenerator
Contents
- 1 Random Talisman Generator
- 1.1 Table 1 TYPE
- 1.2 Table 2 Effects
- 1.3 Table 3 Attributes
- 1.4 Roll 4 Modifier to Atributes
- 1.5 Table 5 Abilities
- 1.6 Table 6 Dusk Caste
- 1.7 Table 7 Midnight Caste
- 1.8 Table 8 Daybreak Caste
- 1.9 Table 9 Day Caste
- 1.10 Table 10 Moon Shadow Caste
- 1.11 Table 11 Modifier to Abilities
- 1.12 Table 12 Essence and Willpower
- 2 Feed Back
Random Talisman Generator
This is pretty self explanatory. So here is the deal, you Start at Table 1 in order to figure out WHAT it is, Then proceed to table 2 to define whether the tallisman effects Attributes( table 3), Abilities( table 5 ), or Essence and Willpower( Table 12 ) From there you continue rolling to discover the magnitude of power in your Talisman. Note- If you roll a BROKEN, that item no longer functions and is now mundane. Im thinking of making this into a JAVA APPLET, so constructive critisism is appreciated. I really want o flesh it out. Especially he first table.
Table 1 TYPE
1-Rings
2-Circlets
3-Necklaces
4-Belts
5-Bracer
6-Boots
7-Rune Stone
8-Figurine
9-Cloaks
0-ST's Choice
Table 2 Effects
1-Attributes-> Table 3
2-Attributes-> Table 3
3-Attributes-> Table 3
4-Abilities-> Table 5
5-Abilities-> Table 5
6-Abilities-> Table 5
7-Abilities-> Table 5
8-Abilities-> Table 5
9-Essence and Willpower->
0-St's Choice
Table 3 Attributes
1-Strength
2-Dexterity
3-Constitution
4-Charisma
5-Manipulation
6-Appearence
7-Perception
8-Intelligence
9-Wits
0-ST's Choice
Roll 4 Modifier to Atributes
1- Broke
2- Add 1 extra die to roll
3- Add 1 extra die to roll
4- Add 1 extra die to roll
5- Broken
6- Add 2 extra die to roll
7- Add 2 extra die to roll
8- Add 1 extra success to roll
9- Bonus ( reroll Attribute then roll for Ability-Table 5)
0- ST's Choice
Table 5 Abilities
1- Dusk Caste
2- Dusk Caste
3- Midnight Caste
4- Midnight Caste
5- Daybreak Caste
6- Daybreak Caste
7- Day Caste
8- Day Caste
9- Moon Shadow Caste
0- Moon Shadow Caste
Table 6 Dusk Caste
1- Archery
2- Archery
3- War
4- War
5- Martial
6- Martial
7- Melee
8- Melee
9- Thrown
0- Thrown
Table 7 Midnight Caste
1- Endurance
2- Endurance
3- Performance
4- Performance
5- Presence
6- Presence
7- Resist
8- Resist
9- Survival
0- Survival
Table 8 Daybreak Caste
1- Craft
2- Craft
3- Invesigation
4- Invesigation
5- Lore
6- Lore
7- Medicine
8- Medicine
9- Occult
0- Occult
Table 9 Day Caste
1- Athletic
2- Athletic
3- Aware
4- Aware
5- Dodge
6- Dodge
7- Larceny
8- Larceny
9- Stealth
0- Stealth
Table 10 Moon Shadow Caste
1- Bureaucracy
2- Bureaucracy
3- Linguistics
4- Linguistics
5- Ride
6- Ride
7- Sail
- 8- Sail
- 9- Social
- 0- Social
Table 11 Modifier to Abilities
1- Add 1 extra die to roll
2- Add 1 extra die to roll
3- Add 1 extra die to roll
4- Add 2 extra die to roll
5- Add 2 extra die to roll
6- Add 3 extra die to roll
7- Add 1 extra Success to roll
8- Add 2 extra success to roll
9- Bonus ( add one extra ability-Table 5 )
0- ST's Choice
Table 12 Essence and Willpower
1- Regain one extra mote per hour
2- Regain one extra mote per hour
3- Regain one extra mote per hour
4- Regain two extra motes per hour
5- Regain two extra motes per hour
6- Regain three extra motes per hour
7- Regain one extra willpower per day
8- Regain one extra willpower per day
9- Regain two extra willpower per day
0- ST's Choice
Feed Back
what do you think?