BogModAlternateSidereals/Craft

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Craft is in the Constellation of the Peacock.


Vain Adornment Construction
Cost: 3m; Mins: Craft 2, Essence 1; Type: Supplemental
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None

The Peacock is a vain creature and depending on who you ask so is Venus. Only the best made and most expensive goods are worthy to be made by Sidereal hands and so that is exactly what they do. Anytime the Sidereal builds something while using this charm the item's final resource value is increased by one due to aesthetic additions she works into her product. Objects she makes are not any more functional then any normal item they are just fancier.


Blue-Shaded Attire Methodology
Cost: 4m/dot; Mins: Craft 3, Essence 3, House of Serenity 1; Type: Simple
Keywords: College
Duration: Essence hours
Prerequisite Charms: Any Craft Excellency

Sometimes the secret of looking the part is just a little bit of preparation ahead of time. With the right tools the Chosen of the Maidens can make sure they look good no matter the scene. So long as she has the right tools or products for her craft(perfumes for water, jewelery for air, needle and thread and cloth for wood, etc) she can make herself seem that much more appealing to others. She can increase her Appearance by up to half(round up) of her Essence value for a number of hours equal to her essence. This does count as dice added by charms should there be other charms being used to raise her Appearance.


Expedient Works Production Technique
Cost: 8m, 1wp; Mins: Craft 4, Essence 2, House of Serenity 1; Type: Supplemental
Keywords: College, Combo-OK, Obvious
Duration: One project
Prerequisite Charms: Any Craft Excellency

Destiny bends and moves as the Sidereals wish yet sometimes even they must try to get something done in the now. Her hands glow softly with the light of her Maiden as she builds. This charm supplements a Craft action. The Sidereal gets (Essence + House of Serenity) hours of work done for every single hour of work she puts into the project.


Inspirational Works Technique
Cost: 7m, 1wp; Mins: Craft 4, Essence 3; Type: Simple
Keywords: Combo-Basic
Duration: One project
Prerequisite Charms: Any Craft Excellency, Vain Adornment Construction

Speeches, performances, parades are all well and good for inspiring the people. Yet some of the most lasting and the most influential parts on people's lives are the objects around them. That statue of the town hero, the family heirloom or the romantic gazeebo. These things still convey an emotion and feeling to people. Sidereals are masters of this subtle form of manipulation. When building something the Sidereal can choose to inspire an emotion in people like rebellious thoughts, patriotism, romantic feelings, etc.

Anyone who experiences their finished work suffers a social attack against their Dodge MDV equal to the successes the Sidereal makes on a Dexterity + Craft roll or the successes they got on the actual crafting roll, whichever they wish. Motes spent on an Excellency to boost the crafting roll also gives bonus dice or successes on the social attack roll if the Sidereal wishes but they must choose before they roll. This lets a Sidereal make amature works that still have powerful emotional impact.

Anyone can ignore the social attack by spending a willpower. This makes them immune to its effects for a scene. Spending 3 willpower total over as many incedents as one wants to renders a person permanently immune to that objects ability to inspire them. A Vizier who is using this charm must commit the motes from start to finish or the charm fails. They must also be the primary crafter or an assisstant who is almost always working on the project.


Doing the Spider's Work Weaving
Cost: 4m/dot, 1wp; Mins: Craft 5, Essence 3; Type: Simple
Keywords: Combo-OK, Shaping, Touch
Duration: Special
Prerequisite Charms: Expedient Works Production Technique

There is more to Fate then the Loom. Fate is a concept woven through and through into Creation as surely as justice or betrayel. A product of Primordial design which like many things they developed can be used in ways they did not anticipate. A Sidereal using this charm craft's a Destiny for a person(as per the background). She must touch the person(Which requires a roll if the target is unwilling) and make an Intelligence + Craft: Fate roll. For every two successes on her roll she can give the target a dot of Destiny. The Destiny must be appropriate in scope to the number of dots given. Someone with 5 Destiny from this charm can not have their destiny to be crossing the empty street.

Wether or not the person wants to he will soon get a sense of what his Destiny is(though not necessarily that the Sidereal gave him this destiny without appropriate charms to see essence use or such). When the target takes actions directly supporting this destiny his Target Numbers for rolls are reduced by 1 and when his actions directly go against it they are increased by 1. He also gets all the normal bonuses for having dots of Destiny. Creatures normally bound by Fate can buy this Destiny at 3xp a dot, going into Experience Debt if they want to keep it. Otherwise the benfits and penalties only last as long as the Sidereal keeps the motes committed.


Blessed (Maiden) Projects
Cost: -; Mins: Craft 5, Essence 5; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Fateful Craft Excellency, Expedient Works Production Technique

Like all Celestial Exalted the Vizier's can produce works beyond their normal limits. This charm is a collection of 5 charms, each one devoted to a particular Maiden. Artifacts having to do with that Maiden's field of influence have their minimum abilities required reduced by 1. Furthermore Sidereal Manses and Elemental manses that share the same aspect as that Maiden is affiliated with have their requirements reduced by 3. A Sidereal can purchase this charm up to twice for each Maiden.

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