ExaltedEssence/Infernal/Sagacity

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Mind-Hand Manipulation

Prerequisite: Sagacity 1

No longer need the Infernal sully her hands with mortal labor, as the world moves as she wills.

The Infernal may lift and manipulate objects telekinetically, the air warping and rippling as she does so. She is limited to those things within Close range, and may substitute her Sagacity for Athletics Physique when performing feats of strength.

If she attacks with this power, treat them as a light weapon with the Pulling and Flexible tags. Although it lacks the Natural tag, this telekinetic weapon cannot be disarmed.

Unseen Force Application: At Essence 2, she may extend the range of Mind-Hand Manipulation; by spending 1 mote per range band beyond Close, she may make an attack or perform a feat of strength. She may spend no more than her Essence in motes on this action. To hold something aloft across multiple turns requires her to commit the motes instead. Attacking outside of Close range uses Ranged Combat instead of Close Combat, and she cannot initiate a grapple with someone outside of Close range.

Ascendant Objectivity: At Sagacity 3, the Infernal may repurchase Mind-Hand Manipulation. Her telekinetic weapon gains the Artifact tag, and she may spend 1 mote to change one of the weapon tags for the remainder of the scene.

Force-Suppression Barrier: At Essence 3, the Infernal may repurchase Mind-Hand Manipulation, sheathing her in light armor with the Silent tag as nothing of the world touches her without consent.

Created by DrewStevens


Wonder-Crafting Initiation

Vitrolic Creation (Infernal): At the Infernal's option, when crafting an Artifact or Manse, she may always opt to have a consequence manifest as "the artifact or manse is sentient and hostile". The sentience will also have an unbreakable major intimacy of fear towards his Infernal creator.

Created by DrewStevens