Songlines
The Song Lines of the past where sung by the Lunars in the High First Age to aide their Solar Mates, but only if the bond was strong enough and it was one of mutual respect and love. But the Song Lines where not originally the domain of the Lunar Exalted but of another group whose Maiden was lost. She was the Maiden of the Song and it was duty to bring the Hymn of Creation to all those would could hear it. And during the War the Primordials struck at the most lovely of the Maidens and wounded her greatly. Creation shuddered as the Hymn of Creation was lessened and the Cathedral of the Hymn shook to its very core. Her chosen fell not from any enemy they simply came undone as the Song left them.
Thankfully the Hymn of Creation was not lost as Luna was close to her wounded sister. It was because of Luna’s mercurial nature that she was able to absorb the Hymn of Creation into herself before it and her sister faded away. The Maiden of the Hymn was not utterly destroyed as she remains in the Silver Chair unable to heal completely and take the mantle of the song back from Luna. Though she can still bestow the power of the Song Lines to the Lunars who prove themselves worthy.
Chorus (3xp per song)
These are the most basic of the Song Lines and the Lunar is able to travel incredible distances in a very short time. Each Song Line connects to a specific area and no matter where they are at in Creation using the Song Line to travel has the journey take no more than a week with a successful Charisma + Performance roll. Failure brings them up no more than 100 miles off course. A botch will take them dramatically off course and potentially in another area of Creation entirely or some where inhospitable. Activating the travel songs costs 10 motes that must be paid each day for the journey or the song line dissolves and they are once again forced to travel normally. Due to the nature of such magic such an effect and be activated no more than one per day.
Traveling is not the only power of the Chorus Song Lines they can be used to help with the interactions of the Fair Folk, Spirits and Gods. On a Charisma + Performance roll the number of successes adds a number of dice to the next roll to interact with that entity. It costs 5 motes to activate the song which cannot be enhanced with other charms. And it must be purchased for each group type to be affected.
Hymn (5xp per song)
The Hymn Song Lines are as far as most Lunars ever get to hear from the Lost Maiden and even these songs represent talents that few others can do without the help of sorcery or charms. These Song Lines tap into the Hymn of Creation and can shape both the Wyld and Creation to suit there needs, but with this music they can only bring about geological changes to their immediate surroundings. After spending 3 motes they make a Charisma + Craft roll and any successes brings about the localized desired result.
The simple shaping of the environment is not the only effects the hymns can generate. By calling upon the Hymn of Creation the Lunar is able to bring out more effects in Creation but can doing so can upset the local divinities since the song brings out such a profound sense of loss that resonates deeply within them from the loss of the Maiden of the Song. After a successful activation of a Hymn the Lunar must roll Charisma + Performance with a difficulty against the number of successes he rolled on the activation roll to keep the spirits content and not to seek him out. With such magics the Lunar cannot effect the duration of these effects and all of them will last a scene unless otherwise stated.
Hymn of the Storm: 5 motes - The Lunar calls upon the Tears of the Lost Maiden her sadness and loss tears into Creation and a powerful storm is called. Such is the potency of her sadness that afterwards it will not rain normally for a week as all emotion is used up in the area. With a successful Charisma + Performance roll a storm will form with an area of effect in miles equal to the number of successes determined. This storm is fierce and to many would seem unnatural in regions that rarely such things.
Hymn of the Rolling Earth: 10 motes - The Lunar’s hymn is soft and soothing building in intensity and power and the very ground beneath her feet begins to shift and shake. As the song builds in intensity and the earth begins to shake violently in all directions for a number of miles equal to the successes rolled on a Intelligence + Crafting (Earth) roll. The shaking is indiscriminate as its spreads out from the location of the Lunar. Any action taken in this area of effect have a penalty equal to the successes rolled by the Lunars activation roll.
Hymn of the Healing Earth: 15 motes - The earth is capable of sustaining life no matter how injured it may be. This beautiful song calls the healing of the earth and the soil becomes dark and rich. The bed of soil is capable of healing a number of people equal to the successes on an Intelligence + Medicine roll. They must be totally covered though while in the ground it nurtures them and they need not breath, eat or drink and they must stay in the ground for a full day in that time they can take no actions.
Ephemeral (10 xp per song)
These Songs are the lost charms of the Maidens chosen and incredibly potent but the cost to activate them is high since they are filled with such sorrow and loss that to sing them to often often is a prelude to disaster. It is whispered the Hymn of Finality shall be sung at the end of Creation and its rebirth shall be in the songs. Touching this power is fraught with danger and the Maiden rarely teaches a song of this potency in the Second Age.