Sabis/JutsuThatNeedMechanics

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These are completed, or partially completed Jutsu tree's. If it dosen't have a stat black after it, it means i think there need to be a charm or 2 more, or that i jsut haven't put up a stat black. Also, i added all the stat blacks by copy/p[asting, so yes, every cahrm that's mostly incomplete have a fire element requirement. Feel free to fix that, or i will as i fill out tree's, and hopefull as other people do.

Enhancer means that it's a turn long, reflexive charm. If u have ne question what osme of my shorthand means, please post them. =)\\ \\

Air Dodge\\ Whirlwind Evasion\\ Cost: 1 mote per 2 dice\\ Duration: Instant\\ Type: Reflexive\\ Minimum Dodge: 2\\ Minimum Wind: 1\\ Prerequisite Jutsu:\\ \\ The character spins out of the way of an attack like a piece of debris blow in the tornado. For every one mote the character spends, they receive two additional dice to dodge an attack. Alternatively, they may create pool to dodge with by spending motes on this charm. They may not add more dice to any dodge action than their Dexterity + Dodge score.\\ \\ Winds Flowing Form\\ Cost: 6 motes, 1 Willpower \\ Duration: Scene\\ Type: Reflexive\\ Minimum Dodge: 5\\ Minimum Wind: 3\\ Prerequisite Jutsu:\\ \\ Spinning out of the way of every attack like a leaf blowing in a gale, the character may reflexively dodge any attack with her full dodge pool.\\ \\ Lightning’s Flickering Forms\\ Cost: 1 mote per die, +2 motes per person, 1 willpower\\ Duration: Scene\\ Type: Simple\\ Minimum Dodge: 3 \\ Minimum Wind: 3\\ Prerequisite Jutsu:\\ Imbuing herself and her friends with the flickering, erratic movements of a lightning bolt, she makes them harder to attack. For each mote spent on this Jutsu, the character gains a die to all dodge pools. For each two motes spent in addition to that, she may imbue this effect on an ally within 5 yards.\\ \\ Wind Gust Redirection\\ Cost: 4 motes\\ Duration: Instant\\ Type: Reflexive\\ Minimum Dodge: 4 \\ Minimum Wind: 4\\ Prerequisite Jutsu:\\ \\ Dodge in Dodgeless Enhancer (ignore mobility)\\ \\ Cost: \\ Duration: \\ Type: \\ Minimum Dodge: \\ Minimum Air:\\ Prerequisite Jutsu:\\

Perfect dodge by dissolving into lightning for a turn whenever attacked, inflict 3XAir in L damage.\\ \\ Cost: \\ Duration: \\ Type: \\ Minimum Dodge: \\ Minimum Air:\\ Prerequisite Jutsu:\\ \\ Air Linguistics\\ Sonic Shout/Cutting words\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\

\\ Electric paralasys, EMP words.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Sonic Equlibrium Distorting\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Distracting Banter Method\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Sonic Modulation (Parry and armor bypassing)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Air Throw\\ Seeking Throw\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\

Throw anything\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Multi throw(Chackram Trick)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Homing Throw\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Peircing Throw\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Lightning Daggers\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Ricoshet hit everything in sight, or 1 person many times\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Air Bow\\ Shock into Legs not working for 1 turn\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Lighting Bolt Arrow\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Lightning BowSabis/Mabye\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ EMP shot, AOE stun, (reduce inish, if reduced to or below 0, no action, no die pool splitting otherwise\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Ball Lightning Arrow\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Call Lightning for Air turns (shoot into air, form cloud, turn 1, next turn, and air turns after, reflex call 1 bolt.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Arrow Storm Technique\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Air Stealth\\ Inviso\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Blurred Form Style, +diff to hit/defend\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ \\ Prerequisite Jutsu:\\ Hide in Instant\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Distracting Breeze\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Instant Move\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Elecric Memory Stun\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Short teleport//maybe\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Air Athletics\\ Leaping Dodge Turn enhancer\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Electrify parry porcupine/touch damage\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Double run, triple jump, run on any surface, drop if you stop.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Thunderbolt Attack Parana\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Extra Action (lighting’s flickering strikes?), unnasigned actions\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Vengful Spirit of Air: Fly + (Pick 2, 3L damage to all in air yards, +2 diff to hit & defend, free thunderbolt attack parana 1/turn, no charm. Choose at beginning of each turn (inish)).\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Wood MA\\ Wound Forcing\\ Sensing the life flow crit strike\\ Bleeding strike\\ Heart/Organ Stopping\\ Limb Paralyzing strike.\\ \\ Wood Med\\ L to bash convert (med a turn converted, sceen, +1w to affect another being you touch for a turn)\\ Ref heal wood in bash\\ Life Infuse (insta heal ½ wood in Agg, wood in L, 2xwood in bash, can do 1 times a sceen)\\ \\ Wood Awareness\\ Hungry ghost, see life force\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Feel Life force in wood yards, immune to surprise\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Fivefold Sensory Parana (Add Wood to Aware in auto sux)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Speak w/ lifeforce/ plant & animal gather information\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Emotion/truth/lie sensing vision\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Wood Resistance\\ Add to bash\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Soak with full stm, add to L soak\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ +2-+4 to both, Ref increase\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Tree sap blood, sceen, simp, ignore wound penalties, no bleeding, heal 1L or 2B each turn\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Gem of Adamant\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Form big wood armor. Real armor, counts as armor, no fat or mob penalties.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Wood Lore\\ Atribute Increase/Scroll\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Ability Increase/Scroll\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Element Increase/Scroll\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\

