Lunar!Sword

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Solar Charms

Bond-Forged Weapon
Cost: 4m; Mins: Melee 3, Essence: 3; Type: Simple
Keywords: Combo-Ok, Obvious
Duration: One Scene
Prerequisite Charms: None
This charm was far more common in the First Age than it is in the Second. If a Solar was with their Lunar mate they would never be without a weapon in which to defend their mate or their territory. The sword produced seems to be grown, shaped by the experiences the Lunar as had with their solar. The stronger the bond with the solar the greater the weapon will become. When the Solar calls upon the power of this charm the Lunar's chest glows with the light of Luna upon touching the chest the grip emerges and the Solar pulls the blade free ready to use it.

The weapon produced with this charm is a daiklaive with the following stats. Speed 5, Defense (Lunars Compassion), Accuracy (Lunars Conviction), Rate (Lunars Temperance), Base Damage (Lunars Bond rating + Valor). In order for the charm to work the Lunar must have a natural positive intimacy that cannot have been brought on by charms and a Solar Bond rating. The Solar must also have a positive intimacy to their Lunar Mate in order for the connection to be strong enough for the blade to crystallize.

Should the Lunar die with this charm active the blade vanishes and the Solar is filled with a terrible pain. The Solar immediately loses 1 dot of willpower from the shock of the sudden loss of his mate. Both are aware of each others current health and situation. And they cannot go beyond essence x100 yards of each other. If the Solar develops Bond-Forged Weapon first then the Lunar gains one of the By (Virtue) Forged charms as a training effect.




Sun and Moon Guardian Defense
Cost: 4m; Mins: (ability) 4, Essence: 3; Type: Simple
Keywords: Combo-Ok, Obvious
Duration: One Scene
Prerequisite Charms: Bond-Forged Weapon
In the First Age not every mated pair between the Solar and Lunar Exalted resulted terrible crimes being committed by the Solar Exalted. In a few cases true love existed between them and the charms soon developed that allowed the Solar to enhance his mate with a level of his own greatness. Others sound these charms distasteful since they believed no Solar owes anyone anything. So many who knew these charms did not display them around a group of other Solars.

When the Solar activates this charm essence floods the metaphysical bonds of the mated pair. The Solar is able to use her essence to fuel the power of the his mates charms. At essence 5 he is able to channel the might of his excellencies to increase his mates chances of success.




A Mates Honor
Cost: -; Mins: (ability) 5, Essence: 4; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: Sun and Moon Guardian Defense
Some Solars took to enhancing their mates abilities further than others. It was these few close bonds that allowed the Senschals of the Sun-Kings to grow so numerous in the halls of Exalted power. When their mate was challenged by another the Solar would lend their aide to ensure their mate would surpass all those who slighted her honor.

This moves beyond the Solar merely providing essence and the use of excellencies on behalf of her mate. If her mate comes upon a challenge only the power of the Solar can access she can use her mates charms but the Solar pays for the essence and it counts as their charm use but the Lunar is still able to call upon her own talents later if she needs too.




Sun-King and Moon Beast
Cost: -; Mins: (ability) 5, Essence: 5; Type: Reflexive
Keywords: Obvious
Duration: One Scene
Prerequisite Charms: A Mates Honor
Few Solars ever developed this charm for even their essence pools could become taxed and then they would prove vulnerable. But for some the first attack by their mate would prove more than enough for any other military force brought with the mated pair would prove more than sufficient against the threat into their territory.

When a Lunar activates DBT and any gifts associated with that form the Solar will pay the motes of the transformation to ensure their mate remains at full combat readiness. Furthermore the Solars own magnificence shines forth. Abilities granted are dependent on the Solars caste.

Dawn:

Zenith:

Twilight:

Night:

Eclipse:


Lunar Charms

By (Virtue) Forged
Cost: 2m+; Mins: Stamina 3, Essence 3, Solar-Bond 1; Type: Reflexive
Keywords: Obvious
Duration: Instant
Prerequisite Charms: Any Stamina Excellency
There are 4 versions of this charm that a Lunar can activate when the Solar calls upon the blade. They can only choose one virtue on how they activate they blade. When governed by Compassion the Bond-Forged Blade glows softly with a gentle light of Luna as a mother and a protector. The Solar finds the blade guides his hand to deflect incoming attacks. And the health of his mate flowing through his body when the blade is drawn.

