SolarMelee/Hanya

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Melee Charms by Han'ya

Heavenly Punishment Sigil

Cost: 6m
Type: Supplementary
Keywords: Obvious, Combo-OK
Duration: Instant
Minima: Melee 5, Essence 3
Prerequisites: Fire and Stones Strike

The Solar fills their weapon with the blazing fury of the sun, searing an unfillable hole into their target's very soul. This charm supplements a successful Melee attack that inflicts at least one level of Lethal damage. This Charm prevents the activation of any effects, artifacts, Charms, or inherent abilities that speed recovery of health levels lost to the attack until the sun crosses the horizon twice, and penalty negators (e.g. Relentless Lunar Fury or the First Excellency) for (Essence) actions. Essence sight reveals the Old Realm glyph for "By the Might of the Unconquered Sun" written across the wound in shining white-gold fire for the duration.

Thousand Stabbing Sunbeams Halo

Cost: 6m per sword, 2wp
Type: Simple
Keywords: Obvious, Holy
Duration: One scene
Minima: Melee 5, Essence 4
Prerequisites: Glorious Solar Saber, Majestic Radiant Presence

A Solar swordsman is peerless in his might, and need not even raise a hand against his foes to scourge them with holy fire. This Charm functions as Glorious Solar Saber, except that a number of blades may be created equal to the caster's Melee score. These blades have no physical substance, and so may not parry physical attacks. Purely energy-based attacks are valid targets, however, and are parried using the Solar's DV. Each blade may make an independent attack every action at a target within range using the Solar's dice pool, respective of relevant penalties. These attacks, if it was not clear, are fully independent and so only suffer multiple-action penalties if the blades perform a flurry.

Death Threats Turn Me On - So Don't Hold Back With The Comments