LunarCharmsTrees
Contents
Lunar Charm Trees
Generalities
Lunars have three Caste Attributes, and can favour one other.
Their charms' experience cost it 11 for Favoured and Caste Charms, 13 for out of Caste Charms.
Charms favoured by Caste :
- Full Moon : Strength, Dexterity, Stamina
- Changing Moon : Charisma, Appearance, Manipulation
- No Moon : Perception, Intelligence, Wits
- Waxing Moon : Stamina, Appearance, Intelligence
- Half Moon : Strength, Charisma, Perception
- Waning Moon : Dexterity, Manipulation, Wits
Shapechanging Tree
Masking the Brillant Form : Duration is Indefinite. It works as long as Essence is committed to the Charm.
Prey's Skin Disguise : Doesn't have Many Faced Moon Transformation as a prerequisite Charm, but only allows to change into humans of your own gender. A character who also have Many Face Moon Transformation can then use other genders forms.
Tool Hand Technique : Bonus to Craft rolls now is equal to the Lunar's Permanent Essence. It also counts for rolls using tools that are not under the Craft ability. (Using Linguistic for calligraphy, Larceny for Lock Picking, Athletism for climbing, etc.)
Body Enhancement Tree
Crouching Tiger Exercice :
Moonsilver Monkey Exercice :
Unarmed Combat
Body Weapon Technique : This charm doesn't exist anymore and is replaced by Claws of Silver Moon as a prerequisite for all the Unarmed Combat subtrees.
Claws of the Silver Moon : Has variations depending of the kind of natural weaponry the Lunar summons (hooves, horns, and so on), Lunar decide before hand the repartition of points into Accuracy, Damage, Defence and Speed for one different kind of attacks, much like the Abyssal Charm that summons a blade. Can be take several times for different kinds of attacks.
Scimitar Claw Technique : Same changes as above.
Hydra Head Attack : Can buy as many actions as Wits, instead of Essence. Still limited in the same way by Initiative / 3.
Melee Combat
Dance of the Living Blade : Can buy as many actions as Wits, instead of Essence. Still limited in the same way by Initiative / 3.
Tiger Claw Swat : The difficulty to parry the attack is increased by the number of dices added to Damage.
Weapon Fusion Method : This allow to use a melee weapon with unarmed combat abilities and with Unarmed Charms, including for combos.
Ranged Combat
Knowing the Arrow's Path : This Charm's prerequisite is now Eagle Eye Advantage.
Finding the Needle's Eye : This Charm's prerequisite is now Nature's Harmony Advantage.
Silver Waterfall Technique : Can buy as many actions as Wits, instead of Essence. Still limited in the same way by Initiative / 3.
Body Pinning Style : This Charm doesn't exist anymore.
Deadly Assassin's Shot : This Charm's prerequisite is now Wind Wings Carry Technique.
Lightning Stroke Attack : This Charm's prerequisite is now Deadly Assassin's Shot.
Defensive
Steel Paw Style : This Charm doesn't exist anymore, and is replaced as the root charm for the parry Defence subtree by Ground-Denying Defense.
Serpent Eye Defense : This Charm is now based on Charisma, and only cost 3 motes.
Flowing Body Evasion : This Charm is now Reflexive.
Hide-Toughening Essence : This Charm's duration becomes Instant and its type Reflexive, it now allows to increase both Lethal and Bashing cost for the cost of 1 motes per point, limited by the Lunar's Stamina.
Survival and Healing
Seal Skin Endurance and Heat Adapting Method : should be made into one Charm about regulating one's temperature.
Water-Providing Technique and Food-Scenting Method : should be made into one Charm about providing needed substances. When the Charm is activated the Character chooses wether to hunt for food or water. The Charm's cost is 4 motes.
Bruise-Relief Technique : Doesn't have any prerequisite Charm.
Infection-Resisting Method : This Charm also helps to resist poisons.
Lick Wound and Disease Purging Essence : They are now one Charm that allows the Lunar to purge disease, infections and intoxication into oneself for a cost of 1 mote per die of Stamina added, or into others for a cost of 2 motes per die of Stamina added. This Charm is based on Wits.
Perception
Heightened (Sense) Method : Those Charms can be used with Sense-Sharpening Change, the bonus provided by the latter are merely not converted to auto success but rolled along with the ability dices.
Comments
Hi - I really like the idea about customizing Claws of the Silver Moon, and I think I'll see if I can make that work for my games. And I'm with ya on Prey's Skin and Tool Hand, too. Thanks for all the lunar stuff. - Morpheus