At the most basic version of this charms compassion the Lunar enhances the blades defensive nature for 2 motes per point of defense increased. Also at its most basic level the Lunar is able to exchange health levels if her mate gets injured in the fighting. Though she now bares the wounds but can use her own gifts to heal the injuries or have another heal her.

When forged by Conviction the blade takes on a more lethal quality. The will to survive at all costs comes to the fore. Sheathed in the light of Luna in her Half Moon aspect. For every 2 motes spent the Lunar is able to increase the accuracy of the weapon. In addition she is able to boost her mates armor soak through weakening her own defenses. For every 2 points of soak she sacrifices her mates soak is increased by one.

When forged by the Temperance the blade becomes one of moderation. Becoming quicker than before to bring down the opponent as quickly as possible with as little harm to the Solar as possible. For every 2 motes spent the Lunar can increase the weapons rate. For the 5 motes she is able to negate her mates DV penalties once per tick.

When forged by Valor the blade is given to raw fury of Luna in her full moon phase. All that remains now is the death of the opponent for violating their territory. The blades edge is honed to inflict the most amount of damage possible. For every mote the lunar spends the damage of the weapon is increased by 1.

At no time can the Lunar spend more motes than her Stamina+Essence to increase a given stat of the Bond-Forged blade. If the Lunar develops this charm first the Solar automatically acquires Bond-Forged Blade as a training effect.




By (Virtue) Channeled
Cost: 5m, 1wp; Mins: Stamina 4, Essence 4, Solar-Bond 4; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: By (virtue) forged
The Bond between the Solar and Lunar Exalted was delved into deeply during the First Age with many mated pairs doing things neither could have accomplished alone. With the passing of an age many of those secrets have been lost. But when the Solars and Lunars work together the flames of old are fanned once again. For all versions of this charm the anima of the Solar becomes ethereal taking on the qualities of her Lunar mates banner.

This charm expands its prerequisite charm and focuses the Lunar's reserve of will in order to bring about the effects for that virtue. It costs a virtue channel to harness the power of this charm but it helps to keep the pair alive.

The compassion upgrade that allows the Lunar to channel her healing gifts through the Bond-Forged Sword. She must pay and commit the motes to keep them in effect for her mate.

The Conviction upgrade of this charm allows the Lunar to channel her soak enhancing gifts to her solar mate. But the motes remain committed .

The Temperance upgrade of this charm allows the Lunar to channel her speed and parry gifts to her solar mate. But the motes remain committed.

The Valor upgrade of this charm allows the Lunar to channel her damage enhancing gifts to her mate. But the motes remain committed.




The Grace of Mates
Cost: -; Mins: Stamina 5, Essence 5, Solar-Bond 5; Type: Permanent
Keywords: Obvious
Duration: Permanent
Prerequisite Charms: By (virtue) Channeled
There are few things that can stop the power of a Solar and Lunar working together. It brought low the Primordials and expanded the very borders of Creation. When so pressed the Lunar is able to push the boundaries of what is possible between the mated pair. Such effects are rare indeed even in the First Age when mates spent much more time together.

Like the other charms the Lunar as access to there are different paths the Lunar can follow to boost the Bond-Forged Blade. Pushing the limits of what will be possible. When used to defend Creation from outside threats the cost of the effects decreases by 1. Used outside of Creation enhancing the blade cost no additional motes.

2 motes: Makes the blade deal aggravated damage against Creatures of Darkness, Death and of the Wyld. 4 motes: When the Solar causes damage the Solar can reflexively pay 5 motes to causing a crippling effect of their choice against their opponent. 4 motes: Allows the Solar that inflicts damage against an opponent to drain a number of motes from their opponents pool equal to the Solars essence rating. 6 motes: Allows the Solar to adjust the tags of the weapon. It can now take the form of other types of weapons with all the appropriate tags.




Potential Expansion Charm

By Luna’s Grace
Cost: 4m; Mins: Stamina 3, Essence 3, Solar Bond 5; Type: Simple
Keywords: Obivious
Duration: Scene
Prerequisite Charms: None
In the First Age the only true equals and partners to the Solar Exalted where their mates. It fell to the Lunars to augment their mates actions. When working together a bonded pair could accomplish anything they set their minds to. Despite the hegemony of the Solars it did fall to the Lunars to help defend their holdings. When fighting side by side and all seemed lost the Lunar could draw a weapon from the Solar’s own soul. Such a holy weapon was a glorious signal to all those around them that the pair still continued to fight.

When the Lunar touches the Solar’s chest there is a blinding flash of essence. The gold light of the Sun and the silver light of the moon blend together and the hilt of a daiklaive is