Erlik
Erlik in a Nutshell: Erlik is a legend within Autochthonia, a mythological place where an Apostate Alchemical has managed to grow into a city. Below are presented three versions of the 'City of Ten Thousand Blasphemies', each more horrific than the last.
Contents
Warning!
The Content of this page is purely an exercise in theoretical mechanics and hypothetical social constructs: It should be included in actual games with utmost caution and complete awareness that it will be disruptive to established content.
You have been warned.
The Three Versions of Erlik
Herein are outlined the three Versions of the Erlik phenomenon each one designed to build upon the legends of the dark city to make them something that the Storyteller of an Alchmicals game can actually use.
In "Code Name 'Erlik'" the original 'City of Ten Thousand Blasphemies' is long dead, destroyed by the protocol 'Retribution of Mog' but it was far from the last of it's kind. 'Erlik' is now used as a secret code name for any Apostate who manages to ascend to the status of Pattropolis/Matropolis, of which there have been several but fortunately never more than one at any given time.
In "Erlik: the City of Ten Thousand Blasphemies" The original Erlik is still alive and a menace to all of Autochthonia. This is perhaps the easiest of the three potentialities to use, but far more Horrific is...
"Erlik: the Dark Nation." In this version Erlik is not one Apostate city, it is an entire nation of ascended apostates from which void cults spring and to which those apostates who escape the retribution of their loyalist fellows congregate.