Silverblade/15Abilities
Why?
Because the number of abilities should be divisible by 5 and 3, so that it divides evenly for all character sheets. Also, because some abilities just aren't that useful; by merging several, you make them more useful. That's the idea, at least.
...This is a work in progress, obviously.
Generic
First, from the perspective of Attribute-based characters, who deal with the arbitrary 'War/Life/Wisdom' division of abilities. This also includes what abilities are merged, where applicable, as well as a brief blurb about what I imagine the ability does.
War
- Athletics (+Dodge): Agility, acrobatics, mobility, perhaps some dodging ability. No longer includes feats of strength.
- Melee (+Martial Arts): Close-range fighting of all varieties.
- Ranged (Archery+Thrown): Ranged fighting of all varieties
- Resistance: Resisting things, as per usual.
- War: Mass combat and war stuff, as per usual.
Life
- Performance: Practiced social interactions involving instruments, dancing, theatre, rhetoric, etc.
- Presence: More traditional social interactions, either honest or dishonest.
- Socialize (+Bureaucracy, +Linguistics): The meta-social ability, involving manipulating social situations on a large scale, such as kingdoms, markets, languages, etc.
- Subterfuge (Larceny+Stealth): Anything sneaky, like moving unseen, picking locks, disguise, etc.
- Travel (Ride+Sail+Survival): For moving long distances, in vehicles, on mounts, etc.
Wisdom
- Awareness (+Investigation): Seeing and observing things, along with corresponding deductive observational skills.
- Crafts: Making things, as usual.
- Integrity: Protecting yourself from mental influences, or supernatural influence.
- Lore (+Occult): Knowledge in all its pure forms, from history to the arcane.
- Medicine: Medicinal knowledge and ability to practice that knowledge.
What's missing: mostly, feats of strength, but I'm fine making that purely a function of the strength attribute. Some of the mergers are kind of dramatic (no dodge, oh my!) but I think it all works. The goal was to not have an ability with only one specific application, even if that application was super important (dodge certainly qualifies here).
Solars/Abyssals/Infernals
I'll just list the Solar versions.
Dawn
- Melee
- Ranged
- War
Zenith
- Integrity
- Performance
- Resistance
Twilight
- Crafts
- Lore
- Medicine
Night
- Athletics
- Awareness
- Subterfuge
Eclipse
- Presence
- Travel
- Socialize
Dragon-Blooded
Air
- Integrity
- Lore
- Ranged
Earth
- Crafts
- Resistance
- War
Fire
- Athletics
- Melee
- Presence
Water
- Awareness
- Socialize
- Subterfuge
Wood
- Medicine
- Performance
- Travel
Sidereals
Journeys
- Ranged
- Socialize
- Travel
Serenity
- Crafts
- Integrity
- Performance
Battles
- Presence
- Resistance
- War
Secrets
- Awareness
- Lore
- Subterfuge
Endings
- Athletics
- Medicine
- Melee