IsawaBrian/SolarThrownDefense
Sunrays Strike the Eyes</i>
Cost: 7m, 1wp; Mins: Thrown 5, Essence 3; Type: Reflexive (Step 2) Keywords: Combo-Basic Duration: One Scene Prerequisite Charms: Infinite Thrown Mastery
Sparking his weapon off the glowing coruscations of his own Essence, the Solar creates a dazzling pattern of light and semi-solid motes with which to deflect incoming attacks. The Solar must throw his weapon, or an essence-phantom (depending on charm use or artifacts such as the Infinite Jade Chakram) in order to begin the defense. Until the end of the scene, the Solar has Cover against melee and ranged attacks equal to (weapon Accuracy + Thrown)/2, round up.
<i>Righteous Stance of the Holy Warrior</i>
Cost: 8m, 1wp; Mins: Thrown 5, Essence 3; Type: Simple Keywords: Combo-Ok, Obvious, Defensively-Minded Duration: One Scene Prerequisite Charms: Brilliant Calculus of Doom, Sunrays Strike the Eyes
Tactical mastery of the battlefield is one of the more potent weapons in the arsenal of a Solar skirmisher. The Lawgiver who adopts the Righteous Stance of the Holy Warrior develops the ability to cast forth his missiles without exposing himself to assault, and those who would hide from the Solar find their cowardice turned to aid the terrible wrath that is laid upon them. For the rest of the scene, subtract 1 from the DV penalty of any action taken by the Solar, and up to the Solar’s Essence in penalties (external before internal) are turned into bonuses (subtracted dice become added and added difficulty becomes added successes). While Righteous Stance of the Holy Warrior is active, the character need only spend and commit 3 motes to activate Creation War-Law Meditation, a 2 mote, 1 willpower reduction in cost.
<i>Icicle-Melting Sunray</i>
Cost: 3m; Mins: Thrown 3, Essence 2; Type: Reflexive (Step 9) Keywords: Combo-OK, Counterattack Duration: Instant Prerequisite Charms: Any Thrown Excellency
As the sun falls on icicles, melting them away, so, too, may a Solar rebuke the attacks of her foes. The Solar invokes this charm after using a Dodge DV against an attack. This Charm gives the Solar a thrown counterattack, which resolves during Step 9 of combat resolution.
<i>Celestial Compass Retribution</i>
Cost: 5m; Mins: Thrown 5, Essence 2; Type: Reflexive (Step 9) Keywords: Combo-Basic, Obvious Duration: One Turn Prerequisite Charms: Icicle-Melting Sunray
Standing at the center of an onslaught, the Solar turns against all those who would assault him. Until the character’s next action, whenever he chooses to use his Dodge DV the Solar gains the opportunity to make a Thrown counterattack during Step 9 of combat resolution.
<i>All-Seeing Guardian Whirlwind</i>
Cost: 6m, 1 wp; Mins: Thrown 5, Essence 4; Type: Simple Keywords: Obvious Duration: One Scene Prerequisite Charms: Celestial Compass Retribution
The Solar transforms herself into a living whirlwind. Those who dare to strike against her are rebuked instantly, facing hurtled death in the splitting of a second. For the rest of the scene, whenever the Solar chooses to use her Dodge DV, she gains an opportunity to make a Thrown counterattack during Step 9 of combat resolution.
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