GracefulCharmMethodology/SolarLarceny

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Larceny

Deception

Seasoned Criminal Method

  • Cost: 3m
  • Type: Simple
  • Duration: One scene
  • Keywords: Mute, Psyche
  • Mins: Larceny 2, Essence 1

When activating this Charm, select a role recognised by the criminal underworld (“Mark”, “Fence”, “Burglar”, “Militia”, “Victim”, “Bystander”, etc). For the purposes of social influence, anyone with at least one dot in Larceny has a Minor Intimacy that the Solar occupies that role.

Spurious Presence

  • Type: Permanent
  • Mins: Larceny 4, Essence 2
  • Prereqs: Seasoned Criminal Method

While the Solar is in a “Bystander” role, and does nothing that would raise suspicion, they cannot be noticed – they appear as part of the scenery. This does not affect later case actions, or attempts to identify them after the fact.

Clever Bandit’s Rook

  • Type: Permanent
  • Mins: Larceny 4, Essence 2
  • Prereqs: Seasoned Criminal Method

While the Solar is in a “Victim” role, they may make a Persuade action to claim that any item in their possession belongs to them. This deception cannot be resisted with Willpower until after the Charm ends.

Lightning-Hand Sleight

  • Type: Permanent
  • Mins: Larceny 4, Essence 2
  • Prereqs: Seasoned Criminal Method

While the Solar is in a “Mark” role, they may cheat flawlessly at any game, or poison the food of anyone they are eating with, without fear of detection. Their sleight of hand cannot be noticed until after the Charm ends.

Preying On Uncertainty Approach

  • Type: Permanent
  • Mins: Larceny 4, Essence 2
  • Prereqs: Seasoned Criminal Method

The Solar can spend one Willpower when activating Seasoned Criminal Method. If they do, the Initimacies created by the Charm are Major, rather than Minor.

Phantom Hood Technique

  • Type: Permanent
  • Mins: Larceny 3, Essence 2
  • Prereqs: Seasoned Criminal Method

The Solar may activate Seasoned Criminal Method reflexively, allowing them to adopt a convincing role in response to a line of questioning or the sudden arrival of guards.

Doubt-Stealing Heist

  • Type: Permanent
  • Mins: Larceny 4, Essence 3
  • Prereqs: Phantom Hood Technique

The duration of Seasoned Criminal Method is now ‘Indefinite’, allowing the Solar to maintain their illusions for as long as they keep essence committed to them.

Contingency

Living Shadow Preparedness

  • Cost: 4m, 1wp
  • Type: Simple
  • Duration: Indefinite
  • Mins: Larceny 3, Essence 2

When this Charm is released, the Solar may use a Larceny Excellency to add additional dice to a roll after it has been rolled.

Unshakeable Rogue’s Spirit

  • Type: Permanent
  • Keywords: Once/story
  • Mins: Larceny 4, Essence 2
  • Prereqs: Living Shadow Preparedness

Once per story, the Solar may immediately make a second attempt at a Larceny check without penalty. If it succeeds, the first attempt is not considered to have failed.

Fate-Shifting Solar Arete

  • Type: Permanent
  • Keywords: Once/story
  • Mins: Larceny 5, Essence 3
  • Prereqs: Unshakeable Rogue’s Spirit

Once per story, the Solar may ignore any negative consequences of failing a single roll. This only removes negative consequences - it does not act as though the roll succeeded.

Master Plan Meditation

  • Type: Permanent
  • Mins: Larceny 5, Essence 2
  • Prereqs: Living Shadow Preparedness

If the Solar has Living Shadow Preparedness active, they become aware of any case or profile action to investigate them, or see through their disguise. They may release Living Shadow Preparedness to roll Excellency dice: any successes add to the Difficulty of the investigating action.

Night’s Eye Meditation

  • Type: Permanent
  • Mins: Larceny 5, Essence 4
  • Prereqs: Fate-Shifting Solar Arete, Master Plan Meditation

While the Solar has Living Shadow Preparedness active, they may freely use their Larceny Excellency to contest attempts to investigate them (as Master Plan Meditation), without releasing the Charm.

Unbroken Darkness Approach

  • Type: Permanent
  • Keywords: Once/scene
  • Mins: Larceny 5, Essence 5
  • Prereqs: Night’s Eye Meditation

When the Solar applies their free full Larceny Excellency to an action, any other Charms used to support the action gain the Mute keyword.

Finesse

Flawless Pickpocketing Technique

  • Cost: 3m
  • Type: Supplemental
  • Mins: Larceny 2, Essence 1

This attempt to pickpocket, plant, or swipe an object cannot be detected or prevented by mundane means. The Solar must still succeed at the roll to acquire or place the object.