“Bloodfeast”Commit only pool. Can take 2 times.\\

Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Lower “increase” charms by wood motes per turn. Can tak e 2 times, becomes Wood + Lore.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Greater Scroll (1 custom charm, on the level w/ an element 4 att 5 charm. Must commit 5-10 motes)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth Endurance\\ Improve armor\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Remove Fatigue Values + Run w/o need for food/sleep long time.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Gravity Incrase (no knockback/down, cannot be thrown, add to hold & clinch diff)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Heartless Maiden Trance (Heart of Stone), \\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Armor Spikes, cannot be disarmed, quick climbing, add oversoak to armor\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Mountains Body – Defense From anthema method, +earth to damage\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth Melee\\ Oversized Weapon Weilding\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Huge Weapon Throw\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Massive Disarm\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Avalanche Sword Swings\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Grand Parry (Semi Perfect)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Auto Knockdown+Mini-quake\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth Brawl\\ Limb Breaking (Shatter bones in 1 limb, diff 4 unarmed strike, abby charm)\\ Cost: \\ Duration:\\

Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Bone/Sinew Damaging (For each HL you inflict this turn, increase wound penalties on opponents by 1)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Mighty Throw (all throws for the turn fling opponents 3 times the distance, +Earth diff to land successfully, teach chunks of ground to use as weapon)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Post soak damage adder\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Strength Increasing Excersize +Barehand Lethal\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Earth Decapitation by pounding into ground.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Five Dragon Force Blow (Double base damage (str + mod, not acc) for 1 turn)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth Res\\ Full Stem to L, soak Agg\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Still as stone – Ref, no move, no knockback/down, +10 soak, no splitting pools, activate before inish. Xtra Action OK.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Weapon breaking soak (If soak is more than Double damage after dodge/parry, = render weapon usless, no ping dmg)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Adamant Skin\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Damage transfer to new target w/I ½ Earth yards, must be in contact w/ earth.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ BDD, 1 turn perfect soak.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth MA – Earth Dragon Maw\\ Force of the Mountain\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Uber Hold action, like Hungry Earth Strike, only not so wrong\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Fist Slam into ground, only not so weak as earthshaker\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Bite + Claw attacks (add to acc, parry, damage)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Avalanche Attack Method\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Unstopable Blows – All attacks cause knockback & knockdown, knockdown negated on successful rool, knockback = to STR+Earth yards.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Earth Lore\\ Move/Mold Earth\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Summon Lesser Earth Elemental\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Summon Wall of Stone\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Greater Earth Elemental\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Many Walls of Stone\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Earth Elemental Binding (Uber huge armor)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\

\\ Void Archery\\ Uber peircing\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Invisible Bolt\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Insta Shot (AWD on crack)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Discintigrate/obliterate arrow\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ BFG black beam\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Agg Arrow+Ignore armor\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Void Aware\\ See up to Void in yards of solid matter\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Ignore Illusions for 1 turn\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ DBEarth weakpoint strike\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Calrivoyance/audience on one object/person in Voidx100 yards. Need only know what object/person looks like. If person, Percept+avare diff void of user to notice.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Eliminate distance between where they are and where they will be. Semiperfect supplemental.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\

“See thru” any one jutsu, making you immune to it, and it’s effects, for one turn. Roll Aware+Void diff Min element of the jutsu being used on you.\\

Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Void Occult\\ Indefinent, increase Void by 1, base inish becomes Void + d10\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Sac a -2 and wound penalties = bounses\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Sac a -1 Health level = +2 damage to all attacks\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Choose one supplemental charm on a turn you activate who’s base element is less than your void. Nullifies it’s effects on you.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Summon Orb of Void, attacks things 4 u, can only be hurt by elementally enhanced attacks. Causes damge equal to elemental rating.looses 1 HL a day. Roll Int + Occult, + Void auto sux = HL’s. Does Void L, undodgeable/blockable attack, soak w/ armor + stam.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Obtenebration shadow form (Ref void dodge, armor ignoring.)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Water Melee\\ Dual Weild = Scene Die adder to Dual Weapons.\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Flowing Counter attack (Add extra parry sux to counter)\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Scene Counter\\ Cost: \\ Duration:\\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Sceen Long + 2x Water ref parries, can double parry w/ 2 weapons.\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Cheap Semi-Perfect parry\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Cheap Perfect Parry\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Create Blade(S)\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Enhance blade w/ bonus stats, shift each turn\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Constant Reach\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Water Ride\\ Bond/Element Create Mount/partner\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Enhance Partner/Mount Physically (Sceen)\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Enhance Partner/Mount Mentally (Permanent)\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Best Stats of Each/Clones\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Borrow Attributes from Mount/Partner\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Borrow Attributes from opponents\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ \\ Water MA\\ Soak Reducer per blow Enhancer\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Crashign Wave multi hit + Soak reducer\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Hidden Blows\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Water Body (pinnacle, general attack + defense ?enhancer?)\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Grapple Hold Diff increaser (slippery)\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\ Water Hands\\ Cost: \\ Duration: \\ Type: \\ Minimum Melee: \\ Minimum Fire: \\ Prerequisite Jutsu:\\


[[Sabis]Sabis/NinjaRPG