IntimateLimitMethodology

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Intimate Limit Methodology

Or: Push It To The Limit Approach

This is a system to make Limit Break more significant for Exalts, but also more consistent to their nature.

Solars

Supernal Intimacies

Each Solar has a Supernal Intimacy, which defines them more than anything else. This is chosen from their Defining Intimacies during character creation (rather than a Limit Trigger and Virtue Flaw), and may be changed to another Defining Intimacy during play.

Gaining Limit

When the Solar acts against an Intimacy, they roll dice and add the successes to their Limit. The number of dice rolled depends on the Intimacy in question:

  • Roll one dice for Major Intimacies.
  • Roll two dice for Defining Intimacies.
  • Roll four dice for their Supernal Intimacy.

This roll is only made once per scene per Intimacy.

Limit Break

When the Solar is in Limit Break:

  • They may not act against their Major or Defining Intimacies, unless there is an opposing Intimacy of the same strength or above that compels them to do so.
  • Persuade attempts based on their Major or Defining Intimacies automatically succeed, and can only be resisted by a Decision Point.
  • They may never act against their Supernal Intimacy.
  • Persuade attempts based on their Supernal Intimacy automatically succeed, and cannot be resisted by Decision Points.

Ending Limit Break

The Solar can only end Limit Break by completing a Life-Changing task in service of the Intimacy that triggered the Limit Break, or their Supernal Intimacy. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).

Abyssals

Gaining Limit

Abyssals gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when an Abyssal commits an Act Of Life, they roll one die and add the successes to their Limit.

Limit Break

When the Abyssal is in Limit Break:

  • They may not commit an Act Of Life. Treat anything that would make them do so as unacceptable influence.
  • They are surrounded by dark omens. They are clearly identifiable as a creature of darkness.
  • Stealth is impossible.
  • Influence attempts other than threaten are impossible.

Ending Limit Break

The Abyssal can only end Limit Break by killing one of their Ties (or annihilating it, if it is already dead), or by performing acts that erode one of their Principles to nothing. Doing so removes all Limit, resets their Willpower to its permanent value, and restores all spent motes (that are not committed to Charms).

If an Abyssal loses all of their Ties and Principles, they die.

Sidereals

Gaining Limit

Sidereals gain Limit as Solars do, but do not have a Supernal Intimacy. However, many Sidereal powers will add to their Limit.

Limit Break

When the Sidereal is in Limit Break:

  • They connection to the world is weakened, and they no longer gain dice from Story Merits.
  • They are unable to use any form of Astrology other than Resplendent Destinies.
  • They cannot be influenced by other Sidereals.
  • They cannot influence other Sidereals.

Ending Limit Break

The Sidereal can only end Limit Break by completing a Life-Changing task in service to their Sign. Doing so removes their accrued Limit and resets their Willpower to its permanent value.

Lunars

Gaining Limit

Lunars gain Limit as Solars do, but do not have a Supernal Intimacy. Instead, when the Lunar spends Willpower to resist influence from their Solar bond-mate, roll the same amount of dice and add the successes to their Limit.

Limit Break

When someone makes an influence attempt on a Lunar in Limit Break, the Lunar is treated as having the same Intimacies as them.

Ending Limit Break

The Lunar can only end Limit Break by completing a Life-Changing task that they were persuaded to undertake while the Limit Break is in effect. Doing so removes their accrued Limit and resets their Willpower to its permanent value.

Dragon-Blooded

Gaining Limit

When a Dragon-Blooded's Willpower drops below their Essence, they enter Limit Break.

Limit Break

While a Dragon-Blooded is in Limit Break:

  • They gain a special Emotion of their element, which cannot be removed in any way.
  • Acting against this Emotion costs a point of Willpower.

Ending Limit Break

At the end of the scene after the one in which Limit Break is triggered, it finishes naturally. Reset the Dragon-Blooded's Willpower to their Essence.