GracefulCharmMethodology/SolarInvestigation
Contents
- 1 Investigation
- 1.1 Sixth Sense
- 1.2 Analysis
- 1.2.1 Crafty Observation Method
- 1.2.2 Divine Induction Technique
- 1.2.3 Evidence-Discerning Method
- 1.2.4 Miraculous Stunning Insight
- 1.2.5 Dauntless Inquisitor Attitude
- 1.2.6 Evidence-Restoring Prana
- 1.2.7 Unknown Wisdom Epiphany
- 1.2.8 Enlightened Touch Insight
- 1.2.9 Empathic Recall Discipline
- 1.2.10 Mind Manse Meditation
- 1.3 Interrogation
- 1.4 Comments
Investigation
Sixth Sense
Watchman’s Infallible Eye
- Type: Permanent
- Mins: Investigate 1, Essence 1
The Solar instinctively knows when a case scene or profile action would be beneficial, and what it should be focused on.
Inquisitor’s Unfailing Notice
- Type: Permanent
- Mins: Investigate 2, Essence 2
- Prereqs: Watchman’s Infallible Eye
The Solar instinctively knows when someone makes a Larceny action within reach of their senses, and what kind of action it is (but not what has been done, or how). They instinctively know when someone is in a disguise if they attempt to perform an action they could not have done without it (but not who they are underneath).
Watchful Justicar’s Eye
- Type: Permanent
- Mins: Investigation 5, Essence 2
- Prereqs: Infallible Watchman’s Eye
The Solar is automatically aware when someone has been the recipient of a successful instil action, persuade action, or mind-affecting magic since the last time they profiled them. It does not tell them the nature of the action or effect.
Ten Magistrate Eyes
- Type: Permanent
- Mins: Investigate 5, Essence 3
- Prereqs: Inquisitor’s Unfailing Notice
The Solar immediately recognises anyone that they have previously profiled, even if they are in disguise. They cannot automatically see through the disguise, but they are certain that it is the person in question.
Analysis
Crafty Observation Method
- Cost: 3m
- Type: Simple
- Keywords: Mute
- Mins: Investigation 3, Essence 1
The Solar makes a case or profile action in a few seconds, getting the same detail of information that they would from an exhaustive search.
Divine Induction Technique
- Cost: 3m
- Type: Supplemental
- Mins: Investigation 4, Essence 1
- Prereqs: Crafty Observation Method
This Perception+Investigation roll is made as a radiant cascade.
Evidence-Discerning Method
- Cost: 2m, 1wp
- Type: Supplemental
- Mins: Investigation 5, Essence 1
- Prereqs: Crafty Observation Method
The successes on this case action are also applied as a profile action against one of the people within it, chosen by the Solar.
Miraculous Stunning Insight
- Type: Permanent
- Mins: Investigation 5, Essence 2
- Prereqs: Evidence-Discerning Method
The Solar knows when they have failed at an Investigation roll, and will never draw incorrect conclusions. After a night’s rest, they may return to the scene (or meet the character again) to reattempt the check without penalty.
Dauntless Inquisitor Attitude
- Type: Permanent
- Mins: Investigation 5, Essence 3
- Prereqs: Miraculous Stunning Insight
Whenever the Solar fails an important Investigation roll, they restore a point of temporary Willpower.
Evidence-Restoring Prana
- Cost: 6m
- Type: Supplemental
- Mins: Investigation 5, Essence 3
- Prereqs: Miraculous Stunning Insight
This case action is made against difficulty 1, regardless of decay, tampering, or interference. The Solar perceives all evidence as though it was perfectly fresh - including items that have been removed, destroyed, or defaced since.
Unknown Wisdom Epiphany
- Cost: 10m
- Type: Supplemental
- Mins: Investigation 5, Essence 3
- Prereqs: Miraculous Stunning Insight
By psychologically re-enacting the scene as part of a case action, the Solar may glean insights that are impossible to discern from the evidence alone. If they have met any of the people who were at the scene, they will immediately recognise who they are and what roles they played within it.
Enlightened Touch Insight
- Type: Permanent
- Mins: Investigation 5, Essence 4
- Prereqs: Unknown Wisdom Epiphany
By leading a person through the scene they have re-enacted with Unknown Wisdom Epiphany, the Solar can have them experience it in the same lucidity. They infer the same information as the Solar, and can recognise anyone they know who was at the scene.
Empathic Recall Discipline
- Cost: 1m, 1wp
- Type: Supplemental
- Mins: Investigation 5, Essence 4
- Prereqs: Unknown Wisdom Epiphany
If the Solar gets at least as many successes on this case action as the perpetrators’ Larceny, they are aware of what the perpetrator wished to accomplish with the event. Compare the results to each perpetrator separately, to determine which motives are revealed.
Mind Manse Meditation
- Cost: 12m, 1wp
- Type: Simple
- Keywords: Once/story
- Mins: Investigation 5, Essence 5
- Prereqs: Empathic Recall Discipline
The Solar poses themselves a question, and enters a meditation. When they emerge, they will know the answer: composited together out of a vast web of circumstantial evidence, but clear to the Solar in its certainty.
Interrogation
Judge’s Ear Technique
- Cost: 2m
- Type: Reflexive
- Mins: Investigation 4, Essence 1
The Solar evaluates the honesty of any statement they have heard during the scene, automatically discovering where the speaker is lying or concealing the truth. If the speaker is using magic to conceal their intent, the Solar will know the overall honesty of the statement but not specifically what is being lied about or omitted.
Irresistible Questioning Technique
- Cost: 5m, 1wp
- Type: Supplemental
- Keywords: Once/scene, Psyche
- Mins: Investigation 5, Essence 2
- Prereqs: Judge’s Ear Technique
This persuade (or intimidate, or threaten) action is rolled as Wits+Investigation: if successful, the Solar may pose one question, and an extra one per additional success. These must be answered completely truthfully, or not at all – which costs one temporary Willpower per question to resist.
Judge-General Stance
- Type: Permanent
- Mins: Investigation 5, Essence 4
- Prereqs: Irresistible Questioning Technique
In the Solar's presence, making any Larceny action, or any social influence action that uses Manipulation, is incredibly unnerving. Anyone wishing to do so must spend one temporary Willpower for each prohibited action.