KSlash/AsuraCombos
Contents
Asura's Combos
Asura's Combos consist of mainly offensive supplemental charms. He uses these to make up for the poor damage value provided by a bow, by increasing his damage dealt. He also uses powered up defensive charms to provide a fall back should the attack miss.
Raining Blood
- Wise Arrow
- Dazzling Flare Attack
Purpose: Simple but effective damage enhancement Combo.
Effect: The character may increase the chances of hitting his target by adding dice to the attack and powering up the damage.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/attack die + 1m/2 damage die = 4 Motes Minimum
The Imperfect Circle
- Shadow Over Water
- Serpentine Evasion
Purpose: A reflexive defense charm that can be powered up beyond normal capabilities.
Effect: The character can make a high powered dodge attempt for all situations.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 2m + 3m = 7 Motes
House of Flies
- Sight Without Eyes
- Wise Arrow
Purpose: Cheap combat Combo that can be used in complete darkness without giving away the archers position.
Effect: The character can shoot a target without penalties for visual conditions.
Purchase Cost: 4 XP
Activation Cost: 2 Motes + 1m/attack die + 1m = 4 Motes Minimum
Seven Words
- Sight Without Eyes
- Wise Arrow
- Dazzling Flare Attack
Purpose: Power combat Combo that can be used in complete darkness.
Effect: The character may increase the chances of hitting his target by adding dice to the attack and powering up the damage. This shot can hit a target without penalties for visual conditions.
Purchase Cost: 6 XP
Activation Cost: 3 Motes + 1m/attack die + 1m/2 damage die + 1m = 6 Motes Minimum