GracefulCharmMethodology/SolarSurvival
Contents
Survival
Bushcraft
Hardship-Surviving Mendicant Spirit
- Cost: 5m, 1wp
- Type: Simple
- Duration: Indefinite
- Mins: Survival 1, Essence 1
The Solar ignores all environmental penalties to Survival rolls, is immune to exposure, and does not need to sleep.
Food-Gathering Exercise
- Cost: 3m
- Type: Supplemental
- Mins: Survival 3, Essence 1
- Prereqs: Hardship-Surviving Mendicant Spirit
This Survival roll to gather food yields enough to feed a group of Magnitude equal to the Solar’s Essence. If there is no food whatsoever, the Solar will still produce enough to feed one person.
- Type: Permanent
- Mins: Survival 4, Essence 2
- Prereqs: Food-Gathering Exercise
While Hardship-Surviving Mendicant Spirit is active, the Solar (and a group of Magnitude up to their Essence) can cross any terrain as quickly as they would open plains. If the Solar is looking for a specific location or terrain feature, they may always find it - if it has been hidden by magic, the Solar receives an opposed roll using Perception+Survival.
Unshakeable Bloodhound Technique
- Type: Permanent
- Mins: Survival 5, Essence 2
- Prereqs: Food-Gathering Exercise
While Hardship-Surviving Mendicant Spirit is active, If the Solar is tracking someone, they may always find them - if the trail has been hidden by magic, the Solar receives an opposed roll using Perception+Survival.
Eye-Deceiving Camouflage
- Cost: 3m
- Type: Simple
- Mins: Survival 5, Essence 2
- Prereqs: Hardship-Surviving Mendicant Spirit
The Solar makes an Intelligence+Survival roll to conceal themselves (one action), or a group of things no larger than a house (one scene). As long as they don’t move, mundane attempts to notice it automatically fail, and magic-enhanced effects must beat the Solar’s roll.
Traceless Passage
- Cost: 3m
- Type: Supplemental
- Mins: Survival 5, Essence 3
- Prereqs: Eye-Deceiving Camouflage, Unshakeable Bloodhound Technique
This attempt to cover the Solar’s tracks is impossible to overcome with mundane attempts, and magic-enhanced effects must beat the Solar’s roll.