DARKNESS

From Exalted - Unofficial Wiki
Revision as of 19:34, 16 April 2010 by Dragon of the Dawn (talk | contribs) (Created page with '  Characters who inherit this Purview are as at home in the dark as in the light (if not more so), either protecting humanity from unseen terrors or harrying hapless morta…')
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

 

Characters who inherit this Purview are as at home in the dark as in the light (if not more so), either protecting humanity from unseen terrors or harrying hapless mortals from the shadows.

 

Innate Power: Cat eyes. The champion can see at night as clear as day but only in black and white (night vision).

 

EYES OF THE NIGHT

Cost:  2m

Mins: Essence 1

Type:  Reflexive

Keywords: Obvious, Combo-Ok

Duration:  Dedicated

Prerequisite Charms: NONE

This Blessing has two parts the first part is perfect night vision. Darkness no longer inflicts visibility penalties on the character. He can see in pitch-blackness almost as well as he can see in bright sunlight, losing only the ability to perceive colors. (Objects he sees in darkness are black-on-black yet perfectly distinguishable in a way that’s conveniently impossible to describe to someone who doesn’t have this Blessing.) The Champion cannot see through physical impediments, however.

In addition the Champion can sense the surroundings from the perspective of any dark shadow that is a radius of 1 yard per point of essence. The visions he gets are silhouettes, the sound is muffled and the smells seem to come from far away. The champion cannot use his other senses through the shadow.

 

SHADOW MASK METHOD

Cost:  4m

Mins: Essence 2

Type: Simple

Keywords: Shaping, Combo-Ok

Duration:  Special

Prerequisite Charms: EYES OF THE NIGHT

The Champion pulls a shadow down from the brim of his hat or up from beneath his collar and wraps it around his head, rendering him completely unrecognizable to everyone except those that are using magical method of awareness (i.e. charms, spells, ect). His voice becomes an unidentifiable whisper. The Champion can see through this mask, and other Champions using Night Eyes can recognize him through it.

In addition the Shadow Mask grants the character a stealth dice bonus equal to the Champions essence.

The shadow mask lasts for a maximum of 24 hours. The Champion can will it to disperse before that period elapses, but otherwise, it remains in place the whole time even if the Champion is unconscious. It doesn’t disperse even if someone shines a bright light in the Champion’s face.

 

CLOAK OF DARKNESS TECHNIQUE

Cost:  6m

Mins: Essence 3

Type: Simple

Keywords: Shaping, Combo-Ok

Duration:  Essence in Actions

Prerequisite Charms: SHADOW MASK METHOD

The Champion can hide within any shadow into which his body fits. He need only position himself within the three-dimensional area of the shadow and any mundane attempts to find him fail automatically. The charm only activates on a successful Dexterity + Stealth roll (Difficulty 1). Upon success the Champion spends the required essence and is enveloped in shadow.

Magical attempts are considered proceed as normal, contesting the searcher’s (Perception + Awareness) against the Champion’s activation roll.

The Champion can hide within the shadow as long as it remains large enough. He can move with it as it moves, but doing so might require a new (Dexterity + Stealth) roll depending on the circumstances.


SHADOW STEP PRANA

Cost:  8m, 1wp

Mins: Essence 4

Type: Simple

Keywords:

Duration:  1 action per essence

Prerequisite Charms: CLOAK OF DARKNESS TECHNIQUE

When this Blessing activates the champion rolls their wits plus stealth roll (diff. 4). If he fails he can simply try again as long as the attempt inside the duration of the Blessing. If successful this Blessing allows the champion to step into a dark shadow of the same approximate size of the champion and emerge instantly from any dark shadow of the same size that is with in twice his essence in yards. Doing so doesn’t interrupt his action. He can draw a bow and instantly emerge from another shadow with in range and fire his arrow just as easily as if he had made a normal Move action before firing.

She can also reach through a shadow with a smaller part of herself and have it emerge from a appropriate sized shadow with in sight (manipulation + stealth diff. 2). Such as sticking her ear through a shadow to listen to a conversation on the other side of the room.

Also this Blessing can be used as part of a attack. She can stab at a shadow and have the blade hand emerge from a shadow near the target. Attacks of this nature are resolved as unexpected attacks.

 

SHADOW ARTIFICER FOCUS

Cost:  5m, 1wp/10m, 2wp

Mins: Essence 5

Type: Simple

Keywords: Obvious, Shaping

Duration:  Scene

Prerequisite Charms: SHADOW STEP PRANA

This Blessing allows for two effects. First, the Champion can change the shape of a projected shadow in any way he sees fit as long as A.) he’s touching it and B.) he maintains the shadow’s original surface area in the finished shape. He can move the shadow around in defiance of ambient light sources, break it into bits and bend and stretch it any way he wants. Doing so requires the dedication of 5motes. The shape in which he leaves the shadow remains thus for a number of hours equal to his Essence. The complexity of the finished image determines the number of successes on a dexterity + crafts roll.

The second effect requires a dedication of four motes (plus extra essence for the size of the item) and the expenditure of two willpower. The character reaches into the nearest shadow, thinks of an item he needs and pulls out just such the item made of solid shadow. Items retrieved thus must be mundane, relatively simple and not mechanical. The most complex item a Champion could produce would be a plain longbow with a stout shadow string . The most common items Champions create with this Blessing are weapons, but tools, ropes, chairs, doorstops, flutes, shields, fans and all manner of simple objects are possible. The objects are just as sturdy and useful as their material counterparts, and they can withstand even the brightest direct light. The champion can pull as many items as he has essence to spend, but only needs to pay the willpower cost once. Any object created in this way lasts for one scene afterward the shadow dissipates and the essence returns to the Champion.

 


Item  Extra Essence
5 arrows 1
10 feet of rope 1
flute 1
knife 1
sword 2
oar 3
spear 3
bench 4
canoe 6

 

The cost for items of comparable size should roughly conform to this table, guided by the Storyteller’s common sense.

Anyone who can use a mundane version of the item can use the shadow version just as well, though finding a loose one in the dark might be a problem for someone without Night Eyes (Darkness •).

If he’s creating more than one item at a time, he has to keep pulling them out of the shadow and either stacking them up or passing them out. If he stops for more than a minute, the effect ends, regardless of how many successes’ worth of items he can still produce.