Lock-Opening Touch

  • Cost: 5m
  • Type: Reflexive
  • Mins: Larceny 3, Essence 1
  • Prereqs: Flawless Pickpocketing Technique

The Solar immediately opens a lock with a touch. Sorcerous locks still require a check: if failed, the lock still opens but an unwanted occurrence happens in the process.

Swift Gambler’s Eye

  • Cost: 2m
  • Type: Reflexive
  • Mins: Larceny 4, Essence 1
  • Prereqs: Flawless Pickpocketing Technique

The Solar immediately gets an accurate view of the Difficulty of, and any penalties to, any Larceny action they are considering. If they are considering an opposed roll, they discover the highest dice pool of someone contesting it, before bonuses from stunts or Charms.

Stealing From Plain Sight Spirit

  • Type: Permanent
  • Mins: Larceny 4, Essence 2
  • Prereqs: Flawless Pickpocketing Technique

Using Flawless Pickpocketing Technique does not count as use of a Larceny action, for the purposes of magic that detects such things.

Iron Wolves’ Grasp

  • Type: Permanent
  • Mins: Larceny 5, Essence 3
  • Prereqs: Stealing From Plain Sight Spirit

The Solar may use Flawless Pickpocketing Technique when succeeding at a Disarm action to immediately and automatically acquire the weapon. If it is an Artifact, it is immediately deattuned and must be discarded.

Hand-Spear Convocation

  • Type: Permanent
  • Mins: Larceny 5, Essence 4
  • Prereqs: Iron Wolves’ Grasp

When the Solar steals an Artifact using Iron Wolves’ Grasp, they may reflexively attune it by spending the motes to do so.

Null Anima Gloves

  • Type: Permanent
  • Mins: Larceny 5, Essence 4
  • Prereqs: Iron Wolves’ Grasp

When landing a withering attack, the Solar may choose to steal a mote for each point of Initiative damage that would otherwise be dealt. The Solar does not gain Initiative from the attack.

Dream Ending Gesture

  • Type: Permanent
  • Mins: Larceny 5, Essence 5
  • Prereqs: Null Anima Gloves

When landing a decisive attack, the Solar may steal a non-Excellency Charm from the target, in lieu of health levels equal to the Charm’s minimum Essence. They must know that the target has the Charm, and may thereafter use it until either they or the target dies.

Proof-Eating Palm

  • Cost: 1m, 1wp
  • Type: Reflexive
  • Keywords: Stackable
  • Duration: Indefinite
  • Mins: Larceny 4, Essence 2
  • Prereqs: Flawless Pickpocketing Technique

The Solar sends an object small enough to be concealed on their person Elsewhere, returned when the Charm ends. The Solar may store up to their Essence in items this way, activating the Charm once for each.

Magpie’s Invisible Talon

  • Type: Permanent
  • Mins: Larceny 5, Essence 3
  • Prereqs: Proof-Eating Palm

When using Flawless Pickpocketing Technique, the Solar may spend one Willpower to target any item they are aware of within short range, even if there are barriers in the way. This does not let the Solar steal attuned items.

Phantom Sting Search

  • Type: Permanent
  • Mins: Larceny 5, Essence 3
  • Prereqs: Proof-Eating Palm

When searching or being searched by someone, the Solar may reflexively use Flawless Pickpocketing Technique to swap an item from one person’s possession to the other. Doing so does not count as an action, and cannot be detected by magic.

Reversal Of Fortune

  • Type: Permanent
  • Mins: Larceny 5, Essence 3
  • Prereqs: Proof-Eating Palm

When the Solar detects a pickpocketing attempt against them, they are immediately made aware of every item on the pickpocket’s person, and may reflexively use Flawless Pickpocketing Technique to steal them. Doing so does not count as an action, and cannot be detected by magic.

Disguise

Flawlessly Impenetrable Disguise

  • Cost: 6m
  • Type: Simple
  • Duration: Indefinite
  • Mins: Larceny 4, Essence 1

The Solar makes a disguise action against a Difficulty of 1, as long as the changes being made are feasible via mundane means. Mundane attempts to see through it automatically fail.

Perfect Mirror

  • Type: Permanent
  • Mins: Larceny 5, Essence 2
  • Prereqs: Flawlessly Impenetrable Disguise

When using Flawlessly Impenetrable Disguise, the Solar may impersonate magical effects and changes beyond the scope of mundane disguise. If the disguise is pierced with magic, it will show only a perfect body double of the original person.

Flashing Ruse Prana

  • Cost: 10m
  • Type: Supplemental
  • Mins: Larceny 5, Essence 3
  • Prereqs: Perfect Mirror

This disguise action is instantaneous, and requires no materials to perform.

Split Deception Method

  • Type: Permanent
  • Mins: Larceny 5, Essence 3
  • Prereqs: Perfect Mirror

The Solar may stack uses of Flawlessly Impenetrable Disguise to create up to (Essence) simultaneous disguises. They may choose which disguise each person sees.